MiniWarGaming has its building up for sale and is liquidating its studio armies and staff while Ravaged Star backers are still waiting on Wave One.
MiniWarGaming suddenly has a whole lot going on at the same time, and Ravaged Star backers who have already spent years waiting are understandably starting to connect what could be some troubling dots.
A new YouTube video digging into the Ravaged Star campaign has put fresh attention on the project and its long string of delays. Then add MiniWarGaming selling off its studio armies, another crowdfunding campaign launched before Ravaged Star was fulfilled, people being let go, and its longtime Welland property now listed for sale.
Since this article was published, Matt and Dave have addressed Ravaged Star, the layoffs, the building sale, the army liquidation, and MiniWarGaming’s future directly in a new company update where they admit they may not be able to continue as a company after the next six months.
MiniWarGaming’s Ravaged Star Delays Keep Adding Up
Updated on September 1st 2026, by Rob Baer with the latest news from MiniWarGaming
- Three things at once: Ravaged Star delays, a Welland building listed for sale, and an openly named studio army liquidation are all happening in the same window.
- The Ravaged Star timeline: the campaign has missed multiple production and fulfillment targets since August 2024, and Wave One still hasn’t completed fulfillment.
- What would settle it: containers actually moving instead of another estimated shipping month.
- Ravaged Star’s status: MiniWarGaming says fulfillment for current backers is fully funded, Wave One is just about ready for boats, and Dave will post verified Gamefound updates every two weeks.
- The downsizing is real: MWG is dropping from 12 people to four, selling armies to cover debts and overhead, and trying to unload a building that costs too much for the smaller business.
- The next six months: MiniWarGaming is pivoting away from regular 40k battle reports and says it may not be able to continue if the new content model doesn’t produce enough recurring revenue.
The biggest issue is still Ravaged Star: Tabletop Miniature Wargame, the massive Gamefound campaign MiniWarGaming has been trying to get out the door.
This wasn’t a little STL Kickstarter somebody could fulfill from a home printer either; Ravaged Star involved a huge physical miniatures range spread across two planned fulfillment waves, with some pledges containing hundreds of models.
The campaign crossed $1 million before it ended, while the YouTube video currently covering the situation puts the eventual total at roughly $1.6 million. That’s a lot of backer money tied up in one miniature project, and the schedule has been moving for a long time.
Over two years ago, in August 2024, MiniWarGaming announced that the masters for both Wave One and Wave Two were finished. By September, it was already telling backers that Wave One wasn’t going to arrive in October as previously expected.
A December update laid out another production schedule, with manufacturing and assembly expected to wrap in spring 2025 and fulfillment projected around the end of June.
Then June came and went.
By April 2025, MiniWarGaming was still talking about production samples, inserts, and finalizing parts of the manufacturing process. Then by May 2026, Ravaged Star was still waiting for production to finish.
And that’s where a normal crowdfunding delay starts becoming a much harder sell. Backers aren’t reacting to one missed estimate anymore, becasue they have been watching the finish line move for years.
The Latest Ravaged Star Updates Aren’t Helping Much
The newest updates are a big reason this whole thing is getting attention again this year.
One Ravaged Star update told backers that Wave One production would finish on August 10. The next update acknowledged two more snags and said Wave One would be on boats soon.
The video digging into Ravaged Star covers that exact problem. The creator points to previous shipping expectations that came and went, including an earlier expectation that miniatures would be shipping around January 2026.
By late August, the conversation had moved to getting those miniatures onto boats the following month.
MiniWarGaming now says Wave One is “just about ready” to go on boats, but EU and other regulatory issues stopped it from shipping when expected the previous week. Matt and Dave also accepted that their communication had been poor and made the backlash worse.
Dave will now write verified Gamefound updates every two weeks, even when there isn’t much to report. Ravaged Star questions posted elsewhere will be directed back to the campaign page, while spam and harassment will be removed.
Manufacturing delays happen constantly in this business. Molds fail, factories miss deadlines, freight gets screwed up, and a giant PVC project can quickly turn into a nightmare. Most longtime crowdfunding backers know that going in.
What wears people down is hearing another firm-looking date, watching it disappear, and then getting another update that sounds almost exactly like the last one. At this stage, backers probably aren’t looking for another estimated shipping month. They want to see containers actually moving.
MiniWarGaming Already Talked About Needing More Money
One older Ravaged Star update gets a lot more interesting when viewed against everything happening now.
In April 2025, MiniWarGaming talked about the possible tariff costs associated with Ravaged Star products manufactured in China. The company said those additional costs could run into tens of thousands of dollars. MiniWarGaming discussed potentially charging North American backers additional shipping fees or finding another way to raise enough money to absorb the hit.
