More new 40k rules rumors are here for the upcoming Imperial & Chaos Knights codex books, don’t miss these spicy updates that may be on the way soon!
Obviously, these are rumors, so take them with as much salt as you need! We’ll also check out the rules GW put out and compare them where we can to see how true they are.
These come from Reddit and they said they are from a good source and confirmed by “people in the know” as well. Either way, we’ll know soon enough how true they are!
GW AdeptiCon Preview Reveals New Chaos Knights Models & Codex Preview
Yes, new codexes are on the way soon for Chaos Knights and Imperial Knights! The crowd at AdeptiCon have already seen the books for the first time – now it’s your opportunity to admire these mighty tomes.
Chaos Knights Abominant
The Abominant has everything you could want in a Chaos Knight – tusks, a volkite combustor to devastate distant enemies, an electroscourge to crush anything that gets too close, AND it’s a psyker. Yes, a Knight that has psychic powers! And that gun is a nod to classic Heresy-era weaponry, which their Imperial counterparts have all but lost.
The first miniature up is the upgrade kit to make a Knight Abominant, which will actually be a psyker. It covers most of the things from the above preview video, so don’t expect too much else from them. One thing to note here though, is all the current Questors, and Dominus Knights currently go for $170, so we’re not sure what the upgrade sprue will push it to when it releases separately…
The new army set is a great way to kick off a Chaos Knights army and perfect for adding reinforcements to an existing host of Descecrators and Rampagers. This box will be the first place you’ll be able to get your hands on the new Codex: Chaos Knights before it comes out as a separate release soon after.
They also mentioned the army box will have 3 knights (the Abominat and box of two Karnivore models) and the codex, along with some transfer sheets
Chaos Knight War Dog Karnivore
Armed with a reaper chaintalon and slaughterclaw, the Karnivore can tear its way through anything from Dreadnoughts to Trygons.
Be careful not to upset the Karnivore, or you’ll have to face its bigger brother – the Abominant!
Next up is the Karnivore, which is fully geared up for close combat.
GW Reveals New 40k Imperial & Chaos Knights Codex Weapons Rules!
In an attempt to win over undecided Nobles with fancy ancient technology, the Chaos Knights debut the Desecrator’s updated laser destructor. The Idolators have been hard at work to make this long-range firearm much more reliable than before – and while consistency may not be especially Chaotic, redirecting power from its explosive blast allows the destructor to punch through armour more effectively, dealing eye-watering damage with every shot.
With increased range, more consistent shots, better AP, and improved damage, this will hit harder than ever!
Will these brave Knights be content to use the safer, low-power option, or will they reach for even higher Strength and Damage as they ignite the catwalk with its even riskier supercharged mode?
Again, an increase in damage and AP makes this version just much better! However, you will be taking 2 mortals for 1’s instead of 1 mortal.
Given that these chainswords are the size of trees – and a mite more dangerous than even the most well-heeled giant foot – Knights appropriately attired for close-quarters combat earn a solid power boost. What’s more, the reaper chainsword comes with two fresh new looks – for sweeping away hordes of enemy infantry, or striking down a single large target.
This has gotten so much better! With increased AP and obviously the addition of the sweep attack to get three hit rolls for each attack!
Blast keeps the Knight Preceptor from firing at enemies that get too close – at least, under normal circumstances – so the high-intensity version also gains an extra 6” range to help keep your foes distant.
With more range and more consistent damage, this should be more reliable.
Chaos Knights Codex Keyword Rules Leak Rumors
As we said, this is the only leak for this one, but it is quite big. This means all CSM armies can take advantage of a Knight and not lose anything.
So if you’ve been dreaming about the new Knight, but don’t want a full Chaos Knight army, this is perfect. Remember as well, it’s only one from your army, so you can’t just do this in each detachment.
RUMORS: New Imperial & Chaos Renegade Knights Codex Rules
According to Reddit: more new 40k rules rumors are here for the upcoming Imperial & Chaos Knights codex books that may be more legitimate than the last ones…
From Dakka, but have been said to be “all true” by the Chosen One (Ok_Entrepreneur3004) who has revealed many secrets from other codexes in the past.
