Quentin Conopask’s 5-0 Leagues of Votann took the Midgard June 2026 army lists crown by running undefeated through five rounds of Hearthband pressure.
Honestly, a 5-0 at any Warhammer 40k GT is rare. A 5-0 with the Kin, in a field where Necrons are stacking three C’tan and Drukhari are spamming five Raider boats, is really telling about which detachments are scoring wins right now.
Plus, Hearthband, the brick-and-grind detachment that nobody’s been racing to brag about this season, is what carried him through it.
The other top-4 finishes featuring two flavors of Drukhari and a Hypercrypt Necrons list, all cleared 4-1.
Midgard June 2026: Top 3 Warhammer 40k Army Lists
- Quentin Conopask runs 5-0 with Hearthband Leagues of Votann and Methodical Annihilation in Midgard’s top slot: The Kin grind through every round on Buri Aegnirssen and a 10-Hearthguard wrecker brick that anchors the elite core.
- Alex Ing’s Hypercrypt Necrons stack three C’tan plus a Seraptek Heavy Construct for the 4-1 silver: The triple-Shard core does the heavy lifting while the Geomancer feeds the warp-stepping rhythm.
- Drew Salzborn’s Drukhari Kabalite Cartel spams five Kabalite squads in five Raiders for 4-1 bronze: Dark lances everywhere and one Incubi unit doing all the melee cleanup.
Use these winning armies to sharpen your own lists alongside the latest balance dataslate updates and points changes.
Thanks to Best Coast Pairings, we can walk back through the whole event with real pairings and battle point data. Click this special promo link to save $20 on a year’s BCP subscription. And if you want to take your game to the next level, consider applying to Team USA to compete at the Warhammer World Team Championships.
Quentin Conopask’s Hearthband Kin Ran the Table 5-0
Quentin’s Methodical Annihilation Hearthband list runs the elite brick plan. Drop the Hearthguard wreckers where it hurts, then keep walking forward. The 10-model Hearthguard squad alone is 270 points of moving stone wall, and the two smaller 5-model squads back it up without giving opponents a wide kill priority.
Hearthband Roster Breakdown
Buri Aegnirssen pulled the Warlord duty, and the supporting character lineup is short and purposeful. Kâhl takes Bastion Shield, which is the Hearthband enhancement that actually changes the math on incoming saves. Two Einhyr Champions on Teleport crests give the list two extra elite drops without spending points on a third HQ. Finally, Berehk Stornbröw rounds out the character lineup at 95 points.
The army’s core is one 10-model Hearthkyn Warrior squad with a HYLas rotary cannon and the usual Ion blaster spread. That’s the only true battleline unit in the army, which tells you Quentin trusted his elites to do the heavy lifting and his screen to hold.
For damage, three Brôkhyr Thunderkyn squads are running Graviton blast cannons across 6 models in the big squad and 3 each in the smaller two. Two 5-model Cthonian Beserk squads carry mole grenade launchers for the underground arrival trick. And the Sagitaur plus Kapricus Carrier handle the mobile gun pressure.
How Methodical Annihilation Wins the Damage Race
Round by round, the scoring looks consistent. Quentin scored 100 in rd 1, 100 in rd 2, 94 in rd 3, then a 45 in rd 4 that was still good enough for the win, and an 82 in the close to lock the bracket. So, the 45-point round is the one to actually look at. That’s the score of a list grinding through a bad matchup without dropping the game, which is the real measure of an undefeated weekend.
That right there seems to prove this list has the tools to squeeze out tight wins.
Alex Ing’s Hypercrypt Necrons Built a Triple C’tan Wall
Alex, on the other hand, went the opposite direction. Votann may have been built for grind, but this Hypercrypt Legion Necron list was built to skip the movement phase entirely and put three C’tan Shards anywhere on the table on demand.
Hypercrypt Legion Roster Breakdown
The C’tan core is where most of the army’s points live. Nightbringer at 340 with the Scythe, Deceiver at 310 with Golden fists, Void Dragon at 330 with the spear. That’s almost half the list before any non-Shard model goes down. Plus a Seraptek Heavy Construct at 540 carrying twin Transdimensional projectors.
