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Shatterpoint Balance Update 2026: What AMG Didn’t Tell You About Veers, Infiltration, and 12 Other Units

Star wars shatterpoint Balance Update 2026

The 2026 Shatterpoint balance update buries a Veers buff inside an era corrections and NERFs Infiltration from range 3 to 2. Here’s what’s actually changing.

The 2026 Shatterpoint balance update is here, and while Atomic Mass Games walked through a tidy handful of “missed the mark” units in their transmission, the actual document itself tells a much bigger story. We pulled the v1.4 changes apart against the current live cards and found twelve units the article didn’t mention at all, and seven stance cards that quietly got reworked.

So, if you play Star Wars Shatterpoint, this is one of those updates where reading the transmission and stopping there is going to probably cost you some games.

ARTICLE SUMMARY:
  • Veers is a stealth rework, not an era fix: +1 SP, unconditional Stormtrooper defense, unit-wide dash, faster Identity timing, and a brand-new objective-strip clause all shipped under the “era correction” label.
  • Infiltration dropped from ⊕3 to ⊕2: AMG said they “adjusted it across the board” without quoting the number, but every Infiltration unit in the card pool now deploys tighter and gives up board control before turn one.
  • Twenty units and seven stance cards changed: v1.4 is a 48-page document, and twelve of those units plus a full Queen PadmĂ© Identity rework never came up in AMG’s transmission.

What AMG Actually Said vs. What Actually Changed

Updated on May 20, 2026, by Rob Baer with the latest rules changes

Shatterpoint unit changes

Atomic Mass Games said the 2026 update was a focused pass on a few standout units, with a global Infiltration tweak and a couple of clerical era corrections cleaned up on the side. Reading the transmission, you’d think you were getting maybe seven units of real change plus some housekeeping.

But the latest changes actually cover a 48-page document covering 20 units and 7 stance cards. So, it’s pretty clear AMG soft-pedaled the size of this pass a bit. Either way, just like last year’s unit update, we went through the changes line by line to break it all down.

The Veers Buff Hiding Inside an “Era Correction”

General VeersIn the transmission, AMG mentioned that General Veers, Tactical Genius, had his era tag corrected to Age of Rebellion. 

Of every “what they didn’t tell you” item in the update, this seems to be the biggest, and every Imperial player needs to know about it before their next game. These are the real changes: 

  • Squad Point cost: 7 → 8: a flat +1 SP bump that has nothing to do with era tags.
  • You Have Your Orders: live text reads “One character in the chosen Unit may dash.” The new text reads “Each character in the chosen Unit may dash.” That’s a single-character dash becoming a whole-unit dash. Massive buff for Stormtrooper and Imperial Secondary positioning.
  • Prepare for a Surface Attack: the live version’s +1 defense die for Stormtroopers was conditional on the Order Card being in reserve. The new document makes that defense bonus unconditional, so allied Stormtrooper characters just get the extra die.
  • We Are the Storm: live triggers at the end of Veers’ activation. Now it triggers at the start, which means Veers can fire the ability and then keep activating with attacks and movement after the strain damage lands. DOC50 also adds a brand-new clause: “if there is a Control token on the chosen objective, remove that Control token.” A built-in objective-strip on his Identity ability.

generalveersEither way, Veers got +1 SP, an always-on defense buff for Stormtroopers, a unit-wide dash on his command ability, a timing buff on his Identity, and a brand-new objective-control strip clause. 

That’s a full rules rework wearing a clerical-fix mask. So now Imperial players running Stormtrooper-heavy lists should expect Veers to start showing up everywhere, because for one more squad point, you’re getting a unit that actively rewrites how your Stormtroopers move, defend, and contest objectives.

To AMG’s credit, the framing on CT-9904, Elite Squad Leader actually IS accurate. We compared the live CT-9904 text line by line, and the abilities match almost word-for-word at the same 8 SP / 2 Force / 9 Stamina / 3 Durability stat block. The era correction is the only change, and the same goes for Grand Admiral Thrawn, which AMG removed from the document entirely once they confirmed the card hadn’t actually changed.

So the “era correction” framing is honest for two of the three named units, and it’s hiding a full rewrite on the third.

The Exact Infiltration Nerf AMG Didn’t Quote

InfiltrationAMG said in the transmission that Infiltration “consistently over performed” and they’d “adjusted it across the board.” What they didn’t print was the actual new wording.

Here’s the exact change:

  • Live wording: “When deploying characters in this Unit, characters may be placed within ⊕3 of the first placed character from that squad’s Primary Unit, instead of the normal ⊕1.”
  • New wording: “When deploying characters in this Unit, characters may be placed within ⊕2 of the first placed character from that squad’s Primary Unit, instead of the normal ⊕1.”

That’s a one-digit change with a huge impact on gameplay. Going from ⊕3 to ⊕2 means Infiltration units can no longer fan out across half the deployment zone before turn one. Imperial Special Forces, Rebel Commandos, and any other Infiltration unit in the existing card pool all eat the same squeeze.

This is the kind of change competitive players will for sure care about immediately. Infiltration lets you get fast melee threats into the midboard before the first activation, and ⊕3 deployment was wide enough that a smart placement could lock down two objectives before your opponent took their first turn. Cutting it to ⊕2 means you have to actually commit to which side of the board you’re threatening, and your opponent gets meaningful information about your plan before the dice roll.

So, if you’ve been leaning on Infiltration as a default opener, you’ll need to rethink those squad selections a smidge now.

