
The internet has struck once again with some big leaks from the upcoming codex! If you play Tyranids these rules are a great way to decide what to build your new army around from the upcoming codex book!
The leaks come from Reddit and are quite robust. Let’s first check out what we’ve seen so far, then jump into all the new rules!
Here’s the most up-to-date review of the new Tyranids rules. Click on the gallery above to see all the new 9th Edition rules from the Tyranids codex!
GW Confirms New Tyranids 40k Codex Rules With Preview
Inside the book you’ll find fully updated rules for the Tyranids and their key hive fleets, as well as background information leading from their first contact with mankind right up to the present day’s apocalyptic Octarian War. Despite the Imperium’s best efforts, Hive Fleet Leviathan runs rampant, and it seems that not even the largest Ork empire in the galaxy can stop them.
As befits a new codex, there’ll be a wealth of rules content from Stratagems and Warlord Traits to Hive Fleet adaptations and the return of Synaptic Link abilities. You’ll also be able to take your fleet on a Crusade campaign of its own, and while we can’t say anything about the specifics just yet, it’s safe to say you’ll be doing the complete opposite of any local T’au Empire players.
The new art is actually pretty cool we have somewhat of an expectation from this book, however, don’t judge too soon as we need to see how everything works together rules-wise.
Plus don’t forget to check out all the new Tyranids Crusher Stampede rules they just got as well by clicking here.
40k Tyranids Combat Patrol Box Set: What’s the Value?
Besides the codex, we know there is at least one other release on the way for the Tyranids relatively soon…
Fortunately, the Norn-Queens have been hard at work splicing together a new Combat Patrol box, which is ideal whether you’re brand new to the Tyranids or have been on board since Hive Fleet Behemoth was first sighted.
The box actually has some useful units and minis inside, so this could be a good starting point for players. Let’s see what type of cash it will save you though.
- Hive Tyrant $60
- Tyranid Warriors $60
- 36 Termagants $105 (includes the Ripper Swarms)
Total MSRP: $225
Savings Versus Box Price: $75.
GW Reveals New Tyranids Parasite of Mortrex Model & Rules
Wait, could that be? Yes, it’s the legendary Parasite of Mortrex! This winged Tyranid monstrosity will soon cast a gruesome shadow over the battlefields of Warhammer 40,000.
This huge flying gribbly – first encountered on the planet of Mortrex – was originally mentioned in the 5th edition Tyranid codex, and Crusade rules have allowed Tyranid characters to mimic its horrifying implant attack… but nothing compares to the real deal. With its new plastic model, this classic critter is lunging out of the lore and onto the tabletop for the first time ever.
Honestly, it’s a pretty cool model and from the size of what we’ve seen before, it’s just about the size of a Warrior.
It all sticks to the Hexapod style of the Tyranids organism design with a consolidated thorax, six appendages consisting of two sets of wriggly arms, and a set of wings.
When compared to the old 5th edition artwork of the Parasite, this is about as close as you can get. Plus, it makes for an easy addition to the codex because there is already background lore for it and plenty of people remember it

It also really looks like Games Workshop may be pushing Gargoyles in the new book, as they even mention it leading a group of them with Synapse,
This first image gives us a better idea of how large the model will be, as the new Tyranids Parasite of Mortex appears to be on a 40mm base, the same as the ripper swarm in the foreground.

New Tyranids Codex Faction, Biomorphologies & Synaptic Imperatives Rules!

Swarming Masses is pretty nice to get as many models to attack as possible, as 2.5″ is pretty far. Lastly, Death from Below is basically Deepstrike.


Tyranids Biomorphologies Rules
From the New Tyranids Biomorphologies rules, The Hunt section has some really cool rules for moving around the map much faster, but the two coolest might be consolidating an additional 3″ and falling back and shooting, not to mention the ability to heroically intervene!
In the Lurk Tyranids Biomorphologies Rules, Territorial Instincts will let all your big monsters become ObSec and count as 5 models. Then, adding range to their psychic powers and re-rolling Deny the Witch tests are super strong. Lastly, the Feed ones will help you with charging, AP, moving and shooting, and shooting heavy weapons into combat!
Tyranids Synaptic Imperatives Rules


The Maleceptor is also really strong because you can perform action and shoot, perform actions even if you advanced or fell back and perform Psychic Abilities!
Lastly, the Parasite will allow you to consolidate even further, and when combined with the rules from before that would get you a 9″ consolidation! Keep those bugs alive, and reap the rewards from these Tyranids Synaptic Imperatives rules.
Tyranids Synaptic Link Rules

