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Imperial Knights Households New 40k Rules are Here!

The new Imperial Knights Households rules are officially here, and they will hopefully bring the knights into contention!

If you’ve been on the fence about playing the army or not, it’s always good to see some of the rules to help make up your mind!

Codex: Imperial Knights Retail Price: $55

Click here to get yours for less from these retailers: | Amazon | Dicehead Games | Gold Goblin Games | Frontline Gaming | Games Workshop’s Store Link

These unique faction rules are collected from all the following reviews on YouTube, and Warhammer Community alike, so be sure to watch your favorite presenters talk about their take on the book at the links below:

Here’s the most up-to-date how-to-play review of the new Imperial Knights rules- so click on the gallery above to see all the new 9th Edition rules from the Imperial Knights codex!

This time we’ll be focusing on the Household rules, but we’ll also be covering the rest of the rules from the Imperial Knights codex as well.

Imperial Knights Households 40k Rules

Imperial Knights Houses 2

 

Imperial Knights HousesDepending on your household, you can also get some other buffs. This is already looking decent as the Imperial Knights need as much help as they can get right now.

Imperial Knights Houses 3Re-rolling hits of 1 when you’re targeting the nearest unit is pretty nice but considering it’s only on the closest enemy, it could be annoying at times. Then though, the strat for 1 or 2 CP can be really strong if you have a bunch of high shot weapons on one Knight.

Imperial Knights Houses 4Considering they usually don’t have too hard of a time wounding, still, getting auto wounds is never a bad thing. The Strat is pretty nice though because you both add attacks and AP.

Imperial Knights Houses 5The Warlord trait here is pretty cool because as long you’re Virtuous, you will be using it every turn. Then, the relic is pretty cool as it adds 2 to the damage.

Imperial Knights Houses 6Ignoring modifiers for moving is nice, but the relic is probably the best part as you re-roll hits, so both combat and shooting.

Imperial Knights Houses 7The Honor’s Bite can do some insane damage and even in the sweep attack, it hits hard with mortals.

Imperial Knights Houses 8Moving d6+6 inches for a heroic intervention is super strong as it can take your opponent by surprise and get your big Knights into combat.

Imperial Knights Houses 9Subtracting one damage from melee attacks can help your models survive, but we sort of wish it was from all attacks.

Imperial Knights Houses 10Adding one to the attacks of all models in your army is pretty sweet. Then being able to advance and charge on your warlord is always going to be strong on a Knight.

Imperial Knights Houses 11Lastly, being able to add a dice and discard the lowest for your charges and advances is quite strong. Then for 1CP, adding an attack and re-rolling a hit roll of a 1.

More exciting times for the Imperial Knights are on the way with all these new rules!  Here’s all the latest on the new Imperial Knights rules updates and points changes for Warhammer 40k.

Here’s the most up-to-date how-to-play review of the new Imperial Knights rules- so click on the gallery above to see all the new 9th Edition rules from the Imperial Knights codex!

Do you like the new Codex rules for Imperial Knights so far? 

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About the Author: Travis Pasch