Check out the new AdMech Thulia Ghuld and Hastarii models, with thier full 40k datasheet rules and a breakdown of what they bring to the game now.
After Cadia fell (don’t remind the Guard players), the Cadian Gate became a freeway for Traitor fleets, and the Imperium’s border worlds’ status went from “bad” to “actively on fire.”
But, when the Eye of Terror starts treating realspace like an open house, somebody has to slam the door and reinforce the frame.
That somebody is Thulia Ghuld, Archmagos Terminus of Mars, and she’s not showing up to negotiate, debate, or workshop a new hypothesis. She’s here to conduct war like a factory process, and she has the Skitarii heavy infantry to prove it.
If you play Adeptus Mechanicus in 40k, these new models and rules give you an armoured march of Skitarii that doesn’t rely on robots or breachers.
- AdMech got a new war boss: Thulia Ghuld, Archmagos Terminus from the Ordo Reductor, built to lead from the front and turn your Skitarii push into a moving demolition plan.
- Meet the Hastarii: legit heavy Skitarii infantry with armoured cyborg bodies and gyro-stabilised gun mounts wired into their brains, powered by chunky generator packs that scream elite unit, not bargain-bin spam.
- Big shift for Skitarii lists: this is an armoured march that can hit hard without leaning on robots or Breachers, and it could change what your “infantry brick” looks like in 40k.
- Eye of Terror wave tie-in: these kits slot into the new Eye of Terror Narrative Campaign release.
Thulia Ghuld and Hastarii Retail Price & Release Date:
- Thulia Ghuld and Hastarii Release Date: April 18, 2026
- Retail Price Thulia: $65 (USA), $78 (Canada), $84 (Australia), £40 (UK), €51.25 (EU)
- Retail Price Hastarii: $60 (USA), $70 (Canada), $98 (Australia), £36 (UK), €45 (EU)
Thulia Ghuld: The Anti-Cawl War Engine AdMech Has Been Waiting For
Updated March 30, 2026, by Rob Baer with the new rules. Pricing accurate as of this date.


She also has a very specific kind of grudge against “wasted effort,” and that usually translates into tabletop rules that reward direct, aggressive play. Expect an AdMech leader who feels like she belongs at the front of a Skitarii push, not floating behind it holding a clipboard.
Thulia Ghuld Rules Datasheets
Thulia Ghuld’s rules are built for one job: take over the middle of the table, start handing out buffs, and make the rest of your army hit harder, while she blasts and smashes whatever gets too close. She’s a proper centerpiece character with real durability and output. Plus, she has the kind of support rules that can turn an Adeptus Mechanicus force from fiddly gunline into an angry marching death machine.
She’s definitely not a passive buff piece, that’s for sure.
Thulia Ghuld 40k Rules Highlights
- Built like a boss monster: Movement eight, Toughness eight, ten wounds, a two-plus save, and a four-plus invulnerable gives her the kind of statline that actually belongs on a centerpiece model.
- Ranged output with two real modes: the Jericho-class conversion resonator can either fire a heavy anti-tank profile with Strength twelve, AP minus three, D6+2 damage, and Devastating Wounds, or switch to a blast profile with D6+2 shots, Sustained Hits one, and enough punch to thin infantry fast.
- Melee that is more than decorative: the Rod of the War Forge has a strike profile for cracking tougher targets and a sweep profile for cleaning up lighter bodies, so she is not getting tagged in combat and suddenly becoming irrelevant.
- Her command phase support is controlled, not random: Rod of the War Forge lets you pick one of those Icon of War abilities in your Command phase, and she keeps it until your next Command phase. That gives her a reliable, planned support rhythm instead of some once-per-game gimmick.
- She chips vehicles for free: Secutor of Olympus lets her pick an enemy Vehicle within twelve at the start of the Shooting phase, and on a 2+, it takes D3+1 mortal wounds. That is free pressure before you even start rolling her main guns.
- Terrain movement gets some help: Cybernetic Augmentation lets her move through terrain features more easily, though not through walls and floors like some kind of robotic ghost, so she still has practical movement advantages without turning into nonsense.
The Hastarii: Heavy Skitarii Infantry (That Actually Sounds Like Heavy Infantry)

