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Cheat Codes For Starting a New Warhammer 40k Army? Ep. 518

7_13_pc long war 518

Lean the cheat codes for starting a new Warhammer army. Plus, the BIG GW Q&A roundtable rundown and news!

Another Long War Two-Fer is here: Keep those hobby muscles strong with this week’s webcast and the latest exciting podcast of tabletop wargaming awesomeness, mostly centered around Warhammer 40k.

The Long War: Episode 518

 

Show Summary:

This week, the crew talks about saving on the hobby and efficiently getting started on new armies. Here are the key takeaways, section by section:

  • 00:01-10:41: The episode opens with AI, unreliable search results, social media platforms, and a bizarre “bugs versus scavenged food” debate before getting into the hobby news.
  • 11:18-20:58: The crew runs through Warhammer news, including campaign updates, Marvel Crisis Protocol concerns, new Age of Sigmar ogres, Horus Heresy upgrades, upcoming 40k rules changes, Games Workshop’s financial report, and its expanding distribution infrastructure.
  • 21:30-32:51: Games Workshop’s recent Q&A gets a rapid-fire recap. Highlights include cheaper softcover codexes, new Ork units, Exodite details, a Combat Patrol update, Warcry support for the new ogres, Old World options, and confirmation that Necromunda isn’t being stripped down.
  • 34:34-38:38: The main discussion begins with the first army-building “cheat code”: create a painting workflow. Break the project into manageable sessions for priming, basecoating, details, and finishing rather than treating the whole army as one enormous job.
  • 39:12-42:01: Pick an army you genuinely think is cool and will enjoy painting. Competitive players should also research dispositions, detachments, and play styles, while casual players can place more weight on models and faction flavor.
  • 42:26-45:48: When a new codex is approaching, avoid gambling heavily on current powerhouse units. Look across successful lists for dependable backbone choices, such as core infantry, common characters, and units appearing consistently across different builds.
  • 46:20-48:18: Stretch the hobby budget by combining Combat Patrols, battleforces, starter-set sprues, older Start Collecting boxes, store discounts, and secondhand marketplaces. The best route depends heavily on the faction.
  • 48:47-51:35: Don’t buy three copies of an overtuned specialty unit just because it’s dominating today. Build a functional first 2,000 points, start playing, then add one or two units at a time as you learn what the army actually needs.
  • 51:35-56:49: Buying assembled or partially painted armies can save considerable money and hobby time. For painting anxiety, the crew stresses that acrylic paint rarely ruins a miniature, mistakes can usually be painted over or stripped, and improvement only comes from actually practicing.

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