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Khazalite Holds Army Set Swallows the Fyreslayers Whole

Khazalite Holds Army Set Spearhead

The Khazalite Holds Army Set is real, and the Fyreslayers are moving into the new battletome right alongside GW’s brand-new duardin faction.

If you’ve got Fyreslayers sitting on a shelf, they just changed Battletomes this afternoon without you doing a thing. GW used the Big Autumn Preview to finally show off the Khazalite Holds, and the Grimmdron are going into the new book with them.

new dwarves 2 Khazalid Empire

The accidental leak on the 15th gave us the name and a pretty good idea of what these new duardin looked like. The Fyreslayers getting absorbed into the same Battletome, however, wasn’t part of that leak.

Either way, GW is launching this new Age of Sigmar faction the same way it’s handled the bigger 4th Edition releases, with an Army Set first, another wave behind it, and the standalone Battletome after both.

From what we caught on the preview stream, there look to be seven boxes altogether and somewhere around 12-15 units once the heroes and characters are counted. The WarCom article only covers about half of what was shown, though.

The Army Set Is a Complete Spearhead Force Out of the Box

Updated on September 18, 2026, by Rob Baer with the latest Khazalite Holds reveals from GW’s Big Autumn Preview

ARTICLE SUMMARY:
  • Army Set: Hjulda Drakkblud, 10 Clanshields, Gholems of Gazul, and an Oathkeeper Cannon, with the whole box playable as a Spearhead force.
  • Grudges: vengeance builds up across the game in a way anyone who ran judgment tokens will recognize pretty quickly.
  • Fyreslayers: the Grimmdron are moving into the Khazalite Battletome, and GW says your existing Fyreslayers will still be playable.

Boxed Khazalite Holds Army Set showing duardin miniatures and a battletome

GW has gotten pretty good at building these Army Sets around something you can actually put on the table fast. In this box, Hjulda Drakkblud leads 10 Clanshields, a pack of Gholems of Gazul, and an Oathkeeper Cannon, with the models forming a legal Spearhead too. Once pricing shows up, it’ll be worth comparing this one next to the other Spearhead boxes, value-wise.

Hjulda Drakkblud, armoured duardin leader of the Khazalite Holds Army Set

The box comes with:

  • Hjulda Drakkblud: still hunting karaks nobody has walked into for centuries and hoping the next one turns out to be home.
  • 10 Clanshields: Kromdron weapons, with axes, hammers, or whatever mix you glue on, built more for grinding through infantry than punching straight through it.
  • Gholems of Gazul: animated stone dragged out of duardin tombs by a funeral dirge.
  • Oathkeeper Cannon: the gun GW keeps describing in Mega-Gargant casualties.
  • Battletome plus 53 warscroll cards: an exclusive cover and a very large stack of rules for a faction that had zero models last week.

Khazalite Holds Clanshield in heavy plate carrying a Kromdron axe and shield

Khazalite Holds Clanshield raising a Kromdron hammer above a shield wall

Khazalite Holds Clanshield in stout duardin armour with a braided beard

Rank of Khazalite Holds Clanshields standing shoulder to shoulder

The Gholems of Gazul are animated stone pulled from duardin tombs by a funeral dirge and powered by runes and Ancestor worship. During the preview, they were shown dropping the ward save of nearby units, which gives them something particularly useful to do against ethereal or undead targets.

Gholem of Gazul, a towering animated stone construct with a hammer

Gholem of Gazul swinging a great stone hammer

Close view of the carved runes across a Gholem of Gazul's stone body

The big shocker is that there are fifty-three warscroll cards; that is a lot for a faction that had zero models last week, especially with the second wave already shown.  Another big reveal was that the Oathkeeper Cannon has a 30″ range, rend against infantry, and runes that stack more onto the gun.

Oathkeeper Cannon, a rune-covered duardin artillery piece with its crew

 

Grudges Are the Rule That Decides How This Army Plays

Battletome Khazalite Holds with the army set exclusive cover artwork

According to the lore, Khazalites marched out to take their holds back, so their army rule runs on vengeance and grudges building as the game goes on. If you played judgment tokens before Votann got reworked, the basic idea is going to look familiar: taking hits helps build up what you can throw back later.

GW also said the Khazalites are deliberately slow.

So, you’re probably not crossing the table and stealing a game on turn one with them, so those grudges have time to build while you work around the movement. 

There are seven Ancestors in the Khazalite faith, and GW suggested that each one might eventually get a gholem of its own. That’s quite a bit of room to keep adding to the range after launch, especially with the 2026 roadmap spreading releases out the way it has for AoS lately.

Wave 2 Hands You a High Kyng on a Rolling Stone Throne

High Kyng Valankrom seated on his stone War Throne

Wave 2 will adds more leaders, infantry, artillery, and the big centerpiece kit beyond what comes in the Spearhead Army Set box.

