Rumors suggest major 40k rules changes for Emperor’s Children in the new codex, including Fulgrim’s brutal melee, Blastmaster NERFs, detachment shifts, and unit cuts.
If the latest Emperor’s Children leaks are real, big changes are coming. Fulgrim looks downright deadly, with devastating melee options that could tear through just about anything. Blastmasters might be getting a serious nerf, detachment rules could shift how the army plays, and some staple units may be gone entirely.
But let’s be honest—none of this is confirmed until Games Workshop makes it official (or you see it yourself in the codex). That said, the rumors are worth a closer look because if even half of them hold up, the battlefield is about to get a whole lot louder, deadlier, and much more stylish.
Emperor’s Children Codex – What’s Changing?

Again, remember, these are rumors and might not be true at all… so take them with as much salt as you need. Don’t get too excited or frustrated!
Fulgrim Primarch Stats – A Glass Cannon?

His melee options are looking nasty (and GW mentioned he killed Angron in test melees, but they probably gave him strikes first in the tests). A strike attack at Strength 14 with AP-3 and D6+1 damage will tear through most units. The sweep attack at Strength 8, AP-2, and flat two damage is great for clearing infantry. On top of that, he’s throwing out six extra attacks at Strength 6, which should add a bit of chip damage.
Ranged isn’t his specialty, but a 12” Strength 8, AP-2, Damage 2 attack isn’t bad. He also has a poison ability that lets him pick a unit and roll a 4+ to deal D3 mortal wounds. Not game-breaking, but a nice bit of extra damage.
The more interesting part is his defensive abilities. Depending on the situation, he can fight first, impose -1 to be hit, or force enemies to take a Leadership test to fall back. That’s solid flexibility. He’s also sitting at OC6, which means he’s not just a brawler—he can actually hold objectives.
Blastmasters Get Hit with a Nerf Bat

Lucius and the Flawless Blades

Speaking of the Flawless Blades, they’re packing three attacks each, critically wounding on a 3+. That means they’ll always wound on a 3+, but opponents still get their saves. These likely sit at Damage 2 with three wounds per model. That sounds solid, but whether they’ll actually be a must-have unit depends on what else is in the book.
Detachments and Army Rules

The army rule leaks suggest restrictions on charging after advancing and falling back. Only one unit that advanced can charge a single enemy unit, and units that fall back can’t charge the same unit they just retreated from. This might be a balancing mechanic to prevent overwhelming alpha strikes.
Some Units Are Missing

- Predators
- Vindicators
- Forgefiends
- Hellbrutes
- Cultists
That last one is interesting. No Cultists means no cheap screens or objective holders, which could change how the army plays.
Terminators Get a Boost but Are Stuck in 5-Man Squads
Word is that Terminators are locked into 5-model units but are getting significantly stronger. If this means better weapons, abilities, or survivability, it might not be a bad trade-off.
Final Thoughts

Until Games Workshop confirms anything, take all of this with a heap of salt.
New Emperor’s Children Army Box Value & Pricing!
What do you think about the leaks so far? Do you like the direction of the new Emperor’s Children Codex 40k rules rumors or no?


