Check out the top 40k tournament army lists for Astra Militarum and Ultramarines from the Windsor Super-Major, which saw some great factions hit the podium.
The latest Windsor Super-Major results are real-time insights for anyone who likes usable 40k tournament tech.
Now we’re breaking down the top 40k army lists from the event and calling out the choices that mattered so you can spot meta trends fast and tune your own roster.
Windsor Super-Major: Top 8 Warhammer 40k Army Lists
Studying these winning army lists for their tactical synergies can provide great insights for playing your army since the latest balance dataslate rules changes and points updates.
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1st Place: Nassim Fouchane, Ultramarines (Space Marines) Army Lists
This Ultramarines list is not trying to be cute, tricky, or overly clever. It wants to walk onto the table with a wall of elite blue pain, put serious guns behind it, and force the opponent to deal with too many durable threats at once.
The big idea is simple: the opponent has to answer the Ballistus Dreadnoughts and Repulsor Executioners at range, while the Victrix bricks and named characters take over the middle. That usually means something important gets ignored, and this list is built to punish exactly that.
The Lieutenant w/ Combi-weapon helps pressure fire lanes
The Lieutenant with a Combi-weapon is one of those pieces that does not look flashy until the game starts getting weird. He is a utility knife character. He helps with board presence, sneaky angles, and opportunistic pressure, and he gives the list a cheap piece that can go where the heavier investment units do not want to go.
Marneus Calgar is the embodiment of the list
Marneus Calgar is one of the engines that makes the whole army feel like an actual Ultramarines list instead of just “good Marine stuff.” He is a force multiplier and a brawler rolled into one. Marneus gives the army a serious center-of-table presence, and once he is attached to a Victrix unit, that block becomes the kind of problem that opponents hate to solve.
The Techmarine is here to help the dreadnoughts and tanks
With three Ballistus Dreadnoughts and two Repulsor Executioners on the table, there are plenty of premium targets for repairs and buff support. He turns one of those already-annoying gun platforms into a more reliable threat and helps keep the armor wall alive longer than it has any right to.
Uriel Ventris brings flexibility, and that is a big deal here
The list is very direct, but Uriel gives it a little bit of play to shift how certain pieces arrive or pressure the board. He helps take a list that could otherwise feel blunt and gives it some matchup tech.
The Intercessor Squad is the basic glue unit
It is not here to be the star of the show, and that is perfectly fine. This squad exists to do the work that wins real games: touching objectives, cleaning up light chaff, screening space, and making sure the expensive units are free to do the expensive jobs. The power fist on the Sergeant gives the unit a little bite, so it is not completely harmless if something light tries to bully it off an objective.
Three Baillistus Dreadnoughts are a serious damage threat
The three Ballistus Dreadnoughts are the first major damage package, and this list leans into them hard. Triple Ballistus is a very straightforward message to the opponent: armor, monsters, and expensive transports are not safe at range. Running all three together also creates target saturation. Killing one is manageable. Dealing with all three while also worrying about two Repulsor Executioners and the advancing Ultramarines infantry blocks is a whole different problem.
The Incursor Squad is one of the list’s most useful utility units
This squad helps with early board control, screening, mission play, and generally being in annoying places before the opponent wants Marines there. The Haywire Mine adds a little extra nuisance factor, especially when opponents try to push into tight spaces or bully mid-board staging areas.
The Repulsor Executioners are here to focus on premium targets
The Repulsor Executioners are exactly what they look like: a giant floating gun platform that wants to delete premium targets and force brutal target priority decisions. Between the heavy laser destroyer and all the extra guns hanging off the chassis, they threatens both hard and soft targets in a way that can skew matchups by itself.
One big tank can be managed. Two, backed by triple Ballistus, is where the opponent starts running out of good answers. These are damage dealers first, but they are also part of the army’s durability game. That combination of threat and bulk is what makes them so valuable here.
The Victrix Honour Guards are the army’s main mid-board beatsticks
This is where the list starts to shift from “gunline with support” into something much nastier. A full Victrix block is not just a combat unit. It is a board-control piece that can absorb punishment, threaten charges, and hold ground in the kind of central fights that decide games. When attached to the right character, it becomes one of the list’s defining pieces.
This is also where matchup swings can happen. Against armies that are built to remove one big melee unit, the second Victrix brick can be the follow-up that breaks the game open. Against armies that do not hit especially hard in melee, these units can simply take over the middle and never really give it back.
The Wardens of Ultramar are a great example of a utility-meets-trading piece
They are not the heaviest hitters in the army, but they bring a compact little bundle of durability, character, and board presence that fits the Ultramarines theme nicely. They are the kind of unit that helps cover awkward spaces, supports a flank, or steps into a secondary fight that the bigger bricks do not need to handle.
How This Ultramarines Space Marines Army List Wins
This army scores by blasting key threats off objectives, then replacing them with durable Ultramarines bodies. The Victrix units and characters take the middle, the basic infantry handle the routine mission work, and the Incursors help establish an early position. This Space Marines Army List wins points the old-fashioned way: by surviving in the right places and making sure the opponent runs out of tools first.
2nd Place: David Gaylard, Space Marines Army Lists (Ultramarines)
How This Ultramarines Army List Wins
This Ultramarines build is the classic “answer this, and then answer that” problem for your opponent.
Guilliman and Calgar anchor the mid-board with a tough knot of bodyguards and buffs, while the Ballistus Dreadnought trio, Repulsor Executioner, and Vindicator hammer away at anything valuable from range.
Around that core, the lighter infantry pieces handle the mission work, screen lanes, and keep pressure on the edges. It is a clean mix of durability, board control, and real killing power, which is exactly why this kind of list can snowball fast once it gets the tempo.
3rd Place: Martyn Cooper, Astra Militarum Army Lists (Imperial Guard)
How This Astra Militarum Army List Wins
This Astra Militarum build is pure pressure from the jump. Four Rogal Dorns bully the table, Bullgryn lock down the middle like absolute wrecking balls, and the rest of the army handles the thankless but critical jobs of screening, scoring, trading, and making sure your opponent never gets an easy turn.
Gaunt’s Ghosts and the Engineers add just enough sneaky utility to keep things clever, so it is not just a wall of armor rolling forward. It is the kind of Guard list that wins by turning the midfield into a miserable place to stand and then punishing anything that tries to fix the problem.
Final Thoughts from us on Warhammer Windsor Super-Major Army Lists
The Windsor Super-Major looked like a pretty clear snapshot of where strong, no-nonsense 40k is sitting right now.
The Ultramarines, well, Space Marines Army List lists brought layered durability, real guns, and enough quality bodies to own the middle without getting cute. While the Imperial Guard’s Astra Militarum army lists did what Guard does best when it is firing on all cylinders: throw armor at the problem, plant bricks in the midfield, and make every inch of the table feel expensive.
No gimmicks, no nonsense, just efficient lists with a plan and the tools to keep pushing once the game gets messy. That is the real takeaway here. Good Warhammer 40k army lists are not just killing power stapled to a roster.
If these results are any sign, durable pressure backed by real shooting is still a nasty recipe, and anyone working on a tournament list should probably keep one eye on blue power armor and the other on a wall of Guard tanks rolling straight at their face.
See all the Top Warhammer Army Lists & Latest 40k Tournament Schedule
What do you think of the results from the Warhammer 40k Windsor Super-Major for Astra Militarum and Ultramarines army lists?



