Thrynns run the Karaks after being voted in by the other nobles, and they get the best runic gear their hold can forge. Runewrights handle the arcane side of things, working with the resonant magic inside the runes themselves.

Khazalite Holds Thrynn, a duardin lord in ornate runic armour

Khazalite Holds Runewright holding a glowing forged rune

Above them is High Kyng Valankrom, crowned personally by Grungni and riding a War Throne that moves across the ground on duardin magic. The kit can also be built as a regular Thrynn on War Throne if you want the model without using the named character, which is the same sort of alternate build we’ve seen from 4th Edition kits since the Cities of Sigmar refresh.

Detail of the carved stone War Throne centrepiece kit

Thrynn on War Throne, the alternate build from the centrepiece kit

The Wave 2 Infantry Exists to Stop Your Enemy’s Moving

Khazalite Holds Clangunner aiming a long thrundok rifle

The Clangunners look like they’ll be doing a lot of the irritating work once games start. Thrundok rifles handle the longer shots and thrundrin shotcannons cover close range, with one profile shown slowing movement and the other slowing charges. Bring both effects into the same unit, and getting that target where it wants to go becomes a lot harder.

Khazalite Holds Clangunner levelling a thrundrin shotcannon

Khazalite Holds Clangunner reloading behind a shield

Armour and powder horn detail on a Khazalite Holds Clangunner

Firing line of Khazalite Holds Clangunners

The good news is that the Clangunners are only one part of wave 2. The other three units are:

  • Stonebreaker Mortar: built from the same sprue as the Oathkeeper Cannon, so the box makes either gun. It chews through infantry, and the right rune can catch more than one target.
  • Valayan Guardians: fighting for hearth and home under Valaya’s eye and giving buffs and protection to nearby units, with what looks very likely to be some flavor of ward.
  • Gholems of Valaya: the alternate build from the gholem kit. They hit harder when they charge, and when one goes down the rest of the army gets something back from it.

Stonebreaker Mortar, the alternate build of the duardin artillery kit

Valayan Guardian in heavy armour with a tall tower shield

Shield face detail on a Valayan Guardian showing Valaya's icon

Unit of Valayan Guardians holding a defensive line

Helm and armour detail on a Valayan Guardian

Gholem of Valaya, a stone construct carved as the warrior goddess

Face and headdress detail on a Gholem of Valaya

Gholem of Valaya striding forward with a stone weapon raised

Pair of Gholems of Valaya advancing together

New kits aside, that sort of slow, hold-ground game is pretty different from what the last Battlescroll has been rewarding across Age of Sigmar armies right now.

The Fyreslayers Got Driven Here, Not Invited

Fyreslayers Grimmdron warriors joining the Khazalite Holds

Decades of attrition wore the Fyreslayers Grimmdron magmaholds down to nothing, then a Helsmith and Skaven alliance hit their spiritual capital. What’s left of Grimnir’s slayers wants blood, which is how they wind up alongside the Khazalites in their new book rather than staying in their own Battletome.

GW says every Fyreslayer you already own will still be playable, whether you run them on their own or mix them with the Kromdron, with more detail on exactly how that works coming closer to release. 

They’re getting some new models too along with the battletome move:

  • Ormyr and Ashtongue: a wandering beastmaster and his kyndledroth, known for showing up the night before a battle nobody invited them to.
  • Fjori’s Regiment of Renown: an Auric Flamekeeper, a Grimhold Exile, and five Hearthguard Berzerkers that can be used in any Order army, which opens up some interesting options under the current Regiments of Renown rules.
  • Spearhead: Magmic Fyrd: a Magmadroth with a Runefather riding it, a Runesmiter, nine Vulkyn Flameseekers, and five Auric Hearthguard.

Ormyr the wandering beastmaster with his kyndledroth Ashtongue

Fjori's Regiment of Renown with an Auric Flamekeeper and Hearthguard Berzerkers

Spearhead Magmic Fyrd with a Magmadroth, Runefather and Vulkyn Flameseekers

Final Thoughts on the Khazalite Holds

Khazalite Holds duardin army marching out of the mountain gates

Overall, the part that still needs explaining is how the Fyreslayers actually fit into the combined Battletome. GW has said your existing models remain playable on their own or alongside the Kromdron, but they’re holding back the details until closer to release.

There’s still no pre-order timing, no points, and no answer yet for what building around that stacking grudge mechanic is going to cost. But that being said, once those start showing up, we’ll have a much better idea of how this army is actually going to work on the table.

🔗 Related Reads:

Are you happy seeing the Fyreslayers absorbed into the Khazalite Holds, or would you rather they kept their own Battletome?

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