GW has revealed new Age of Sigmar Idoneth Deepkin models that bring speed and punch, with four new models rolling in with the preview tide.
Updated on June 2nd, 2025, by Rob Baer- with the newest Deepkin models, including Mathaela and the Incarnation.
The tides are shifting in Age of Sigmar, and the Idoneth Deepkin are making waves after recent surprise mini reveals hinted at exciting additions to their ranks. Now, GW has officially dropped all the new minis and rules!
From the looks of it, four new models are on the way for the Deepkin. For players and hobbyists alike, these teasers may just lead to a reshaping of strategies and collections.
Let’s break it all down.
Mathaela & The Ocarian Lantern
The Idoneth Deepkin just got weirder—and stronger. Meet Mathaela, the new priest-wizard with serious aquatic attitude and arcane punch. Originally spotted in these official images from Warhammer Community’s Sons of Behemat article.
Mathaela reads the ocean like a bad poker face. Their spells hit harder the bigger the enemy, so aim high—literally. Built-in access to the Lore of the Deeps gives you flexible control. Use it to soften units or slam monsters into oblivion.
Their Siren Song of the Abyss adds 1 Attack to nearby companion weapons. That’s free efficiency. Position well and watch the dice roll.
Bring support units close to squeeze every drop of value from that buff. Warbands with multiple companion models benefit the most.
Meet the Incarnate of the Deep
Summoning this Incarnate hurts—Mathaela sacrifices part of their soul to do it. But you get a mobile blender in return. It hits for flat 3 Damage, with bonus Rend against faction terrain. Great for clearing bunkers or smashing centerboard clutter.
Abyssal Tendrils: Lockdown Specialists
The Grasping Tendrils can spawn serpentine horrors that root enemies in place and shut down command abilities. No retreat, no reroll, no fun.
Use tendrils to pin high-threat units or block movement lanes. Think area denial with teeth—and a serious grudge.
Watery Clutch for Control Freaks
Each Tendril improves to-hit rolls and denies commands. Target units relying on synergy or stacking buffs—they crumble fast without support.
These aren’t just spooky tentacles—they’re tactical assets. Time them right and they’ll swing games before the next tide comes in.
Fast, Fancy, and Hitting Like a Tidal Brick
Let’s talk about the shiny new Akhelian making a splash: the Ikon of the Sea. On the surface, it looks like your typical graceful warrior with that dreamy, salt-weathered wisdom thing going on. But once the dice hit the table, it moves like Poseidon with a purpose.
Armed with a Tidal Glaive that hits harder on the charge, this one’s all about go, go, go. Its ability to run and charge makes it a dream in aggressive lists. And if you’ve been playing Deepkin long enough, you know speed is currency. The Ikon even brings a buddy along into the fight, launching both itself and a nearby unit forward like the sea’s angriest Uber ride.
Pair it with Morrsarr Guard or even Ishlaen Guard to slam into something valuable on turn one. It’s a great pressure piece that forces your opponent to make tough calls early.
Ikon of the Storm
The Ikon of the Storm doesn’t have time for serenity. It’s rage in armor. This Akhelian is swinging Maelstrom Blades like it’s got something to prove – and it kinda does.
What makes it stand out? The Whirlpool’s Fury. It locks enemies in combat, which is brutal for armies that rely on retreating to reposition. It also lets your units slipstream through melee, popping in and out of combat like ghosts with gills. Think about the applications: tag a key threat, stop it from running, reposition your softer units, or create nasty pile-in traps.
This one’s more surgical. Less run-you-over, more mess-you-up.
Akhelian Tide Guard Spearhead
Also announced was a new Spearhead: Akhelian Tide Guard box. An Akhelian King leads the charge with Namarti Reavers acting as your ranged chip damage crew. Backing them are Morrsarr Guard, who are still a top-tier missile unit, and Ishlaen Guard, perfect for flanking or bait-and-switch plays.
It’s the kind of box that teaches you the rhythm of the army – fast, punchy, with layered threat ranges. This isn’t just a starter box; it’s a scalpel disguised as a hammer. And yes, you’ll want more eels. You always want more eels.
Final Thoughts On the New AoS Idoneth Deepkin
The Idoneth Deepkin don’t just seem to be getting a facelift. These new heroes and hinted models suggest a shift in how the faction plays. Less binary tide mechanics, more flexibility, and disruption. The Ikon twins offer new tactical layers.
The Tide Guard box is a great foundation. And if the rumored models are real, strategy might flow more dynamically than before.
See What’s Coming Next In The Age of Sigmar Roadmap
The Ikon of the sea has 3D6 charge. They said run and charge in the article, but that’s not what the ability says.
GW had been sitting on the idea of undersea elf army for decades, but finally released them just in time for the Aquaman movie. WEIRD! weeeeeird. But the name is the worst part. What should we call them? “I Don’t Know, The Deepkin” or howabout Idoneth the Deepkin. It’s like saying I don’t know in the name. This is after every army has like an overly complicated double-name for copyright purposes. So instead of vampire counts, they have soulblight grave Lords, there sky faring dwarves are called KelemmyDan overlords- or as I call them the underpants gnomes. By the way, I only see one new model. They do that sometimes just so they can sell a whole brand new rulebook.
There’s 4 new models. We’re almost guaranteed to have 3 manifestions, so the big water dragon, tentacles and something else. With at least 2 heroes.