From lone operatives to mole-launching artillery, here’s your complete guide to all the Warhammer 40k Leagues of Votann models, miniatures, and units.
Originally published in October 2022. Updated on July 28th, 2025, by Rob Baer with the latest information and links.
If you’ve been waiting for the Leagues of Votann to finally get their moment in the sun, grab your pickaxes, plasma axes, and a few mining drones, because the Kin are back with a vengeance.
This isn’t just a second wave. It’s a full-blown industrial revolution on the tabletop. They’ve brought artillery, psykers, exo-suits, and a codex packed with new tricks.
Here are all the new Leagues of Votann models for Warhammer 40k that have been released, and are on the horizon so far.
The Squats are Back in Style!
The Leagues of Votann didn’t just show up to play; they brought artillery, hover trikes, combat robots, and enough weird tech to make the Mechanicus sweat. With a shiny new codex, fresh detachments, and some truly unhinged characters (one literally escaped from inside a Tyranid), the Kin are finally firing on all cylinders.
This isn’t a meme faction anymore. It’s a short-range slugfest wrapped in high-tech armor and old grudges. We’re breaking down every unit in the line, from lone operatives with anti-tank toys to mining cyborgs who solve problems with plasma axes, so you can build a Votann army that hits as hard as it looks.
New Codex, New Detachments, New Punch
The Leagues of Votann codex brings in the much-needed “yield points” system, finally, an objective-based mechanic that rewards Kin for doing what they do best: digging in, holding ground, and making it personal. With five new detachments, you’ll have more ways than ever to customize your strategy, from firepower-focused to objective lockdown builds.
Arkanyst Evaluator: Mad Scientist with Murder Gear
This fella brings literal experimental weapons to the battlefield. The Arkanyst Evaluator is part scientist, part glass cannon, and 100% terrifying if left unchecked.
He can’t join units, which makes him feel like a bit of a loner, but he’s got the Lone Operative rule, so he’s hard to target unless your opponent gets right in his face.
With anti-armor weaponry that could melt a Land Raider and the style of a mad professor on a warpath, he’s both flashy and functional. Plus, helmeted and unhelmeted options mean you’ve got hobby flexibility right out of the box.
Memnyr Strategist: Battlefield Brain Trust
If your Kin force had a tactical coordinator yelling into a headset while pulling up spreadsheets mid-battle, this would be him. The Memnyr Strategist is an Ironkin who manages buffs and battlefield logistics like a cybernetic general manager.
He’s not flashy. He’s smart, efficient, and helps your force work as a cohesive machine. His design screams “heretical tech-priest,” but his gameplay screams “must-take support unit.”
Perfect for competitive lists and lore lovers who like the idea of Ironkin running the back-end of the war effort.
Ironkin Steeljacks: Robots That Punch Harder Than You
The Steeljacks are a massive upgrade for the Votann. They’re essentially Ironkin who skipped the logic routines and went straight to “smash mode.” Standing nearly double the height of a Kin and equipped with melee and ranged loadouts, they’re the brawlers your midline needed.
They look like something built by an angry forge-worker with zero patience for subtlety. Think Wraithguard, but they actually know how to use a drill.
These will see table time. No question. They bring durability, firepower, and some proper intimidation.
Cthonian Earthshakers: Earth-Shattering Artillery (Literally)
You want artillery? Votann brought mole-launching, subterranean-exploding, cinematic artillery. The Cthonian Earthshakers fire rounds underground that erupt right under enemy units. Subtle? No. Effective? Absolutely.
They fill a role the army desperately needed—long-range firepower that actually forces your opponent to move. Park one or two of these behind cover, and suddenly the middle of the board becomes a minefield.
Bonus: The mole missiles are just plain cool, both in lore and on the tabletop.
Kapricus Defender & Carrier: Pick Your Payload
Mobility and firepower finally meet in the Kapricus kit. The Carrier version is an open-topped transport, speeding your Kin to where they’re needed most. The Defender trades transport capacity for heavier guns and acts like a mobile firebase.
Both versions are fast, rugged, and fill a gap the army lacked in early 10th. They’ve got the speed to contest objectives and the firepower to hold them.
Great for list variety and must-haves in objective-heavy missions.
Buri Aegnirssen: Tyranid Stomach Escape Artist
Every faction deserves a character with a ridiculous backstory. Buri Aegnirssen walked out of a Tyranid’s stomach.
Then did it again. Then once more for good measure. Now he’s built as a solo operative with a giant spear and a bad attitude.
He’s got Lone Operative, is hard to kill, and has a 2+ “nope, I’m not dead” roll the first time he drops. If you like modeling war trophies or just want a centerpiece that screams “I’m built different,” this is your guy.
Combat Patrol: The Jumpstart Box
The new Combat Patrol doesn’t include the new hotness, but it’s still a great foundation for a Kinhost. You get a mix of core infantry and support—enough to get you rolling and learn the ropes before branching out into the heavier toys.
New to Votann? This box gets you boots on the ground.
Hernkyn Yaegirs
Hernkyn Yaegirs are the Kin equivalent of, “I’ll go first, and if I don’t die, you follow.” These rangers are the Leagues’ forward scouts, charging headfirst into uncharted voids and sketchy frontier worlds, all while their Kindreds are still polishing their boots.
Whether they’re sniffing out resources, tracking enemy movements, or just itching for a scrap, the Yaegirs are already five steps ahead, probably with a map they made themselves. The updated 10-model kit is back for the new edition, still packed with that gritty blend of sharpshooters and specialists who don’t wait around for backup.
