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New FAQ: Legions Imperialis Gets Rules Changes & Updates

faq imperialis

Get the latest on March Orders, garrison rules, Deep Strike updates, and more in this breakdown of the new Legions Imperialis rules FAQ.

The new Legions Imperialis FAQ isn’t just a few line edits—it rewrites how your army moves, fights, and scores. March Orders just got nerfed, Deep Strike might cost you your whole Detachment, and garrisoning a structure could land you in hot water if you’re not paying attention. 

If you haven’t read it yet, now’s the time. This breakdown cuts through the fluff and gets straight to what matters, so you can stop misplaying rules and start winning games.

Guide to the Latest Legions Imperialis Rules Tweaks

Dark Mechanicum Legions ImperialisThe Legions Imperialis rules just got a proper tune-up, and if you’re the kind of person who knows exactly how far a Titan can move without squinting at the rulebook, you’re probably already neck-deep in this stuff.

But if you’ve missed a few updates between assembling Knights and arguing over whether a building is “garrisonable,” here’s the latest shake-up, served with a healthy dash of sarcasm and a pinch of tactical insight.

March Orders Are Now Less… Marchy?

Legions Imperialis FAQLet’s start with a classic: March Orders. Once the go-to for high-speed redeployments, they’ve now been reined in a bit. You still get double movement, but forget about firing in First Fire or Advancing Fire. That’s right—no more pretending your infantry can sprint and shoot like cinematic superheroes. It’s all about positioning now.

Pro tip: If you’re issuing March Orders and still trying to shoot, you’re doing it wrong. Time to pick your orders with a bit more finesse.

Models with a Movement of “-” are now officially couch potatoes. They can’t move, they can’t embark, and they certainly can’t sneak onto objectives through some loophole. They’re scenic now. Enjoy.

Also, if they need to withdraw and can’t? Poof. Removed from play. Don’t say you weren’t warned.

Combat Clarifications: Less Wiggle Room, More Rules That Actually Make Sense

Legions Imperialis FAQ 4A couple of the new Legions Imperialis FAQ changes tidy up how the Advancing Fire Stage and Resolve Hits rules work. Now, if you’re in an Advance Order, you’re getting activated—even if you’re just sitting there looking pretty.

As for targeting, your firing models better actually be able to see their targets. Revolutionary, we know.

Garrisoning and Engaging Structures: The No-Nonsense Edition

Can you garrison a structure if it puts you in an enemy’s engagement zone? Yep. Can you end up actually engaged by doing it? Nope. Nuance matters, and this is one of those tweaks that’ll make terrain-based strategies cleaner.

Oh, and if you’re touching a building with your infantry, you’re officially engaged with everything hiding inside. Makes sense, right? If you’re close enough to kick the walls, you’re close enough to throw hands.

Traits That Got Rewritten—For Good Reason

Legions Imperialis FAQ 2Let’s talk Burrowing, Quake, and Shock Pulse—no, they’re not underground metal bands. These weapon traits finally have clearly defined effects. Quake now hits movement and shooting both, unless you’re just plinking void shields. Shock Pulse is basically the great limiter—halving movement and limiting a Detachment to a single weapon next time it fires.

And Skyfire? If you’re trying to target multiple flyers with different guns, forget it. One target per volley unless a special rule says otherwise. Makes target priority matter more than ever.

Special Rules That Needed a Change

A few of these are absolute game-changers. Flyers can’t Overwatch during movement anymore. Deep Strike has tighter wording (yes, drop somewhere bad and you’re gone), and Drop Pods are now Tactical Strength 0. That means they don’t contest objectives. They’re delivery systems, not conquerors.

The Master Tactician rule for Detachments just got a serious glow-up—choose a nearby friendly Detachment, swap its order mid-round, and mess with your opponent’s expectations.

And yes, Transport (X) finally clarifies that only models from the same army list can hitch a ride. No more awkward carpooling between Legions and Mechanicum.

Objectives, Morale, and Other Tricky Bits

Legions Imperialis FAQ 3The updates to Breakthrough, morale modifiers, and objectives are what some might call “quality-of-life improvements”—but we’d call them “finally closing those loopholes that ruined perfectly good strategies.”

You’ll now secretly mark Detachments carrying supplies before the game starts (instead of during deployment), and if your Detachment fails morale during combat and your Formation is broken? Yep, enjoy the double-whammy penalty.

Dark Mechanicum Gets an Arsenal Update

Legions Imperialis FAQ Dark MEchanicumIf you’re on the Dark Mechanicum hype train (and who isn’t—spooky robots and forbidden tech? Yes please), the Thallax Cohort and Myrmidon units have had their weapons rebalanced. Say goodbye to the plasma-fusil on Thallax; it’s all about the Multi-melta now. Short range, but brutal.

Meanwhile, Myrmidon Secutors pick up the Myrmidon plasma-fusil, and the Destructor Host gets streamlined to clearly list what they carry. No more weapon profile bingo mid-game.

Oh—and the Triaros just lost the “Large” from its Transport rule. It’s just Transport (4) now. That clears up some awkward moments during deployment.

The Great Slaughter: More Death, Fewer Confusions

Legions Imperialis FAQ Great SlaughterThe Deathstorm Drop Pod gets Orbital Assault, making it fit better in those hammer-strike deployments. Plus, remote detonations now don’t hurt the model blowing itself up. So generous.

The FAQ part of this section clarifies what counts as Dedicated Transports, whether Palisade Drop Pods can be added (spoiler: nope), and how Drop Pod doors aren’t just decorative.

Final Thoughts: Read the FAQs or Regret It Later

legions imperialis mechanicum battlegroupThe Legions Imperialis rules updates and FAQs aren’t just a few corrections buried in fine print. They change how you move, shoot, engage, score—and maybe how you win. Whether you’re fielding Titans or drop-podding your way into an early objective, these changes tighten up the game in the best way.

So print them out, highlight them, stick them on your fridge—do whatever it takes to keep them at the top of your mind because nothing ruins a game faster than someone arguing that Drop Pods should contest objectives. (They don’t.)

Download the Full FAQs Here!

What are your thoughts on the latest Legions Imperialis FAQs? Do you like the direction they are moving the game?

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