Charge the field with the Space Wolves, and our guide to their 10th Edition Warhammer 40k codex, how-to-play strategies, index changes, and rules review!
The Space Wolves are back in the 10th Edition Warhammer 40k with sharpened claws, tighter rules, and more focused detachment options. If your idea of battlefield control includes chainswords, fangs, and just the right amount of reckless bravery, this guide covers what’s changed and what still bites.
From points adjustments to cleaner datasheets, we’ve pulled together the key info, without the wolf fluff, to help you charge into the new rules with purpose.
Space Wolves Codex 10th Edition Overview
Updated on December 4th, 2025, by Rob Baer with the latest Warhammer 40k Space Wolves Codex 10th Edition rules and information.

The new detachment structure supports a tighter, more aggressive force, perfect for players who want results without juggling outdated rules. With updated datasheets and simplified synergy, this book gets to the point, just like a well-placed power axe.
Thirteen units didn’t make the cut in the new edition, sadly. So, to see what Space Wolves units aren’t isn’t in the book; read our latest Legends article here.
Space Wolves Strengths and Weaknesses in Warhammer 40k

Expect to anchor your list with a few standout leaders, fast melee threats, and durable units that make your opponent regret getting too close. Detachments offer distinct ways to approach the fight, from all-out assault to controlled board presence.
This isn’t a hammer-everything army. It’s about picking the right target, swinging hard, and keeping the pressure up while the rest of your army locks down the board.
Strengths:
- Strong melee pressure with fast, punchy units
- Character synergy and heroic intervention tricks
- Access to durable units with layered buffs
- Great objective control through aggression
- Simplified rules with clearer unit roles
Weaknesses:
- Lost access to several niche units and options
- A limited model range means less flexibility
- Can struggle in ranged shoot-outs
- Requires tight positioning to get the most from buffs
- Some units are point-heavy, and trading poorly hurts
If your idea of fun is charging into combat with frost claws and tactical purpose, this codex has you covered. The new Space Wolves aren’t about nostalgia; they’re here to win fights, hold ground, and howl at anything that gets in the way.
Core Space Wolves Rules in the Codex

Same old vow of vengeance all Marines take, all the way from the Space Wolves index to now. Nothing new here, just good ol’ Emperor-approved smack talk.
Unique Space Wolves Rules
Curse of the Wulfen
Only kicks in when your furry friends fight with their less bitey battle-brothers.
Gets spicy when a unit is:
- Within 6″ of a Space Wolves Character (just not the Wulfen themselves),
- Or 12″ of a Wolf Priest (assuming they’re not having a Battle-shock meltdown):
- +1 OC for INFANTRY
- +3 OC for VEHICLES (because wolves know how to hold an objective hard).
Sagas
Each detachment’s got its own heroic tale, complete it and unlock juicy bonuses. It’s like earning in-game achievements, but with more frost axes and fewer loot boxes.
Space Wolves Detachments in the 10th Edition Codex






How to Play Space Wolves Codex: Datasheet Rules Overview
Let’s break down the key datasheets that define the army’s identity, as outlined in the codex.
Logan Grimnar Rules in the Space Wolves Codex

Oh, and he makes stratagems more expensive for your enemy. Big boss energy.
Ragnar Blackmane Rules in 10th Edition

Plus, he buffs Blood Claws, screams war cries, and adds +2 Attacks just for charging (to him, not the whole unit). Absolute blender in a power armor bottle, just point and delete.
Arjac Rockfist Datasheet and Role

His squad can fight on death when he’s around, and he gets rerolls against big names. He’s best deployed as the bodyguard you really regret messing with.
Headtakers in the Space Wolves Codex
Sharpened claws, storm shields, and a grudge to settle. These guys split from their wolves at deployment, pick a target, and hit it with precision and devastating wounds.
They’re basically Space Viking assassins with a vendetta. Throw in a character nearby, and the Hunting Wolves even help grab objective markers, just don’t expect them to live long. Headtakers are best used as scalpel units that turn enemy HQs into chew toys.
Blood Claws Rules and Battlefield Role

Not subtle, not fancy, just a wall of chainswords and bad decisions. Great for early pressure, trading up, and causing chaos. Let them off the leash and enjoy the mess. The Grey Hunters are still quite strong, just a little more restrained.
Final Thoughts on the Space Wolves Codex 10th Edition

Whether you’re running a tide of Blood Claws, a hero-led hammer strike, or a precision hit squad with Headtakers and Wolves, there’s a detachment that rewards bold moves and decisive violence. You can take out hordes of infantry or go full anti-vehicle.
Of all the Space Marine Chapters, they are definitely one of the most fun to play (even if the Champions of Russ Detachment is not around)!
Where to Get the Space Wolves Codex PDF or Physical Book
If you’re looking for the Space Wolves PDF codex, Wahapedia is the go-to spot for free reference material, but if you want the full book with lore, art, and all the extras, Games Workshop’s official version is the way to go.
🔗 Related Reads:
- All The New 40k Space Wolves Minis!
- Latest Space Wolves 40k Rules Balance Dataslate Updates
- Updated Space Wolves Points Changes
- Christmas Battleforces
- New Space Wolves Combat Patrol Box
- Best Warhammer 40k Army List Builders




