The Warhammer 40k app update for 11th Edition packs new Munitorum Field Manual points changes, a War Journal, live opponent army lists, BCP integration, and more.
Honestly, the next time someone advances and charges you out of nowhere, the app’s going to give you the warning before the dice even roll. That’s because the Warhammer 40k app update for the new edition rolled out today on the back of the Warhammer 40k 11th Edition launch, and it’s the first refresh that actually feels like GW wants the app sitting open on the table next to your dice tray.
If you’ve been waiting for the 11th Edition rules patch for the army builder, that’s here too. Battle Forge picks up the new detachments, every updated Force Dispositions profile, and all of the Munitorum Field Manual points in one swing.
Speaking of MFM, it also got a real homepage on Warhammer Community, with a searchable online version that finally lets you bookmark the page you need instead of scrubbing a PDF on your phone.
Latest Updates For 11th Edition
Updated on June 24th, 2026, by Rob Baer with the latest on the new 11th Edition 40k points changes
- War Journal: the app now generates missions from your Force Dispositions, sets terrain layouts and deployment maps, and tracks VPs in one place.
- Live opponent sync: sync devices and the app shows your opponent’s datasheets, rules, and stratagems on your screen during the game.
- BCP + online MFM: rosters and scores submit straight to Best Coast Pairings via MyWarhammer, and the Munitorum Field Manual ditches the PDF for an online version.
So the developer of gdmissions.app posted up the patch notes for version 2.0.2 since he runs a diff of every app update.
Updates to Asuryani, Adeptus Astartes, T’au Empire, and 1 other faction
Adeptus Astartes
- Apothecary: updated “Support” ability, removed Bladeguard Veteran Squad from attachable datasheets
- Captain: updated leader rule, removed Desolation Squad from attachable datasheets
- Librarian in Phobos Armour: updated leader rule, removed Scout Squad from attachable datasheets
Agents of the Imperium
- “Micromelta Rounds” (enhancement): added “DNU” keyword (apparently, the DNU keyword is something they use when an enhancement can be given to a named or Unique character that normally cannot use enhancements.)
T’au Empire
- “Strike Swiftly” (enhancement): updated description, now specifies selected units gain Scouts 6″ ability until the end of battle
Asuryani
- Warlock Conclave: updated leader rule, gained ability to join Guardian Defenders or Storm Guardians at the Declare Battle Formations step
- Warlock Skyrunners: updated leader rule, gained ability to join Windriders at the Declare Battle Formations step
- Wave Serpent: updated transport rule, changed capacity from Aeldari Infantry to Asuryani Infantry
- “Spirit Stone of Raelyth” (enhancement): changed keyword from “Asuryani” to “Aeldari”
- “Guiding Presence” (enhancement): changed keyword from “Asuryani” to “Aeldari”
FAQ & Errata
- 1 FAQ/errata update (1 changed) across 1 codex.
- Codex: Chaos Space Marines: updated Dark Pact and Overwatch interaction FAQ
The War Journal Finally Hands the App Real Use for the Tabletop
Well, the War Journal is the first feature that makes the app feel like an actual teammate, not a reference book. GW pitches it as the one-stop shop for game-side organization, which translates to a mission generator pulled from your Force Dispositions profile, terrain layout, and deployment maps inside the app, and a victory-point tracker that runs the whole game.
Generating the mission from your Force Dispositions inside the app is the bit that quietly changes how casual game days run. Now you don’t need a third-party tracker, a print-out, or even to know which mission cards you’re using before the game starts. The app just picks it, and you play it.
Plus, tracking VPs in the same place where you keep your roster means you stop double-keeping score on paper. Sure, that seems small on paper, but it’s a big thing in actual play. It’s the standout feature in this Warhammer 40k app update, and the one we expect to see open on most tables at our next club night.
Opponent Army Sync Changes How the Game Plays Now
We think the new opponent army sync is the change that actually makes a difference from across the table. You pair devices once at the start of the game, and your opponent’s datasheets, 11th Edition rules, and stratagem list sit on your screen for the whole round.
So no more “wait, does that stratagem trigger on the charge or after?” stalls, borrowing a codex mid-game, or reading a rules card upside down off the table edge.
Now, every Warhammer 40k 11th Edition game starts with both players reading from the same script so to speak.
The flipside, of course, is that bluffing a stratagem your opponent didn’t see coming is over. The app strips that out of the game. Sure, some players will miss that style of “gotcha” play. But now, the rules-check stalls that used to eat 20 minutes a game just stopped happening, and that’s the trade we’d take every weekend.
Battle Forge + BCP Integration Lands the App Inside Tournament Hygiene
Perhaps best of all, the Battle Forge refresh is the part doing the most for tournament players. The army builder picks up every new detachment, updated Force Disposition, and all of the new MFM points the same day the rest of the edition lands. Plus, your unlocked codex content carries over, so the list you’d been tweaking on June 16 still opens on June 17 without starting from a blank page.
