
Depending on your army’s faction, most of your damage might be in the psychic phase, the shooting phase, or the melee phase. But to get rid of this green bully you may have to be effective in every single phase of the game.
Here are some things to watch out for and think about when you have to deal with this big boi.
Ghazghkull’s New Stats & What to Watch For

But for all the non-Ork players trying to deal with him, there are some things to think about. While he got scarier, he’s definitely slower. Ghaz doesn’t have the Infantry keyword so he can’t be hit with Da Jump by a Weirdboy and a Painboy can’t just follow him around and make him nearly-immortal.
He only moves 7″ base and being that he’s 12 wounds means that he can start getting shot at from the very beginning of the game. That is unless he uses the Teleporta stratagem to deep strike in (if it is even allowed when the rules are finally revealed, and post FAQ).
What really saves his hide is the fact that he can’t take more than four damage in a given phase.
So how do we deal with him?
You’ll Have to Spread Your Damage Effectively Over Every Phase

With that being said, you can still fairly easily kill him in two turns. As we said before, the fact that he’s extremely immobile means that we should pretty comfortably be able to pop him before he does too much damage. Also, keep in mind if he drops in front of your line turn 2, while he’s closer for things like smite and other psychic powers, he’s still CLOSER, so you are going to have to make some clutch targeting choices to not get “green-tided” on turn 3.
Here are some ideas to consider if you’re wanting to kill him as fast as possible regardless of turn.
Get a Psyker Close

So on that note, if you can use a Psychic power that specifically targets something, you’re better off. You might be able to shave a wound or two off (and if you’re lucky a full three).
Have Firepower Ready

For Chaos players, the current meta is using very strong psychic/melee lists with hardly any shooting. But a tried and true classic for Chaos players is Contemptors with C-Beams and Deredeos with autocannons. These might be popping up again soon IF Ghaz is a really nasty threat.
The Smash Captain is the Cherry on Top

Overall, Ghazghkull’s new stats are pretty spooky, but definitely manageable in some cases with smart tactical planning. If we don’t see more tricks to make him untargettable/heal (currently Mad Dok, and Painboys can only heal INFANTRY), he could end up being a strong turn-one start for Orks and then quickly turn into a bullet sponge if you deploy him.
There is, however, always the Goff Teleporta Strat, and Ghaz doesn’t break Kulture’s either…
What do you think about the new Ghazghkull model? Will you be running him in every Ork list?
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