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Ork Wartrakk Rules: New 40k Reveal Brings Da Trakk Back in the Armageddon Box

wartrakk new rules warhammer 40k orks armageddon

The new Ork Wartrakk rules just dropped as part of the Warhammer 40k Armageddon box, and it’s about time this classic vehicle got an upgrade. 

Da Trakk is back on the table after years of being a fond memory, and the datasheet that comes with it hits way harder than many people expected it would.

Just like in the old days, the Ork Wartrakk’s whole job is mobile fire support. It just screams up the board, dumps a barrage of rokkits, and tears off again before anything serious can shoot back. Pair that with the rest of the kits in the 11th edition Armageddon box, and Speed Freeks players finally have a reason to pull their buggies out of storage.

ARTICLE SUMMARY:
  • Rokkit launcha is Strength 10, 3 Damage, AP that forces 4+ invuln saves: real anti-elite firepower on a cheap, fast platform.
  • Indiscriminate Detonations suppresses the target’s Ballistic Skill: every Wartrakk volley drags the enemy’s next shooting phase down to roughly half effectiveness.
  • Slots into the Speedwaaagh and Blitz Brigade detachments: the detachment slot that finally rewards a buggy-heavy Ork army.

Da Trakk Finally Gets a Plastic Kit Worth Buying

new wartrakk versus old one from gorkamorka

New Wartrakk Compared to the Old Model From Gorkamorka

The new model is bulkier than the legacy kit; the gun is meaner, and both fit in perfectly with the updated Ork line. The Wartrakk has been a Speed Freeks staple in name only for years, parked in the codex pages while everyone else got new plastic. But now the new sculpt closes that gap with a wider chassis and a meatier rokkit rack.

Either way you look at it, you’re hurling rockets for days now, and that’s exactly what Orks should be doing. 

Ork Wartrakk Rules Turn Da Trakk Into Real Fire Support

Wartrakk Datasheet RulesLike the Land Speeder reveal earlier this week, the Wartrakk is built around mobility and a single heavy weapon that does a lot of work. There is a good chance that the Rokkit Launcher itself, is going to make people take three of these in their lists.

  • Rokkit launcha: Strength 10, AP that forces invulnerable saves, 3 Damage per hit.
  • Multiple shots from the rokkit battery: so the hit-rate problem mostly solves itself.
  • Cheap enough to run anywhere: works as a harassment unit or as a heavy-weapon escort for new Ork Warbikers.

Plus, Strength 10 means you’re wounding Terminators on 2+, and 3 Damage per hit means you’re not nickel-and-diming a wound off at a time, you’re folding bodies. The AP value isn’t flashy on paper, but it’s enough to force opponents onto their invulnerable saves, which on most 3-wound infantry is a 4+ or 5+. That’s a coin flip on every wound, and rokkits don’t care about coin flips when there are this many of them in the air.

The classic Ork problem is hitting anything in the first place, but, hopefully, the rokkit launcha throws enough shots that one of them is going to land, and a second one hitting is just a bonus.

Wartrakk painted model

Besides all the direct firepower, the support keyword turns this from a fun harassment unit into an actual problem. Indiscriminate Detonations is the rule that changes how opponents play around a Wartrakk.

  • Indiscriminate Detonations: friendly Ork shooting suppresses the target, dragging their Ballistic Skill down toward Ork levels.
  • Stacks with the benefit of cover: a Space Marine ends up hitting about as often as your average Ork Boy.
  • Easily fits into new launch detachments: works inside the Speedwaaagh and Blitz Brigade detachments already previewed for the launch.

That’s a pretty significant shift if you set the targeting up right. Tag the enemy’s anti-tank shooting with a Wartrakk, ignoring the screen, and now their next shooting phase is doing roughly half/ to a third of the work it normally does. Repeat from the other side of the board with another Wartrakk, and you’ve stripped two crucial shooting phases out of the game.

How to Use the New Wartrakk in a Speed Freeks List

new ork models from Armageddon Box painted modelsWe see this fitting into lists in two different ways:

The first is as an escort for Warbikers. Da Trakk keeps pace with a bike unit, lobs rokkits into whatever the bikes are about to charge, and softens the target before the melee scrum starts. It’s the support-bike role the Wartrakk was always meant to play, and it lines up neatly with the Speedwaaagh detachment’s emphasis on coordinated fast moves.

Then, the second is the lone harassment unit. One Wartrakk sitting on a flank, drawing fire, threatening anti-tank shots, and forcing the opponent to spend resources clearing a single cheap model is a very Orky game plan. It dies, but it dies after a Land Raider has wasted a shooting phase on it. That’s a win in any Speed Freeks playbook if you ask us.

Final Thoughts on the New Ork Wartrakk Rules and What Comes Next

new ork models from Armageddon BoxOverall, the new Ork Wartrakk rules are what a Speed Freek commander needs, with more wounds than the old kit, a meaner rokkit launcha, and a suppression keyword that actually changes how opponents play the table.  Ork players, it’s always amazing to see old plastic get such a great upgrade. the missing buggy from the old codex finally back in plastic.

Don’t forget, the first place to grab this is the Warhammer 40k Armageddon box itself, which is shaping up to be one of the most plastic-stacked launch boxes Games Workshop has ever put on a shelf. Plus, the Wartrakk is just one model in a huge new model roster that includes the Big Mek Dakkarig, boyz, and the rest of the updated Orks for 11th edition coming in the launch wave.

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What do you think about the new Ork Wartrakk rules and how Da Trakk will play in your Speed Freeks lists?
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