Charge the field with the Leagues of Votann and our guide to their 10th Edition Warhammer 40k codex, PDF, how-to-play strategies, index changes, and rules review!
Updated on August 8th, 2025, by Rob Baer. This post has been updated with the latest Warhammer 40k rules, leaks, and codex rules and information.
The Leagues of Votann are back in 10th Edition, and they’ve brought their calculators, grav-guns, and an alarming thirst for resources. If your idea of battlefield control involves objective math, angry space dwarves, and a vault full of grudges, this update’s got your name etched in adamantium.
With point tweaks, smoother datasheets, and new detachment options, this army finally feels like it knows what it wants, your objectives, your relics, and probably your parking spot.
We’ve pulled together the key info, without the fluff, to help you charge into the new rules with purpose.
Why Play Leagues of Votann in Warhammer 40k

You want ranged firepower? Sorted. Ambush tactics? Got that too. Melee shock troops? Yep, with extra plasma.
The new structure rewards planning and resource management while still letting you hit like a grav train.
How They Play in 10th Edition

At the start, your army gets Hostile Acquisition: better mobility, reroll charges, and easier hits near objectives. Stack enough YP, and your army flips into Fortify Takeover, which makes your units harder to wound and deadlier when defending your objectives.
This is a force that rewards board presence, smart positioning, and knowing when to switch gears. Each detachment adds a different playstyle, from pinning down enemies with guerrilla tactics to running a gunline that melts faces.
Strengths:
- Objective-focused play with scalable power boosts
- Army-wide rerolls and buffs based on YP
- Strong synergy between characters and core units
- Flexible detachments for shooting, melee, or mobility
- Tough units with layered defensive tech
Weaknesses:
- YP economy needs careful planning (no Ruthless Efficiency for free CP either)
- Some units are pricey and trade poorly
- Slow movement from ground troops.
- Needs smart movement to make full use of buffs
- Losing early objectives can stall momentum
If you like your armies grudge-fueled, objective-hungry, and powered by sheer spite and superior tech, the Leagues of Votann have finally hit their stride. This codex doesn’t waste time on fluff; it gets you to the action with purpose, precision, and a lot of plasma.
Core Army Rules



Unique Leagues of Votann Rules
Hostile Acquisition
At the start, every unit gets this. You hit better near objectives and reroll Advance and Charge rolls. Think of it as “hostile takeover” energy; the board is yours, and you’re showing up early to claim it.
Fortify Takeover
Once you hit seven YP, your army flips modes. You’re not chasing objectives anymore. You’re daring anyone to try taking them back. Attacks near objectives you control hit harder, and your squishier units get tougher to wound if they’re not vehicles.
Prioritised Efficiency
Your army auto-starts in Hostile mode. Stay below seven YP, and you keep it. Break seven and you shift into Fortify mode until your next turn. It’s like flipping from offense to defense depending on how much real estate you own.
Detachment Rules: Corporate Warfare, Dwarf Edition
Persecution Prospect


Needgaard Oathband


Hearthfyre Arsenal


Dêlve Assault Shift


Brandfast Oathband


Codex Datasheet Rules: Leagues of Votann Edition

Ironkin Steeljacks: The Walking Gun Platforms

Swap to melee mode and you get plasma swords and concussion gauntlets. Enemies that fall back will have to start rolling Desperate Escape tests. Either way, the Steeljacks don’t care; they’re already loading the next shot.
They don’t just hit hard. They also feel smart to use.
Memnyr Strategist: Your Army’s Brain Cell

Spend a YP, and his unit will pop off Fire Overwatch or Heroic Intervention without blinking. Keep him near objectives, keep him alive, and he’ll keep your YP flowing while tossing out efficiency like it’s free.
Arkanyst Evaluator: The Science Creep with a Plan

When he hangs out within three inches of other infantry, he gains Lone Operative, making him harder to remove while he sits back doing secondaries and dishing out damage. A quiet menace who rewards calculated violence.
Cthonian Earthshakers: Earthquakes in a Box

Twice per game, you can supercharge their shots with +1 to Wound. That’s when you crack open the hard targets, or at least make them think twice about clumping up. They sit in the backfield and turn enemy movement into slow-motion regret.
Buri Aegnirssen – Angry, Stealthy, and Unkillable (Almost)

With Lone Operative and Stealth (not to mention he has a 4+ invulnerable save), he’s hard to snipe, but once he’s in, he’s causing chaos like a grudge-fueled ghost. Definitely not someone you want popping up near your backline characters.
Kapricus: Hit and Run With Grav-Vehicles


Einhyr Hearthguard: Walking Tanks With Grudges

Bring along a Kâhl or Champion to really crank the pain. Once they’re in, they don’t leave. They just clean up, stomp forward, and dare anything to charge them back.
They don’t rush the board; they seize it, fortify it, and break anyone dumb enough to contest it.
Leagues of Votann 10th Edition Codex & PDF: What’s Inside?