The Geomancer here is the Warlord and the Dimensional Overseer enhancement holder, and basically the engine that lets Hypercrypt do its thing. The army’s whole identity is teleporting big models where they’re needed, and the Geomancer, plus the detachment rule, are what make that happen. Finally, two Hexmark Destroyers handle deepstrike countercharge duty at 75 points each.
There’s no real battleline in this army, which is on-brand for Hypercrypt. Three Ophydian Destroyers with Plasmacyte are the only ground-level offense, and the Canoptek Reanimator plus Spyders cover small-utility duty. The army is only ten total units, but four of them are 300-plus point monsters.
How Hyperphasing Wins the Movement Phase
The round-by-round shows the cost of running this top-heavy. Alex hit 95 in rd 1, 88 in rd 2, then dropped the rd 3 game at 80 BP, climbed back to 79 in rd 4, and closed with 98 in rd 5. Losing a round is kind of expected when you go for a list this devoted to a single idea. When the triple-Shard plus Seraptek matchup goes against you, there’s not much else underneath this list to dig out with besides your wits.
Drew Salzborn’s Kabalite Cartel Spammed Five Raiders
Finally, Drew brought the polar opposite of Alex’s list, with no big centerpiece models at all. Just five identical Kabalite squads in five identical Raiders, and one melee unit to clean up.
Kabalite Cartel rewards the redundancy, and “Boats n’ Hoes” as a list name tells you exactly how seriously he took the build.
Kabalite Cartel Roster Breakdown
The five Kabalite Warrior squads are functionally identical. Sybarite with Blast pistol, Kabalite Icon, Power weapon, then nine Warriors carrying a Blaster, a Dark lance, a Shredder, a Splinter cannon, and five Splinter rifles. That’s 575 points across five units of saturation fire, and every one of them rides in a Raider with a Dark lance.
The Archon is the only character, Warlord with Towering Arrogance, and the standard Huskblade, Shadowfield, and Soul Trap package. Sure, he’s the threat target, but the army doesn’t need him to function. The 10-Incubi unit with the Klaivex on Demiklaives is the dedicated melee answer, and three Ravagers each carrying three Dark Lances push the anti-armor count high.
Then the Scourges ran squads with Heavy Weapons, each one running 4 Dark Lances and a Solarite. So the army is showing 5 lances on Raiders, 9 lances on Ravagers, and 12 lances on Scourges. Whew, that’s a lot of strength 12 shots.
How Kabalite Cartel Wins With Dark Lance Saturation
The round split shows the saturation strategy. Drew opened with 80, 94, 85, 89, then dropped to 67 BP in rd 5. Four games where the lance count won with overwhelming firepower, and one where the matchup or terrain took it away. So it also goes without saying that when the matchup lines up wrong, there’s no big swing strategy to save the round here.
Final Thoughts on the Midgard June 2026 Army Lists & the Warhammer 40k Meta
Hearthband ran undefeated at a 24-player GT, and, naturally, that’s more impressive than the other top finishes lately, if you ask us. The detachment’s been around long enough that it’s not a surprise pick, but it hasn’t been holding podium real estate at any pace this season, and Quentin’s 5-0 may put it back on the bingo card for the next GT weekend.
Plus, the Drukhari double-finish at 3rd and 4th is worth mentioning as well. With their two different builds, Drew’s Kabalite Cartel boat-spam and Ari C’s separate Drukhari list, both made the top 4 at the same event.
When two flavors of the same army both crack the top tier at the same GT, that’s the kind of meta signal that really starts to get noticed, regardless of faction.
🔗 Related Reads:
- How to Play Leagues of Votann
- How to Play Necrons
- How to Play Drukhari
- Top Warhammer 40k Army Lists
- More Top Warhammer 40k Army Lists
- 40k Tournament Guide
- Warhammer 40k Factions Guide
- Latest 40k Balance Dataslate
What’s the current ceiling on Hearthband as a Methodical Annihilation engine in Warhammer 40k right now?