The bigger win may be the integration with the Best Coast Pairings event platform that recently just merged with Melee. You submit your roster straight from the app using your MyWarhammer account, and you drop scores the same way. That’s roster hygiene solved at the source, which event TOs will appreciate the second they don’t have to chase paper rosters at the registration table.
So it looks like the BCP integration is going to do more work for the meta this season than the points changes will. Smoother rosters mean better data, which also means sharper tournament results and the ability to see, in real time, which rules may need to be updated.
The Munitorum Field Manual Just Killed the PDF
Long story short, the Munitorum Field Manual finally got dragged out of PDF jail. The new online Munitorum Field Manual lives on Warhammer Community as a searchable page, with unit and upgrade points, a list of which squads your leader and support characters can join, and Detachment Points and Force Dispositions for each. Plus, it also includes a language selector and a light/dark mode for players who want a grim-dark view at the kitchen table.
Now, every time the app updates, the online MFM updates with it, and that’s a real change to how points cycles land. Patch notes and points changes now update as one event instead of two, which means fewer “is this the new MFM or last week’s?” questions for them GW answer in their 11th Edition Q&A FAQs.
11th Edition Points Push Vehicles, Monsters, and Fliers Up & Drops The Rest
Going up:
- Vehicles with mid-range firepower. Partial terrain entry just made it way easier to open firing lanes.
- Big combat monsters and vehicles. Charging anything got simpler this edition.
- Fast melee infantry. Combo of better movement and engagement range hits this bracket.
- Large flyers. Big bases got real freedom on the new tables.
- Titanic units (Towering plus Plunging Fire). Short-range lethality made these towers worth their points.
- Battle-shock manipulators. Battle-shock is more powerful now, so the units that play it cost more.
- Psychic weapons. Psychic ignores most negative modifiers in melee now, which is a real lift.
- Re-roll charges. Picking the target after rolling is a BIG upgrade, and GW noticed.
- Surge Moves. The flat 2-inch engagement range gives these way more reach.
Going down:
- Fights First. Still useful, no longer dominating.
- 20-plus model units. Nine-inch coherency caps how wide these can spread.
- Infiltrate plus Scout combos. Pick one per game now, can’t do both anymore.
- Stealth. Doesn’t stack with Cover, so the rule’s more situational.
- Indirect fire. Weaker against distant unseen targets, so artillery-heavy lists eat a discount.
Customization is Sorta Back
The two other changes here are the multi-unit cost rule and the weapon upgrade fees. Defilers got named by GW directly, which is one of those “we see you” moments where the studio adjusts the spam tax instead of NERFING the datasheet.
- Basically, for certain big or elite units, you’ll have to pay more if you take more than just one unit. This should help stop some spammy lists from being everywhere in the meta.
- The weapon upgrade rule works the same way. The macro plasma incinerator on a Redemptor Dreadnought now costs 10 points to equip, though the Dreadnought base drops by 10 to offset, so it nets neutral on plasma and 10 cheaper if you swap to the heavy onslaught gatling cannon.
So that’s a massive shift to how kit choices interact with list points now, and it even pulls some cost trade-offs back into wargear that 10th had stripped out.
GW Locked in Monthly Balance Patches for the First Three Months

That’s GW openly saying the points might wobble, and they want a way to fix it before the meta hardens around a broken combo.
This definitely lines up with the rest of the 11th Edition rules revealed so far, which have leaned cautious and incremental. So a monthly patch promise will cover a lot of ground for the first 90 days, as the studio is promising to keep the game updated and balanced this time around instead of just letting it ride into autumn…
Final Thoughts on the Warhammer 40k App Update, and MFM 11th Edition Points
Honestly, the new rule content’s updateability is worth a round of applause for GW. If the app and the online MFM keep updating together every cycle, the points stop being a quarterly guessing game and start running like real patch notes. We’ll see whether GW actually holds to that pace beyond the launch wave, or whether the MFM update and rules drift too much in 11th.
Watch out for the first real points-update cycle post-launch, the next MFM revision after the dust settles, and whether the BCP integration holds up under a major event’s roster load.
Plus, the question of whether free third-party trackers remain relevant once the GW app stops being a reference book and becomes a game tool.
🔗 Related Reads:
- GW Finally Made a 40k App Worth Using
- Warhammer 40k 11th Edition News, Updates, Articles & Rumors
- Warhammer 40k 11th Edition Rules: Big Reveals, Rumors + Predictions
- 11th Edition 40k Points Drop Wednesday With the New App
- Chapter Approved Deck 2026: Force Dispositions Decide What the Game Is About
- 11th Edition 40k Q&A FAQ Reveals Big Changes for 2026
- 40k app Articles & News
- BCP Merges With Melee, and Big Changes are Ahead!
What do you think of the new Warhammer 40k app update and the online Munitorum Field Manual?