Inside, you’ll find detailed datasheets for their specialized units, stratagems that emphasize their combat style, Command Phase, and Crusade rules that reflect their quest for perfection.
Where to Get the Leagues of Votann Codex

Quick Order Links To Get 15% Off or More:
- Mid Atlantic US: Fabricators Forge | Bazooka Games | or | The Rogue Traders |
- Central US: Wargame Portal | Dicehead Games | Noble Knight Games | or | Warpfire Minis |
- West Coast US: Frontline Gaming | Gamers Guild AZ | or | Squad Marks |
- UK: Element Games (UK) | Merlin’s Minis | or | Wayland Games |
- Canada: Fenris Workshop | Tista Minis | Abyss Game Store | or | Kingdom Titans |
- Worldwide: Amazon | eBay | or | Games Workshop’s Store |
You can save even more on your purchase by using our exclusive list of redeemable discount codes from some of the best hobby retailers and miniature manufacturers!
If you’re looking for the Leagues of Votann codex PDF, Wahapedia is the go-to spot for free reference material, but if you want the full book with lore, art, and all the extras, Games Workshop’s official version is the way to go.
Major Changes from the Votann Index to the Codex

Now you’re working with Yield Points, a currency system that rewards smart play and real estate control. It’s less about hate, more about profit. Which, honestly, still feels very on brand.
A stack of new units, tweaked weapons, and revised rules gives this army a fresh identity. Hearthguard, in particular, got a lot of changes, from abilities to weapons. The Votann have been retooled into a force that plays hard, hits harder, and makes every action count toward a bigger plan.
Redesigned Detachments
Each detachment now leans into a specific tactical role. Want to run ambushes and pin key targets? Persecution Prospect has you covered. Luckily, if you still want to paint your army like the Trans Hyperian Alliance, you can still run any detachment.
Prefer melting things with ranged firepower? Hearthfyre Arsenal says hello. Looking for melee madness? Dêlve Assault Shift drops berserks from orbit.
These aren’t copy-paste playstyles. Each one tweaks how you earn and spend Yield Points, which in turn fuels stratagems, unit buffs, and momentum shifts. Detachments aren’t just flavor, they’re your entire approach to the mission.
Stratagem Overhaul

You’ll still find ways to punch harder, shoot better, and charge with purpose, but it’s all tied to how well you manage Yield Points. Bad trades hurt. Smart spending wins games.
Unit Upgrades and Wargear Overhaul

Even transports like the Sagitaur and Kapricus Carrier play a key role now. They’re mobile buff hubs and frontline brawlers, not just metal boxes to taxi troops. You’re not fielding filler units. You’re running a focused squad of specialists that pull weight on their own and crush together.
Wargear? Streamlined. Like all the armies, options match what’s in the box (which might be a good or bad thing).
Why Play Leagues of Votann?
Tactical Positioning with Payoffs
The entire army is built around holding objectives, banking Yield Points, and cashing them in to push harder in every phase. You get rewarded for doing the mission and punished if you slack off. Play the board, pressure the map, and you’ll find yourself with more tools than your opponent when it counts. While the infantry is slow, units like the Hernkyn Pioneers, Sagitaurs, and new Kapricus have plenty of mobility.
Durability and Flexibility
You’ve got strong saves, solid toughness, and buffs that make elite units harder to move than a grudge. Hearthguard and Einhyr units thrive under pressure, especially when you layer in defensive stratagems or Fortify Takeover’s toughness boosts.
The army might be small on model count (depending on how you build it), but each piece matters. Use them right, and your opponent will feel like they’re fighting uphill the entire game.
Weaknesses to Watch Out For

Everything runs on Yield Points. If you’re not grabbing objectives, your entire engine sputters. If by the midgame you can’t grab objectives, you might be in trouble.
Elite Army with Pricey Units
Trading poorly stings. You’re not spamming bodies; you’re running an army where every unit needs to perform. Overextend and you’ll be watching from the sidelines.
Limited Ranged Dominance
You’ve got solid shooting, but not enough to win a full-blown gunline war. You need to move, pressure, and punish overreach, not turtle and pray.
Character Reliant
The brains and buffs live in your heroes. Lose them too early, and your force loses most of its finesse. Keep them safe, make their powers count, and you’ll grind out the win.
Latest Leagues of Votann 40k Rules Updates
The latest PDF updates for the Leagues of Votann Codex 10th Edition rules are released in what Games Workshop calls a Balance Dataslate, sometimes along with accompanying points changes as well.
You can see all the latest Balance Dataslate updates here in our post, which breaks down the most recent changes.
Final Thoughts From Us

Every unit has a job, every detachment has a focus, and every move can tip the economy of war your way. If you’re into smart plays, sturdy units, and laser-guided spite, this book delivers.






