Atomic Mass Games just ended Ministravaganza, and it’s the latest cut in a run that already took X-Wing and Armada from game tables.
Losing a yearly livestream might not sound like a huge deal on its own, but AMG has been trimming its tabletop lineup for two years. The studio says the online event no longer fits how it wants to talk to players, and it would rather make smaller announcements closer to release and keep AdeptiCon as its big yearly show.
Fair enough. But put that next to everything else AMG has changed since 2024, and it starts to look like a studio focusing more and more on just Star Wars: Legion and Marvel: Crisis Protocol.
We should be clear about what AMG ended and what it scaled back, though. Shatterpoint players were told this year that their game isn’t going anywhere (technically)…
- What’s happening: Ending Ministravaganza looks like another step in AMG’s bigger reset, not just a schedule change.
- What we have seen so far: X-Wing and Armada development ended in June 2024, Shatterpoint moved to a specialist line in February 2026, and AMG changed studio leadership while naming Legion and MCP its flagships.
- What’s next: players get less of a look at the next six to 12 months, and AMG’s future depends on two games more than ever.
Half of AMG’s Own Roadmap Plan Is Gone Now

AMG’s reasoning is easy enough to follow. In-person conventions are back, and it would rather show products close to release than announce a big roadmap months ahead. The studio points to the Mandalorian Special Edition Army Box, which appeared at AdeptiCon and shipped less than three months later. It also points to the B2 Super Battle Droid preorder as the kind of standalone reveal it wants to make more often.

That’s how it looks from the studio’s side of the table. But if you plan your hobby purchases around the yearly Legion roadmap or MCP roadmap, Ministravaganza was one of the few times you knew you’d get a proper look ahead. A one-off reveal can be fun, but it means we know less about AMG’s overall plan for games.
The Star Wars Lineup AMG Inherited Keeps Getting Smaller

X-Wing took the biggest hit; on June 13, 2024, AMG ended development on X-Wing outright. This wasn’t a slowdown or a missed release window. The studio cited rising production costs, global manufacturing problems, and the difficulty of making pre-painted miniatures. Organized Play continued through the Open World Championship at AdeptiCon in March 2025.
After that, the community had to take over. The X-Wing Alliance formed to keep development and organized play going after official support ended.

Armada lost development in that same announcement. Its new-product pipeline had already slowed way down, so things looked rough even before then. AMG eventually released what it called the final Armada update, covering revised tournament regulations, rules, and errata.
Shatterpoint Isn’t Dead, It Just Lost Its Flagship Seat

Two days later, AMG said plainly that Shatterpoint was “not going anywhere.” It also said there would be fewer new products. Rules updates, balance changes, Organized Play, and availability will continue. Now, Shatterpoint players still have an active game, just one with a slower release pace.

A specialist line can still work. The question is whether a slower release schedule can hold shelf space at a local game store, keep competitive players interested, and bring in new players over time.
AMG Swapped Its Studio Heads at the Same Time
The February changes went beyond the games themselves. AMG named Will Shick and Brandon Anderson Co-Heads of Studio and tied the new structure directly to putting its resources into Legion and MCP.
ICv2 reported that the pair replaced previous Head of Studio Simone Elliott. Shick moved up from Head of Product Development, while Anderson came from a Product Line Manager role. Both were product people before taking over the studio.
So within roughly seven months, AMG changed its leadership, where its staff and money go, which games it calls flagships, and how it talks to players. Put all that together with Shatterpoint’s slower schedule, and this feels bigger than a release-calendar shuffle.
Final Thoughts on Atomic Mass Games
Shatterpoint is the one game keeping AMG from being a two-game studio, and it’s getting fewer releases. Right now, AMG looks like a Legion and MCP studio with a specialist game alongside them.
AMG says fewer lines will give its two flagships more staff attention and development time. That could work, and the next year or two of releases and support should give players a clearer answer. With X-Wing and Armada finished and Shatterpoint slowed, though, the studio has less to lean on if Legion or MCP hits a rough patch.
Ministravaganza was an event, but its exit fits the wider changes at AMG now. Either way, we’ll be watching those surprise preorders to see how much of the studio’s future Legion and Marvel: Crisis Protocol can carry.
🔗 Related Reads:
- AMG Kills Off One Time 40k Rival X-Wing Miniatures
- AMG Halts Development For Star Wars Armada Game
- AMG: Star Wars Shatterpoint Is “Here To Stay”, But Is it Really?
- FFG Star Wars Miniatures Moving to Atomic Mass Games
- Star Wars Legion Roadmap: New 2026 Releases & Previews
- Marvel Crisis Protocol Roadmap, 2026 Release Schedule
What do you think of Atomic Mass Games betting its future on Legion and Marvel: Crisis Protocol?