Army Trait
- Power From Pain Like Mechanic. Looks like you chose 1 of 3 categories, and the effect happens. They stack as the game moves on and they are all debuffs to enemies within 12′
Overall Rules
- All Knights lost -2′ of movement, with the exception of the Melee Knights (Rampager)
- Dominus Class Knights have a 2+ Save
- NO -1 Damage
- 5++ Only in shooting, NO built-in Melee Invuln.
House Traits
- Fell Bond (Custom Trait), Ramshackle.
Warlord Traits
- Warlord can get a second trait
Units/Wargear
- Volkite does 3 MWs on 6’s
- Melee Knights retain 2+ WS
- Thunderstrike Gaunt is flat 8D and also has a sweep attack at 3 Damage with no more minus to hit. Sweeps are X2 Attacks.
- Wardogs get reroll 1’s in melee near a Melee Knight
- Havocs are 48′ S5 no LOS on Armigers
- Wardog Gatling 12 shots Strength 6 AP -1 1D
- Thermal Spear: 30″ Heavy 2, S9 AP-4 Dd6 (Dd6+2 in half range)
- Thermal Cannon: 30″ Heavy 2d3 S9 AP-4 Dd6+2 (Dd6+4 in half range)
- Volcano Lance D3 Shots, D6+8 Damage
- RFBC: 72″ Heavy 2d6 S8 AP-2 flat 3 damage
- Helvrins: get an additional AP(!)
- Armigers are now all distinct Datasheets.
- Upgrades – “Favored of the Gods” Paid points upgrades that are updated based on wounds delivered. Every Knight can have up to one.
- Can get a full 4++ (useable in melee as well)
Chaos Knight Psychic Tree
- WC 6: No Overwatch + Weird Smite
- WC6: D3 Mortals and nearest to target takes 1 MW. 11+ D3 on both
- WC6: 5+++, Higher cast gives Wardogs within 6′ a 6+++
- WC6: All Enemies within 12′ take a dread test. If failed, take 1 MW.
- 2 more than were not seen
Infernal Chart
- 1 MW for random, D3 for Choice
- +3 inches
- +1 Wound on a Weapon
- Transhuman
Stratagems
- Heirlooms/Exalted Court down to 1/2 CP.
- Rotate now a flat 2CP for all knights
- 2CP, roll a D6 for every model you kill in the fight phase, for every 4+ you gain a Wound back to a max of 8
- -1 Damage in Melee
Relics
- HELM OF the Dogs – Wardog only relic +1 attack and all dogs 6′ get reroll wound rolls of 1.
- House Korvax Relic – This allows you to negate 1 saving throw a battle round.
Chaos Marks
- Mark of Nurgle – Machine Spirit Resurgence
Interesting split on the Armigers with their own datasheets now, which is cool. Looks like big changes to saves and movement may be on the way as well. Healthy buffs for potentially both Wardogs and Armigers as well may see a lot more of the “little” knights on the tables soon!
It will also be cool to see how the Chaos Knight works with rumored Psychics too, as besides the Libby Dreadnought we can’t remember anything similar in the base 40k game as of late.
Now with all that out of the way, here’s all the latest on the upcoming rules updates and points changes for Warhammer 40k.
- Points Changes In Chapter Approved 2022
- 40k Core Rulebook & Rules Changes on the Way
- New Primaris Space Marines 40k Rules & Minis
- 40k Chapter Approved GT 2022 Missions
- 40k Grand Tournament 2022 Secondary Objectives
- Warhammer 40k Balance Updates & Rules Changes
- All The Tau 40k Rules
- New Chaos Space Marines Rules & Rumors
- Eldar Release Rules & Rumors
- Adeptus Custodes 40k Rules
- Genestealer Cults 40k Rules
- Tyranids 40k Rules & Models
- Imperial & Chaos Knights Rules Rumors
All the Newest GW Model & Rules Previews For 2022
What do you think about all the rumored rules so far?
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