Games Workshop has heard the community and dropped a ton of points changes in the latest balance update for 10th Edition Warhammer 40k!
We have talked a lot about what’s been banned in tournaments, how GW’s playtesting works, and much more about the community reaction to 10th Edition 40k. However, GW is keeping up with its promise of making adjustments, as no edition really drops with perfect balance. So it’s good to see GW already making changes to keep things a little more fair for everyone.
These new Warhammer 40k points adjustments really focus on Knights, Aeldari, anything with Indirect Fire, and anything a little too offensive. It hits most armies, so be ready to change up the lists a little bit. Let’s jump into the changes!
10th Edition Warhammer 40k Points Munitorium Field Manual 1.2 Update From GW!
The latest points changes and balance update for 10th Edition Warhammer 40k is from Warhammer Community.
Early games have shown that the ability for particularly massive war machines to loom over terrain and blast vulnerable units to pieces is particularly powerful, especially when entire armies of Towering units like Imperial and Chaos Knights bring the big guns. This is also true of weapons with the Indirect Fire ability, where the cover-ignoring antics of the Desolation Squad are proving tricky for many armies to deal with.
Accordingly, these units have been given a bump in points costs to reflect their performance. Death Guard Plague Marines will also be glad to see that they can be taken in squads of seven once more – you no longer have to leave two unfortunates from the seven-man kit on the sidelines!
These units have been performing quite well in tournaments and games we have played/heard about, so it makes sense they would go up in points. Let’s check out the factions! Just to note, we’re not going to show factions that remained the same, so if your army isn’t below, things are staying the same.
Adetpa Sororitas Points changes

Old Points
Aeldari Points Update
Aeldari is grabbing a decent number of points updates, with the Fire Prism, Wraithknight, Night Spinner, and Support Weapons all increasing. As you’ll see, anything with towering also gets an update.
The Fire Prism goes up 25 points, the Support Weapons go up 20, and the Night Spinner gets a 30 points increase. We’ll see if this with the other NERFs bring them down a little.
Astra Militarum Points


Black Templars Points Update
This one is interesting because they hit the Sword Brethren, one of the few units changed, but GW might have just got the numbers wrong before, as they were 150-330. Meaning you got a cost saving from taking bigger units, and GW wanted them to match up.
Chaos Knights Points Update

Chaos Space Marines Changes
They get a single change to the Khorne Lord of Skulls, so this shouldn’t really make a huge change on the faction, but it does go up by 60 points (far less than in World Eaters).
Death Guard Changes

Grey Knights Points Update

Imperial Knights Points Update

Necrons Changes

Orks Changes

Space Marines Changes

Tau Points Update
The Tau have been considered one of the stronger armies, but they are only grabbing two changes with the Stormsurge (up 60 points) and the Ta’unar getting increases.
Tyranids Points Update

World Eaters Point Updates

Click Here to Download All the 10th Edition 40k Munitorum Field Manual Points!
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What do you think about the new 10th Edition Warhammer 40k points changes and updates?
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