Hive Fleet Behemoth Tyranids Codex Rules

Lastly, attacking one last time for a couple of CP can be insanely good if done with the right unit!
Hive Fleet Kraken Rules

Hive Fleet Leviathan Rules

Being able to have one unit taking advantage of a different Synaptic Imperative can be super strong and take your opponent by surprise! For 1CP, increasing all your AP by one is just awesome when you need it too!
Hive Fleet Gorgon Rules

The Psychic Power can also be super strong for bigger units, as you’re bound to roll plenty of 6’s with all those attacks!
Hive Fleet Jormungandr Rules

Tyranids have a lot centered around extra AP as this is another power based on that. Next, stopping actions is always really strong and really annoying! Buried in Wait is nice to put one big unit in the ground, meaning they can then ambush!
Kronos Hive Fleet Rules

Then, when combined with the Psychic Power to add one to the Strength, this is looking good.
Hydra Hive Fleet Rules

For 1CP re-rolling all wounds is honestly insane, especially since you’ll already be getting the +1 to hit.
Tyranids Warlord Traits Rules

Lastly, the 5+ FNP (essentially) is quite sweet.
Tyranids Relics Rules

Lastly, the Resonance Orb will really help your psykers get off more powers.

New Tyranids Psychic Powers Rules

Stratagems



Tyranids Wargear


Tyranids Points


Secondaries


Tyranids Character & Datasheet Rules


Swarmlord Codex Datasheet Rules
Shadows has changed a bit to potentially more dangerous to enemy casters:
SHADOW IN THE WARP (AURA)
While an enemy Psyker unit is within 18″ of this unit:
• Subtract 1 from Psychic tests taken for that enemy unit.
• Each time that enemy unit suffers Perils of the Warp, it suffers
1 additional mortal wound.
Domination lets you just dish out re-rolls in general and a fat 2+, 4+ invulnerable, and T8 will help keep him alive some. However, at 13 wounds, he will get picked on for sure. Tyrant Guard are probably an auto-include for him if they still work that way.
Although the rumor is that Catalyst gives a unit a 5+ feel no pain (6+ for Titanic models) on a cast of a six, so maybe they will not be needed. About the only thing not listed here is its’ new Warlord trait.
Tyranids Gargoyles Datasheet Rules
Unfortunately, we don’t know all the special rules, but from the symbol next to the painted model it appears that Gargoyles are indeed making the move to the Troops slot!
It looks like with these new rules and a much better weapon, people might actually field some Gargoyles once again! This would also mean Termagants might be making a bigger return as their shooting might actually do something!




Last, a profile with 16 attacks is just something else! Especially if you give this Adrenal Glands, it will be 16 S8 attacks! So, if you want to tear through infantry, then this might just be the perfect choice.
New Tyranids Warriors & Prime Codex Datasheets
Click Here For Hundreds of Used, & Painted Miniatures To Buy!
Haruspex 40k Codex Datasheet
Though just looking at the statline, it’s getting seriously better and with 2 extra wounds and a better save, it should survive longer. Plus from the looks of it Acid Blood being a keyword means there is probably a Stratagem to trigger it as well now.
Tyranids Exocrine Codex Datasheet Rules
From the looks of it the Exocrine has lost the standstill and double shoot +1BS option, still, the baseline stats of everything are so much better, the trade-off may be worth it.
Either way, exciting times are on the way for Tyranids along with rules and models via all the latest rumors and reveals. Here’s all the latest on the upcoming rules updates and points changes for Warhammer 40k.
- Tyranids 40k Rules & Models Rumors
- Tyranids Codex Biomorphologies & Synaptic Imperatives Rules!
- New Tyranids Codex Hive Fleet 40k Rules
- Tyranids 40k Codex Warlord Traits, Relics, Psychic Powers, and Stratagems Rules
- New Tyranids Wargear, Points, & Secondaries Rules
- New Tyranids Datasheets, Synapse, & Character Rules
- Tyranids Crusher Stampede Rules
Here’s the most up-to-date review of the new Tyranids rules. Click on the gallery above to see all the new 9th Edition rules from the Tyranids codex!
All the Newest GW Model & Rules Previews For 2022
What do you think about all these new Tyranids models and rules rumors from their new codex book?
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