Their right arms are even replaced with gyroscopically stabilised gun mounts wired straight into their brains, giving them eerie accuracy, but at a cost: they need advanced backpack generators that are heavy, rare, and obnoxious to manufacture.
This matters because it makes them an “elite unit” rather than a cheap spam pick. They are a premium tool you deploy when you want more infantry-based firepower on the battlefield. Plus, with AdMech having so many cheap Skitarii units, finally getting an elite one is a welcome change.
Exterminators vs Fusiliers: Pick Your Flavor of Bad Day

Hastarii Exterminators Rules Datasheets
These weapons project expanded cones of atomising energy at close range, producing a brutal short-range pressure that punishes anyone trying to sit on an objective with “tough but not that tough” infantry.
That being said, the Hastarii Exterminators rules are built to do the opposite job from the Fusiliers: clear infantry, punish elite bodies, and hose down the kind of units that normally expect to survive light and medium firepower. They still look like elite Skitarii, still pack real durability, and still have some crossover utility, but this sheet is all about deleting troops before they get to play the mission.
Hastarii Exterminators Rules Highlights
- Same premium Skitarii chassis: Movement five, Toughness four, two wounds, a three-plus save, and a five-plus invulnerable means they share the same sturdy platform as the Fusiliers.
- Anti-infantry guns with real bite: the eradication caster comes with two profiles, giving you a dispersed mode for longer reach and a focused mode for better AP up close. Both sit at damage two and both carry Anti-Infantry four-plus, which means Marines and similar targets are going to feel it.
- Extra hits where you want them: Broad-spectrum Targeting Augurs gives eradication casters Sustained Hits one when targeting standard units instead of Monsters and Vehicles, so the unit gets even nastier into the kind of targets it was already built to kill.
- Not helpless into armor: the Hastarii arc blaster brings Strength six, damage two, Anti-Vehicle four-plus, and Devastating Wounds, which means the squad still has a cheeky way to spike wounds into tougher targets.
Hastarii Fusiliers Rules Datasheets

They are not very flexible, but that is exactly what makes them so good
Hastarii Fusiliers Rules Highlights
- Built tougher than your average Skitarii: Movement five, Toughness four, two wounds, a three-plus save, and a five-plus invulnerable means they are not just folding to random chip fire on the way in.
- Real anti-tank guns on infantry bodies: every model carries a neutron fusil with Strength twelve, AP minus three, and D6+1 damage. That is not chip damage. That is real pressure on vehicles and monsters.
- Cover doesn’t save the target: Monocular Targeting Helms give their neutron fusils Ignores Cover when shooting Monsters or Vehicles, which means enemy armor does not get to hide behind ruins and shrug off your best shots.
- Backup fire that is actually useful: the Hastarii phosphor blaster gives each model extra anti-infantry output with Ignores Cover, so even when there is no tank on the menu, they are not standing around pretending to help.
Final Thoughts on the New Thulia Ghuld and Hastarii AdMech Minis
Overall, Thulia Ghuld gives you a real front-line commander who belongs in the scrum, not hiding behind a wall of reroll bubbles. The Hastarii give you the missing middle: elite infantry that can actually be the anvil and the hammer, depending on which datasheet you grab.
Exterminators bully objectives and shred “tough but not that tough” bodies. Fusiliers point at a tank, delete its confidence, and keep moving.
If you have been waiting for AdMech to feel less like a spreadsheet and more like a marching execution order, this Eye of Terror release is for you.
🔗 Related Reads:
- The Eye of Terror Codex Rules & Release Info
- Latest Adeptus Mechanicus 40k Rules Balance Dataslate Updates
- AdMech Battlation Box Breakdown
- How to play Adeptus Mechanicus
- New AdMech Combat Patrol Box
- See the 40k Roadmap & New Release Schedule






