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New Ork Boyz Kit Builds 20 Different Models From the 40k Armageddon Box

new ork boys warhammer 40k 11th edition

The new Ork Boyz from the 40k Armageddon box build 20 unique models off two identical sprues, so you can skip the army of duplicate clones.

Push-fit launch-box minis have trained us to expect a green tide of identical twins. You crack the sprues, you build the squad, and by model number six, you’re gluing the same arm onto the same torso for the fourth time. Every Ork player who has assembled a push-fit Boy knows the feeling.

The Boyz riding shotgun in Warhammer 40k‘s 11th Edition Armageddon box quietly break that pattern, and GW walked us through how you can get 20 unique models. So, while you get 20 Boyz across two matching sprues of 10, but a little cross-compatibility means all 20 can come out looking different.

ARTICLE SUMMARY:
  • 20 unique Boyz off two identical sprues: arms swap across at least two bodies each, and the nine regular heads fit any body except the Nob’s.
  • Two Nob loadouts on the sprue: run the box as two units of 10, and your mobs aren’t led by matching twins.
  • 10 Gretchin with mix-and-match parts: heads and arms come as single pieces, but you can spread them across bodies for a varied horde.

The Cross-Compatibility Trick Is Doing the Heavy Lifting

New Ork Boyz mob from the 40k Armageddon box

Here’s how you can build 20 unique models from the two sprues. Each set of arms that goes onto a leg-and-torso assembly fits on at least two entirely different bodies, and the nine regular Boyz heads drop onto any body apart from the squad’s Nob. Multiply that out, and the combinations stack up fast.

New Ork Boyz build options from the Armageddon push-fit kit

That’s a real change from the launch-box norm, where push-fit usually meant locked poses and a shelf of clones. Getting genuine variety out of two identical sprues, with no kitbash box required, is exactly the kind of design win that will appeal to veterans and newbies grabbing the launch box.

Now, your green tide will look more like a mob than a conga line.

Customized new Ork Boyz with mixed arms and heads

New Ork Boyz Nob loadout from the 40k Armageddon box

The Nob and the Gretchin Get Options Too

Second Nob loadout option in the new Ork Boyz kit

Speaking of the Nob, there are two loadout choices on the sprue. So if you split the box into two units of 10, the bosses aren’t a pair of twins. But having the variety is way better than being locked into one build. That’s just twice as many gits to krump.

The same goes for the 10 Gretchin that ride along on the sprues. Their heads and arms come on a single piece, but you can still mix a fair few of them across different bodies to break up the horde. For models that GW could have easily phoned in as identical filler, this is way more thought than the little grots usually get.

New Gretchin from the 40k Armageddon Ork Boyz sprues

Customized Gretchin horde options from the new Ork Boyz kitIf you want the full rules picture of how the greenskins play in the new edition, we ran through every new Ork model that’s already heading  into the box.

Final Thoughts on the New Ork Boyz

New Ork Boyz kit focus for the 40k Armageddon box

The Boyz themselves are settled now, so the open question is timing and bundles. The Armageddon box is yet to be all but confirmed for June 20th, but the other question is which of the other new 11th edition starter sets these Ork Boyz will be included in. 

Maybe the even bigger thing to keep an eye on is the second Ork wave. A launch box is just the opening, not the whole release, so if the 11th Edition rollout holds to form, the Battlewagons, buggies, and codex should follow once the starter dust settles. A push-fit kit this flexible is a good sign for what the regular box of Boyz might do when (and if) a proper multipart kit shows up down the line.

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What do you think of the new Ork Boyz kit and its build options for the 40k Armageddon box?
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