
Going off of the free rules download by Warhammer Community there have been minor tweaks in areas that have a major impact in-game. Let’s jump into the Movement Phase.
Look Out For These 9th Edition 40k Movement Rules

- Select one unit to move at a time.
- You must stay within coherency at the end of the Move.
- You’ve got to finish moving all of the models in a unit before moving onto another unit.
- Units can only move up to “M” which is on your Datasheet. If you do any kind of weird pivots and turns on your vehicles and your hull ends up closer than what your datasheet says you can move, you have to bring it back a bit.
Some of the major changes start with falling back.

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In addition, Flying units that fall back can’t shoot. That means Tyranid players with their twin Devourer Hive Tyrants might play a bit more gingerly in the future.

Simply because it’s not “At the end” of the Movement Phase like 8th Edition. Rather, you set them up, and then the Movement Phase ends. Hopefully, that’s not confusing.
Finally, things terrain less than 1″ high can be moved over like normal. However, anything more than that and you’ll have to either go around or climb up and down. FLY keyword units seem to have not just the bonus of moving over models (but still can’t end their movement on top of another model), but also ignoring vertical distances altogether.
In short, here are the changes:
- Units that fly can’t fall back and shoot.
- Units can’t fall back and cast Psychic Powers in the same turn.
- Terrain over 1″ tall can’t be ignored.
- Reinforcements now come in during the last part of the Movement Phase, not at the end.
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With all of this on the table for the Movement Phase in 9th Edition, what are your thoughts? Has the Movement Phase just gotten a lot more tricky? Have Flyer and Psyker heavy lists gotten nerfed?
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