The Ironclad Dreadnought is a classic firstborn Marine war sarcophagus, check out its new updates rules for 9th Edition 40k!
U/BenV94 on Reddit posted up a pic of the Ironclad Dreadnoughts unit profile. Let’s take a look at what’s changing on this wrecking ball of a machine.
TL;DR missed all the other new rules for Space Marines? We got you covered with this list:
- The Primaris Impulsor
- Redemptor Dreadnought
- Vanguard Veteran Squad
- Space Marine Company Command
- Space Marine Terminators
- Hellblaster Squads
- Intercessor Squads
- Scout Squads
- Incursor Squads
- Razorback/Rhino
Ironclad Dreadnought 9th Edition 40k Rules Update
You may not see this guy on the tabletop a whole lot but using the old Dreadnought chassis, he’s actually disgusting. The Ironclad is T8 and is packed with a host of melee weapons to pick from that can rip a new b-hole in any piece of armor without an invuln.
The basic statline is unchanged, however, the flamer and Chain Fist are getting reworked to be:
- Heavy Flamer +4″ (now 12″)
- Chain Fist 2D3 dmg instead of 4.
We saw how the Terminator Chain Fist just changed to D3 damage instead of a flat 2. While Chain Fists and Power Fists cost the same for terminators, it comes down to the player on if they’d rather have higher AP or consistent damage on successful wounds. The Chain Fist on the Ironclad looks to be no different.
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With these changes noted, if you want to ball out in melee, you could always go for the Seismic Hammer weapon that has both insane AP and consistent damage st Sx2 -4AP 5 dmg!
What do you think about these changes? Is the Chain Fist going to be the less popular option now doing a random 2D3 damage? Which Chapter is best suited to run Ironclad Dreads?
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