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New Thousand Sons 10th Edition 40k Rules: Datasheets & Index Cards

thousand-sons-new-rules-warhammer-40k-10th-EditionHere are a ton of new 10th Edition Warhammer 40k Thousand Sons rules, including Cabals, weapons, and index cards datasheets!

With army-wide rules, more datasheets, weapon profiles, and new stratagems, the picture of how Thousand Sons will work in 10th Edition 40k is starting to come into focus.

Latest Updates & New Rules Articles For Warhammer 40k 10th Edition

points-warhammer-40k-10th-Edition-new

Click the links below for the latest 10th Edition Warhammer 40k index card datasheet rules!

Free-Space-Marines-PDF-Datasheet-Index-Cards-40k-Rules-for-10th-Edition!

Now, let’s jump into the new rules!

Reworked Psychic Powers: Thousand Sons 10th Edition 40k Rules!

The new Thousand Sons 10th Edition 40k rules come from Warhammer Community.

Thousand Sons 10th Edition 40k Rules

Psykers have become more specialised in the new edition of Warhammer 40,000, but the sons of Magnus – as ever – defy convention. Each Ritual is a powerful psychic ability channelled through one of your THOUSAND SONS PSYKERS, greatly expanding the arcane techniques available to even the maddest Tzaangor Shaman.

It’s nice to see them giving a psychic feel to the army, considering psychic is more or less gone. You can see on the datasheets how many cabal points units generate, and you should have a decent amount every turn.

Thousand Sons 10th Edition 40k Rules 2

Will you become a Weaver of Fates to re-roll a vital saving throw? Or pluck intriguing Echoes from the Warp to employ a free Stratagem – even one you’ve already used this phase? Just crack open your spellbook and get to work.

There are some exciting powers possible here, such as re-rolling critical saving throws for cheap, moving units in the shooting phase, getting free stratagems, dealing mortals, or the one that is kind of insane, negating all armor!

While it takes 9 points, getting rid of armor saves is wild, but you can still take invulnerable saves from how it reads.

Thousand Sons 10th Edition 40k Rules 3

The Cult of Magic Detachment offers even more tools to spice up your eldritch output, starting with its practice of Kindred Sorcery. This rule allows you to tinker with all of your Psychic weapons* each round – would you rather consume entire hordes in a Psychic Maelstrom of Sustained Hits 1, or inflict Devastating Wounds that will melt even Terminator armour with the Wrath of the Immaterium?

This makes your psychic weapons even better, and depending on what you’re trying to take down that turn, you can choose the proper ability for the job!

New 10th Edition Warhammer 40k Thousand Sons Datasheets

Thousand Sons 10th Edition 40k Rules 4

Azhek Ahriman is well versed in working with cabals of like-minded wizards, though not always to great results – after all, the former Chief Librarian was responsible for the Rubric that turned the majority of his Legion into dusty automata. The master of the Prodigal Sons adds three Cabal points to your pool – a hefty contribution, second only to Magnus himself – and as the Arch-Sorcerer of Tzeentch he can also cast one Ritual for free.

While his profile isn’t crazy, he’s still pretty strong in combat, can do a lot of damage with his shooting, and, most importantly, can give you a ritual for free while adding 3 Cabal Points. When you see that a ritual can cost 9 points, doing it for free is incredible.

Lastly, he buffs up units he’s in, adding one to all wound rolls.

Thousand Sons 10th Edition 40k Rules 5

Each unit of Rubric Marines is led by a flesh-and-blood Aspiring Sorcerer who guides his ghostly brothers into battle. Each of these apprentice magicians adds to your total pool of Cabal points each round, acts as a locus to channel vital Rituals, and can perform a really neat magic trick where they make enemy INFANTRY disappear with a kaleidoscopic warpsmite.

Each unit will get you one Cabal Point; they have a decent profile and decent weaponry. Plus they get to re-roll some or all wounds, get better AP, and the whole unit has a 5+ invulnerable save.

Overall, pretty solid for a Battleline unit.

New Weapon Rules

Thousand Sons 10th Edition 40k Rules 6

The inferno boltguns and warpflamers of the Thousand Sons utilise sorcerous energy to melt flesh and armour like wax, but a Mutalith Vortex Beast can channel the pure essence of the immaterium through its warp vortex – mutating foes into misshapen forms incapable of posing a threat. 

Every version of this is quite strong, but with the Beam, you can deal a ton of damage; with the Torrent, you can smash through infantry, and the Blast is excellent at destroying strong infantry or plinking wounds off vehicles.

Thousand Sons 10th Edition 40k Rules 7

These grotesque creatures have such a profound weakening effect on the fabric of reality that nearby THOUSAND SONS PSYKERS can double the range of their Rituals, making them valuable for more than just their soul-melting presence and betentacled maw.

Doubling the range of your rituals is obviously great.

New Thousand Sons Warhammer 40k Stratagems

Thousand Sons 10th Edition 40k Rules 8

This Stratagem capitalises on the hubris of foes who think they can step up against the masters of sorcery. It grants all Psychic weapons that target the affected unit the Hazardous ability – meaning the offending psyker risks mortal wounds or even outright destruction – and adds insult to injury by blessing the models in the targeted unit with Feel No Pain 4+ against those Psychic Attacks.

This is a super strong stratagem for only 1 CP, as not only can your enemies blow themselves up, you get a 4+ FNP against psychic attacks.

Check out the latest Warhammer 40k rumors for the rest of the 9th and even 10th Edition, new releases, and more!

Here’s the most up-to-date list of new Games Workshop bits from preview models that we should watch out for. Click on the gallery above to see dozens of Rumor Engines with new models still to be revealed!

    All the Latest Warhammer Rules & Model Rumors

    What do you think about the new Warhammer 40k 10th Edition Thousand Sons faction rules now? 

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    About the Author: Travis Pasch