That same update also mentioned crowdfunding physical Steel Specters miniatures, hoping another campaign could raise six figures and help cover production, shipping, and tariff-related expenses.
MiniWarGaming now says Ravaged Star has all the money needed to deliver products to current backers, and that none of the terrain Kickstarter or army-sale money is being used for it. According to Matt and Dave, nearly every delay came from underestimated logistics, publishing, manufacturing complexity, regulations, and a campaign scope they now call poor judgment.
They also said the original delivery estimate was too optimistic and left no room for problems. The miniatures mostly went smoothly, but the rulebook alone took three or four times longer than expected. The campaign also tried to handle three launch boxes, four large expansions, older Veil-Touched reproductions, the rulebook, cards, and all the other extras in one shot.
Then MiniWarGaming Launched Spires of Perdition on Kickstarter
MiniWarGaming launched Spires of Perdition on Kickstarter in 2026 while Ravaged Star was still waiting to ship.
Spires isn’t another Ravaged Star. It’s modular 3D-printable terrain, which is a very different fulfillment problem from producing and shipping hundreds of physical PVC miniatures around the world.
But it still looks strange if you’re one of the people waiting on the older campaign.
Ravaged Star backers were watching another MiniWarGaming crowdfunding project collect money before the project they’d already paid for had finished fulfillment.
There’s also been some discussion about MiniWarGaming using Kickstarter for Spires rather than Gamefound, where all of the Ravaged Star updates and backer comments are sitting in public view.
Sure, there’s no evidence the platform switch was made to avoid those comments, and plenty of companies use more than one crowdfunding site. Spires being a digital terrain project could easily have made Gamefound the better choice.
The platform isn’t really the part worth getting hung up on anyway; it’s the point of running another crowdfunding campaign before Ravaged Star was finished. That was always going to get noticed by the people still waiting.
MWG’s answer is that Ravaged Star and its terrain campaigns operate separately, and the business still had to make money while Ravaged Star was stuck in a hurry-up-and-wait cycle. The company says all of its digital terrain campaigns have delivered, often ahead of schedule.
Plus, they also confirmed that one final 3D-printable terrain Kickstarter is still planned. The terrain has already been developed with a partner that isn’t paid upfront and instead splits the profit, so canceling it now would leave that partner without the expected revenue. Matt said the previous terrain Kickstarter raised $150,000, but its hidden workload and costs made that approach a poor long-term fit for MiniWarGaming.
MiniWarGaming’s Building Is Now For Sale Too
Then, right in the middle of all this, MiniWarGaming’s property showed up for sale. Yup, 214 King Street in Welland, Ontario is currently listed at C$1,324,900.
That’s the address MiniWarGaming has been operating from, and the listing isn’t vague about the property type either. It describes an 11,324-square-foot commercial building with office, studio, production, retail, employee, and multipurpose space, including an approximately 1,792-square-foot tournament hall.
The listing also makes it clear that the MiniWarGaming business itself isn’t being sold with the property. Its business operations, inventory, gaming equipment, studio gear, computers, servers, branding, and other company assets are excluded.
So no, somebody isn’t buying MiniWarGaming for C$1.3 million through Realtor.ca. Someone is just selling the building.
They also explained the sale, saying the building’s overhead is too high for the smaller business, and the company would move into a space costing roughly one-third to one-quarter as much if it sells. The property was originally meant to become an events hub with tournament space, overnight rooms, and even escape rooms, but Ontario’s nearly two years of COVID restrictions derailed that plan.
MWG says the commercial property could sell tomorrow or take years, so its restructuring plan assumes the company will still have to pay for it. The building had already sat on the market for two years before MiniWarGaming bought it, and MWG says its offer was the only one despite substantial upgrades made since then.
MiniWarGaming Is Letting People Go Too
The building sale is a little harder to judge in isolation when people connected to MiniWarGaming are also being let go.
Skari from SkaredCast posted about being let go by MiniWarGaming, adding another very different piece to what’s happening around the company right now.
Skari isn’t some random name who showed up for a guest game once. He’s been closely involved with MiniWarGaming content for years and was still appearing in their battle reports and campaigns this summer.
MiniWarGaming has now said that revenue has been falling across the business while the gap between revenue and expenses kept growing. As it enters its 20th year, the company is cutting from 12 people, including Matt and Dave, to four, with most affected employees working through one or two months’ notice.
