These new 40k Tyranid Prime with Lash Whip datasheet rules give Gaunts and Warriors a strong melee boost and a surge move to punish enemies!
The Tyranid Prime serves as the unit that glues everything together. It’s not just a statline with a lash whip. It’s a Leader that slots into the most common Tyranid bricks, hands them a clean damage boost, and then punishes opponents for trying to “just shoot the unit” by letting it surge toward the nearest target.
Yup, it’s that easy. You attach it to a squad, you brawl better, and if they start picking models up, you scoot forward and threaten a counterpunch.
Let’s break down what the new Tyranid Prime with Lash Whip datasheet rules actually do, what it means for Tyranid armies in 40k, and when it might will probably hit shelves.
- Who it is: Tyranid Prime with Lash Whip, a single-model Character with fixed wargear.
- Who it leads: Hormagaunts, Termagants, and Tyranid Warriors (melee or ranged).
- Baseline profile: fast mover with a real body behind it, plus Synapse.
- Melee loadout: three profiles that cover “chunk a tough target,” “blend infantry,” and “solid midrange swings.”
- Unit buff: gives the whole attached unit Sustained Hits one.
- Reactive trick: after the enemy shoots and kills models from the unit, it can Surge move closer to the nearest enemy, setting up a pressure play in their own turn.
Who Is the Tyranid Prime with Lash Whip in 40k Terms
Updated on February 27, 2026, by Rob Baer with new rules.

You are not buying cute wargear options here because there are none. What you see is what you get, and what you get is a clean set of rules that rewards you for playing forward and staying in Synapse lanes.
The real value is how many units it can slot into. Hormagaunts and Termagants love a Leader that makes their output spike, and Warriors love a leader that turns their already decent melee into “oops, that is a lot of extra hits.”
Tyranid Prime Datasheet Snapshot: Fast, Synapse, and Built to Scrap

Fast mover:
Ten inch Move means it keeps up with the units it wants to lead and does not lag behind the push. That matters a lot for Tyranids, because pressure only works when your buffs actually arrive where the fight is happening.
Real durability for a small Character
It is not a paper token. It has enough Toughness and Wounds to survive incidental fire, and the save is solid for a smaller bug. You still can’t throw it into the open like a hero model, but it doesn’t fold the first time someone looks at it.
Synapse package included
Synapse on a model you already want for list reasons is never a bad deal. It helps keep the nearby swarm doing swarm things without randomly falling apart at the worst possible moment.
New Tyranid Prime Combat Rules
The Tyranid Prime with Lash Whip is a straight-up melee bully with three swing modes:
- Rending claw to punch up into tougher targets
- Lash whip to blender through bodies with a pile of attacks
- Scything talons are the steady middle gear when you just need reliable damage.
The real spice is Alpha Warrior, which hands the whole attached unit Sustained Hits one, so your gaunts and Warriors start coughing up extra hits without needing any cute setup.
Then it gets annoying in the best way with Aggressive Leader-beast: if the enemy shoots the unit and kills models, you can Surge forward in their Shooting phase, rolling a D6 for movement and sliding toward the closest enemy like a problem that refuses to stay solved. It is not a free-for-all move since it is once per phase and it has restrictions, but it still turns “I shot the bugs” into “why are the bugs closer now.”
March 21st Release Window Rumored

None of this is confirmed, but if you are planning hobby time, maybe keep that day flexible and your wallet on a short leash.
Final Take on the Tyranid Prime with Lash Whip Datasheet Rules
If you want fireworks, this is not that. This Prime is a practical piece. It leads the units Tyranids already want to run, gives them a clean damage bump, and adds a reactive movement trick that makes shooting the unit feel like stepping on a rake.
The big win is the combo of “buff the whole unit” and “punish the opponent for doing the obvious thing.”
Attach it to a forward unit, stay in Synapse lanes, and let your opponent learn that killing Tyranids is not the same thing as stopping them.
🔗 Related Reads:
- All The New 40k Tyranids Minis
- Latest Tyranids 40k Rules Balance Dataslate Updates
- How to Play Tyranids Guide
- New Tyranids Army Set Review
- Tyranids Combat Patrol: Value and Pricing


