The new 11th edition Tyranid detachments cost just one DP each, and they finally make Lictors and Tyranid Warriors meta-relevant with updated rules.
Games Workshop just dropped three new Tyranid detachments as part of its 11th edition Faction Focus series, and they gave some more info on how detachments will actually work in lists.
Now, in a 2,000-point Strike Force game, you get three Detachment Points (DPs) to spend, and you can either run all three of these together or bolt one onto your existing 2-DP codex detachment. Obviously, this is a pretty massive shift from how 10th edition list-building has played for the last three years.
Either way, these detachments are great news if you’ve had a Norn Emissary on the shelf or a brick of Tyranid Warriors collecting dust because the points-per-wound math never quite worked out. Now with Warhammer 40k 11th edition gearing up for the Armageddon launch, these detachments are cheap enough to slot in and built to fix that.
- Each new Tyranid detachment costs a single DP: bolt them onto your existing 2-DP Codex detachment, or stack all three in a 2,000-point Strike Force list.
- Ambush Predators turns Lictors and Neurolictors into real assassins: Deep Strike, re-roll hit rolls of 1 against CHARACTERs, and free D3+3″ reactionary moves.
- Talons of the Norn Queen lets Norn Emissaries re-pick Singular Purpose mid-game: every big bug gets its own do-over, plus a Feel No Pain 4+ vs mortal wounds stratagem for one CP.
- Warrior Bioform Onslaught makes Tyranid Warriors BATTLELINE: bare Warriors and Primes with Lash Whips pick up a 5+ invulnerable save on top.
- Counterpredation, Destabilizing Predation, and Alien Physiology layer on top: each detachment comes with one CP-or-enhancement piece that pushes the core ability into real game-swinging territory.
Ambush Predators Turns Lictors Into Real Assassins
The Ambush Predators detachment is the one for players who have always wanted to run a Deathleaper-and-Lictors alpha-strike list and finally have the rules support to make it work. In practice, your DEATHLEAPER, LICTOR, and NEUROLICTOR units pick up Deep Strike, and the same units’ attacks get to re-roll hit rolls of 1 when targeting a CHARACTER unit.
That’s the whole detachment rule, and it is short, sharp, and pointed at one ravenous goal.
- Mindhunger detachment rule: Deathleaper, Lictors, and Neurolictors get Deep Strike, plus re-roll hit rolls of 1 against CHARACTERs.
- Encircling Horrors enhancement: any Lictor, Neurolictor, or Von Ryan’s Leapers unit can react with a D3+3″ Normal move when an enemy ends a move within 8″.
Now what pushes this into real territory is the new Hidden terrain rules, which let your bugs sequester themselves in dense terrain and dare the opponent to come find them. Plus, combine that with the Counterpredation stratagem, and the trap snaps shut before the enemy player realizes they’ve walked into it.
- Counterpredation (1CP): When a Deathleaper, Lictor, Neurolictor, or Von Ryan’s Leapers unit fights, its attacks against a hidden unit get +1 Strength and +1 AP.
Lictors only need to land 8″ away from enemy units in 11th edition, and their natural 2-Damage attacks wound most Marines on a 2+ once Counterpredation fires. So characters hiding in Bodyguard squads are about to have a much worse time.
Talons of the Norn Queen Lets the Big Bugs Re-Pick Their Job Mid-Game

- Higher Imperatives detachment rule: once per battle per unit, friendly Norn Emissary or Norn Assimilator units can re-pick their Singular Purpose ability mid-game.

- Destabilizing Predation enhancement: Norn Emissary ranged attacks pick up [ANTI-CHARACTER 2+], and one of its fire modes already has Precision.
- Catalytic Biofortification (1CP): When a Norn Assimilator suffers a mortal wound, the unit gets Feel No Pain 4+ against mortal wounds for the rest of the phase.

Warrior Bioform Onslaught Finally Makes Tyranid Warriors Battleline

- Leader-Beasts detachment rule: Tyranid Warriors with Ranged or Melee Bio-weapons gain TYRANID WARRIORS and BATTLELINE; Tyranid Primes (including Lash Whip and Winged variants) gain a 5+ invulnerable save.

- Elevated Might enhancement: a Winged Tyranid Prime or Tyranid Prime with Lash Whip gets melee re-rolls to wound and +1 AP.
- Alien Physiology (1CP): in your opponent’s Shooting phase or the Fight phase, attacks targeting a Tyranid Warriors unit with Strength greater than the unit’s Toughness suffer -1 to wound.

Final Thoughts on the New 11th Edition Tyranid Detachments

Expect Ambush Predators paired with Vanguard Onslaught for Lictor-heavy alpha-strike lists, and Warrior Bioform Onslaught slotted into almost any Tyranid army that wants its rank and file to actually pull weight.
Plus, GW is running through the 11th edition Faction Focus series quickly, with Space Marines already covered and Chaos Space Marines plus Chaos Daemons up next. So if the rest of the factions get the same single-DP bolt-on treatment, list-building in 11th edition is going to feel a lot more like a build-your-own army flavor than a hard-locked Codex pick.
🔗 Related Reads:
- Warhammer 40k 11th Edition Rules
- Norn Emissary 40k Rules and Datasheet
- How to Play 40k Tyranids Codex: Review
- GW’s 11th Edition Armageddon Starter Set
- Tyranids Hive Fleet Paint Schemes
- Games Workshop New Releases Roadmap





