These are the best troops to hold objectives in Warhammer 40k, as it’s arguably even more important in 9th Edition 40k than in 8th!
Objective holding is very important in 9th Edition. But it’s also gotten a lot harder to score. Since you don’t score points until the start of your next Command Phase, you essentially have to spend a turn sitting (possibly in the open) and holding your ground. Now before we dive into Troops, we also have to cover the question of “WHY Troops?”. Well, because Objective Secured is still very much a thing and can be the slight edge you have over your opponent when it comes to ground control.
These Are The Best Troops To Hold Objectives in 40k Now
One final note to make is that we’ve seen most competitive lists run four Troops these days. Which is probably so that they can dedicate one for each objective on the board.
So what are some of the best troop objective holders and why?
Cultists & Abaddon

Boyz & A Warboss/Ghazghkull

(includes the Primaris Lietantant or Necron Overlord)
Nurglings & Plague Marines/Poxwalkers

Next, there’s Poxwalkers which can be taken in big squads and buffed up to be super hard to kill. For example, they can be -2 to hit which is terrifying when you see a thirty-strong squad sitting in the middle of the board. Although, with the recent 9th Edition rules capping things at a +1/-1 modifier, these guys are a little less good.
On the flipside, Plague Marines are also great because they can be taken in Transports to get around the board faster, come with a 5+++ FNP, and are eventually going to get buffed to two wounds.
Scouts Squads & Infiltrator/Incursors

Finally Infiltrators are still an option on the table because they deny any deepstriking within 12″ of themselves. If you can get these guys in cover and have them hold position all game, they can deny a pretty large footprint of the map which can shut down factions like GSC.
While this isn’t the complete list of solid objective holders in 9th Edition, you at least get the idea of what to look for.
What do you think about these options for holding down the board? How many Troops do you run in your game?
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