Hearthkyn Salvagers
Hearthkyn Salvagers are the Leagues of Votann’s seasoned treasure hunters. If your treasure is buried under radiation and possibly on fire. These combat-surveyors get dropped into the nastiest places imaginable, from derelict space hulks to glowing deathtraps, all in the name of profit and progress.
If there’s loot to be found in a place no one in their right mind would go, these Kin are already knee-deep in it, scanning, blasting, and cataloging every shiny bit.
Army Box Throwback: Where It All Began
Back in 2022, the Leagues launched with an army box featuring:
- Ûthar the Destined / Kâhl
- Einhyr Champion
- 20 Hearthkyn Warriors
- 3 Hernkyn Pioneers
It also included the codex (exclusive cover), datacards, and transfer sheets. Most of it’s now sold separately, but the exclusive codex cover still fetches jealous glances from late adopters.
Uthar the Destined: Fluff-Heavy Hero
Uthar is your named character. Or you can build him as a generic Kâhl. Rules are light, lore is heavy, and he’s meant to be the face of the faction.
Visually striking and loaded with thematic bits, he fits any list that leans into the narrative side of the Votann.
Einhyr Champion: Fast, Angry, and Armored
This is the melee unit the Kin needed. The Einhyr Champion has a jump pack that lets him hop through terrain, and on the charge, he’s likely to delete whatever he hits.
Multi-part, customizable, and stylish. Great in melee-heavy metas or just for fans of kinetic mayhem.
Brokhyr Iron-Master: Servitor Squad Boss
Need repairs? The Iron-Master comes with servo drones and an Ironkin who actually does the thinking. The rest are floating toolbox golems who fix vehicles and occasionally punch things.
He’s all about synergy and pairs well with transports and heavier units.
Grimnyr: Wizard with Wi-Fi
The Grimnyr is part shaman, part support caster, and all Votann. Comes with alternate heads (including a female Kin) and adds psychic muscle to your force.
He’s the closest thing to a priest, boosts nearby units, and brings a splash of Warp-flavored weirdness to an otherwise grounded army.
Hekaton Land Fortress: Big Gun, Bigger Problems
This thing is what happens when you mix a Land Raider with a Tau Hammerhead. It’s got transport capacity, thick armor, and a massive gun that ignores invulns.
It’s a centerpiece model, looks amazing on the table, and shreds through elite units like nobody’s business.
Kâhl: The Warlord with Tactical Rocks
Your HQ slot’s bread-and-butter. Kâhls lead Oathbands, call the shots, and wear very dramatic armor. Dual tactical rocks included for extra command presence.
Fully customizable kit with multiple weapons and heads. A strong choice for leading from the front.
Hearthkyn Warriors: Workhorse Infantry
The backbone of the army. These Kin are trained militia, not gene-bred super-soldiers, but they’re more than capable with the right gear.
You can build squads from 10 to 20 (in 9th, not anymore) and specialize them with augments.
Great versatility, solid firepower, and good value in list building.
Einhyr Hearthguard: Big Armor, Bigger Fists
Elite bodyguards in exo-suits. These units are slow, tough, and absolutely devastating in melee.
Their shoulder-mounted grenade launchers and ranged weapons make them dangerous at a distance, too.
They’ll cost a chunk of points but can act as both hammer and anvil in your list.
Brokhyr Thunderkyn: Big Guns on Legs
Thunderkyn strap into engineering rigs and haul out the heaviest guns they can carry.
Anti-infantry? Check. Anti-tank? Also check.
Not as armored as you’d hope, but they’ll flatten anything they point those beamers at.
Cthonian Berserks: Cybernetic Chaos
These are the mad lads of the Kin.
Cthonian Berserks pump their bodies with cyberstimms and wade into battle with oversized mining gear repurposed for violence.
They’re tough, fast, and scary in melee. Expect them to hit hard and potentially come with some kind of shrug-off damage mechanic.
Sagitaur ATV: Punchy Little Buggy
This is your go-to fast attack vehicle. It’s armed, armored (somewhat), and able to split squad transport between two buggies.
Great for getting Hearthkyn into firing position or zipping around to score points.
Hernkyn Pioneer: Hoverbike Mayhem
The floating trike squad you never knew you needed. Fast, durable, and armed to the teeth. They scout, they shoot, they cap objectives.
Plus, they bring old-school Squats flavor into the 41st millennium, which is always a win.
Trike Details: Old School Meets New Cool
HYLas rotary cannons, bolt pistols, shotguns, plasma knives—these bikes are packing. Add in scanners, comms, and a sleek armored aesthetic, and you’ve got one of the most stylish and lethal scouting units in the game.
They’re basically jetbikes with an attitude problem.
Lore Nugget: Short Kings of the Galaxy
Kin average about 4 feet tall—shorter than a Guardsman, but far stockier. Built like powerlifters in pressure suits.
They may look squat (pun intended), but they carry some of the most powerful weapons and tech in the galaxy.
They don’t need to be tall. They just need to be tougher than whatever they’re fighting.
Final Thoughts: The Kin Rise
This isn’t a meme faction anymore. The Leagues of Votann are fully fleshed out with a unit roster that covers just about every battlefield role. They’ve got psychic support, melee monsters, artillery, mobility, and enough firepower to make the Imperium nervous.
If you’ve been on the fence, now’s the time to commit. Whether you’re a lore nerd, a painter looking for clean sci-fi lines, or a tournament player ready to cause problems, this faction’s got your back.
And remember: the Kin don’t forget.
See the Lore & Playstyle of the Leagues of Votann Here!