Some of those employees had been there for eight, ten, or even 15 years. MWG blamed a mix of market shifts, algorithm changes, heavier competition, and its own failed business decisions, while making clear the layoffs weren’t caused by the employees.
MiniWarGaming is Also Liquidating Its Armies
The other very visible change is happening through MiniWarGaming’s own Forge store, which now has a dedicated Army Liquidation collection.
This isn’t somebody on Reddit deciding to call a used-model sale a liquidation either; that’s MiniWarGaming’s EXACT wording. Individual listings have also described collections as part of the MiniWarGaming army liquidation, while MWG Matt has talked about selling the armies himself.
MiniWarGaming has been making battle reports and hobby videos for years, so it shouldn’t surprise anybody that they’ve accumulated a ridiculous amount of painted plastic. Some of those armies probably haven’t been needed on camera in ages.
They have confirmed that they’re selling most of the collection to raise operating cash, pay down debts, and cover overhead during the transition.
The collection is mainly 40k, Age of Sigmar, and Horus Heresy, and more armies will be listed day by day or week by week over the next month or two rather than dumped onto the store at once. Some had already sold by the time of the company update, and they said they may also sell terrain locally, since shipping it is a much bigger problem.
The New MiniWarGaming Exposé Puts the Ravaged Star Timeline in One Place
The new video covering Ravaged Star doesn’t uncover some secret document that suddenly explains everything.
Most of what makes the situation uncomfortable was already sitting in MiniWarGaming’s own crowdfunding updates.
The video just puts those updates side by side. Which is a much different way to see the campaign than checking Gamefound every few months, reading that production is progressing, and moving on.
Once the missed dates start stacking up in chronological order, it’s easy to understand why some backers are getting fed up.
The creator also spends time talking about crowdfunding in general and why he doesn’t like established miniature companies using it, as it can start looking a lot like a very long preorder system.
He also comes at that from an accounting background and raises the general risk of crowdfunding money becoming mixed with the normal costs of operating a business.
So, Is MiniWarGaming Actually in Trouble?
MiniWarGaming says it isn’t shutting down now, but the business has given its new plan six months to produce enough recurring monthly revenue. Matt and Dave admitted that if the numbers still don’t work after that, MiniWarGaming may not be able to continue.
Currently, they are still operating; products are still being sold, and Ravaged Star updates are still being posted. The company hasn’t announced that it’s closing.
Meanwhile, this is what backers and hobbyists can actually see:
- Ravaged Star has missed multiple production and fulfillment targets.
- Wave One still hasn’t completed fulfillment.
- MiniWarGaming previously discussed finding additional money to deal with Ravaged Star-related costs.
- Another crowdfunding project launched before Ravaged Star was fulfilled.
- The company’s Welland property is now listed for sale.
- People involved in MiniWarGaming’s content are now being let go.
- MiniWarGaming is selling off studio armies through an openly named liquidation sale.
MiniWarGaming’s Six-Month Content Pivot
The smaller team plans to move away from regular 40k battle reports and cover a wider range of tabletop games with beginner-friendly videos about why to play, how the rules work, which faction to choose, what to buy, and where to start. 40k can still appear in narrative campaigns or around a major edition launch, but it will no longer be the channel’s main battle-report grind.
Free viewers are supposed to get the complete introductory experience and most narrative campaigns. Vault members will get the messier backstage version, including the team learning rules, making mistakes, and playing full games. MWG also wants to reopen a local gaming club after the halls are cleared and has asked viewers which undercovered games they want to see.
The financial goal is steady monthly income above the company’s reduced expenses, not temporary spikes from army sales or Kickstarters.
Final Thoughts on MiniWarGaming and the Ravaged Star Delays
The next Ravaged Star update probably needs to show something more concrete than another revised timeline.
If Wave One is really finished and those containers are getting onto boats, backers will finally have a milestone to track instead of another estimated date.
Until then, MiniWarGaming has landed itself in a pretty uncomfortable spot. Ravaged Star still hasn’t been fulfilled, its longtime building is for sale, staff are being let go, and years of studio armies are being liquidated.
Matt and Dave said they know trust has been lost and asked viewers to judge MiniWarGaming by what it actually accomplishes over the next six months, not by another round of promises.
Honestly, what happens next will be easy enough to see. Either those containers leave, and Wave One backers start posting tracking numbers, or another update lands that sounds like the last three.
So if you’re waiting on Ravaged Star, the thing to track isn’t the wording in the next Gamefound post. It’s whether anything physical actually starts to move, becasue freight is the one part of this that can’t be rescheduled with a paragraph.
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What do you think is going on with MiniWarGaming and the Ravaged Star delays?