Twelve Units AMG Never Mentioned (and What Actually Changed)

PadmeThis is where the new changes start looking like a quiet second balance pass, with four of the unmentioned changes being real reworks, not just stat bumps:

  • B1 Battle Droids: stat redistribution where Stamina dropped from 9 to 8, but Durability climbed from 2 to 3. On paper, that’s a wash, but in practice, it’s a thematic buff. The Countless ability removes a Wounded token after the first wound, so easier-to-wound plus harder-to-defeat plays into the self-recycling fluff. So now, they’ll fold less in extended engagements.
  • Padawan Learners: picked up +1 Stamina (7 → 8) AND a brand-new fifth ability called Lightsaber Training, which grants Impact [1] to the unit. Impact [1] is Pierce damage on melee strikes. That’s a substantial buff to a unit that was already a sneakily good Force-faction Secondary.
  • Ewok Trappers: +1 Stamina (7 → 8), and their Camouflage ability was replaced with Forest Dwellers. The old Camouflage was a setup-only Hunker. Forest Dwellers grants Hunker at the end of Setup AND at the end of every activation. Having recurring defensive tokens on a cheap Ewok Secondary is the kind of small change that completely reshapes how the unit plays the midgame.
  • Queen PadmĂ© Amidala: the biggest unmentioned rework in the document. +1 Stamina (9 → 10), her Coordinated Fire damage ability was replaced with Queen’s Gambit (a Momentum-reactive advance trigger), AND her Identity ability “Servant of the People” was rebuilt. The live Faith in Diplomacy effect lets Wounded Galactic Republic Supporting characters contest objectives. Now it changes to “on a tie, this Unit’s controlling player takes control of that objective.” Totally different effect. Plus, the Aggressive Negotiations effect lost its ⊕4 range gate on the +1 die for GR Supporting characters. Now, PadmĂ© has become much stronger!

The other unmentioned changes are quieter:

  • SabĂ©, Royal Bodyguard: stats unchanged, but worth a side-by-side read on her Staunch Bodyguard text since DOC50 reprinted the full card.
  • Naboo Royal Handmaidens: unit card text appears unchanged, but their stance card “Absolute Loyalty” got reworked.
  • Baze Malbus and Chirrut ĂŽmwe: unit card text appears unchanged, but their stance card is in the document.
  • Rebel Commandos and Imperial Special Forces: only change is the Infiltration ⊕3 → ⊕2 nerf above.
  • Elite Squad Troopers, Snowtroopers, Ewok Hunters: all included for stance card reworks rather than unit-card text changes.

That’s a long list of cards AMG didn’t think were worth mentioning in the transmission. Twelve units, a Padmé Identity rework, and seven stance cards. Perhaps AMG was just being generous with what the work “Housekeeping” means in that transmission, lol.

The Seven Stance Cards Nobody Talked About

Stance UpdatesThe stance card updates for seven units adjusted combat trees, expertise charts, and weapon dice were also not flagged in the transmission:

  • Naboo Royal Handmaidens: Absolute Loyalty.
  • RC-1138 “Boss”: both Rapid Fire and Wet Work stances.
  • B1 Battle Droids: B1 Combat Protocols.
  • Snowtrooper Lieutenant: Disciplined Assault.
  • Snowtroopers: Blizzard Tactics.
  • Ewok Hunters: Walkabout.
  • Ewok Trappers: Running Traps.

 We didn’t fully break them all down either, but if you’re playing any of those units, pull the stance card up next to the live version on shatterpointdb.com before your next event. There’s almost certainly something in there worth knowing.

What AMG Did Mention in the 2026 Shatterpoint Balance Update

Cassian Andor

Now let’s give credit where it’s due, as the did they did mention plenty of the changes in the update, and most of them are good calls:

  • Cassian Andor’s “This Town Is Ready to Blow”: narrowing the trigger to only fire when your opponent claims a Struggle Card is exactly the right fix. The old version could push a winning Strike Team further ahead, which was backward from how a comeback ability should work.
  • “Sev” and “Scorch” Rule 17: limiting it to melee makes sense thematically and pulls them out of the “free chip damage from across the board” bucket.
  • Snowtrooper Lieutenant: getting the Imperial Discipline framework finally gives him a real identity separate from the Stormtrooper Sergeant, which is the  kind of tightening this game has needed for a while.
  • Kit Fisto’s Identity rework: capitalizing on nearby missteps and displacing enemies is the right call for a unit that opponents could otherwise just route around.
  • B2 Battle Droids: getting Close Range Annihilation as an innate ability really improves their synergy with Droid Secondaries, exactly as advertised.

How to Print the Combat Tree Cards

shatterpoint scale to print updated cards

To print the combat tree cards from the rules changes download, you must resize your document to 78.125%, or else they print as large as the unit cards!

Remember to only print the changes that have these cards, and the rest at normal size too.

Final Thoughts on the Shatterpoint Balance Update 2026

shatterpoint CardsAnyway you look at it, the 2026 Shatterpoint balance update is bigger, broader, and more consequential than AMG’s transmission lets on.

Twenty units changed, seven stance cards reworked, a stealth Veers buff, a specific Infiltration ⊕3 → ⊕2 nerf, and a major Queen Padmé Identity rework all shipped in DOC50 v1.4, even though the article only really talked about a handful of them.

Maybe the bigger takeaway for all of this is that after the February 2026 release-cutback announcement, AMG promised regular rule updates and an annual character balance pass, and this document is that promise being kept.

Even with some parts not getting a mention in the transmission, you can still tell AMG is still putting real work into keeping Shatterpoint in shape, even with Star Wars Legion sitting higher on the priority list.

So overall, the balance update is a win, and hopefully the next time AMG writes the transmission to go with one, it’ll cover everything, all the actual changes in the document. 

Download The New Rules Here

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What do you think about the 2026 Shatterpoint balance update and the changes hiding inside document?
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