NEW DAEMONS – Formations, Rules, & Decurion Arrive!

By Rob Baer | February 7th, 2016 | Categories: News / Rumors


They’re all right here folks! Come see the new Decruion, formations, and rules for the Chaos Daemons in the Curse of the Wulfen supplement!

Via lucuiban 2-6-2015


Models that are able to purchase Rewards, can purchase an (and only one) Artifact as well for the point cost.


Daemonic Incursion (Daemon Decurion)

Basic 1+
Aux: 1+

Basic: Murderhorde, Warpflame Host, Tallyband, Flayertroupe
Command: 1 Daemon Lord (Great Daemons or DP), Infernal Tetrad
Aux: The rest of the formations

Special rules:
– Demonic corruption: Objetive tokens count always as controlled, if at least they were controlled by a Demon unit before. This Works even if the unit is destroyed.
– Warp unleashed: Reroll instability
– Demonic Power: +1 or -1 to the Warp Strom table after rolling

4 DP (Tetrad)

Every deamon must be aligned with a different God.
They get following accumulative benefits depending on how many models remain on the battlefield.
4 models: +1T (can’t be ID by STR 10 now)
3 models: +1S
2 models: Reroll 1’s to hit
1 model: No benefit

If your warlord is one of the DP, then all of them get the same warlord trait.

(Daemon Formations Below transcribed by XT-1984, dakkadakka 2-6-2016)

1 Herald
8 units of either Bloodletters, Bloodcrushers or Fleshhounds

All units gain +1 attack while within 6″ of one another.

All units benefit from the Heralds loci if they are within 12″ of him.

Another formation:
3 Skull Cannons, squadron, may fire as one with an Apocolyptic Blast with AP3 and still Ignores cover, ouch.

9 units of either Pink Horrors, Flamers or Exalted Flamers.

+1 Strength to all Warpflame attacks.

All units within 12″ of the Herald benefit from his Loci.

Another formation:
1 Herald
9 units of either Screamers of Tzeentch or Burning Chariots

Chariots can do Slash attacks, inflicting D6 str 5 ap 4 hits on a unit they move over. Screamers get +1 hit.

All units within 12″ of the Herald gain his Loci.

1 Herald
7 units of either Plaguebearers or Nurglings.

Enemies may not fire overwatch at units from this formation.

All units gain the Heralds Loci while within 12″.

Another formation:
1 Herald
7 units of either Plague Drones or Beasts

All units gain Hammer of Wrath with poison 4+

1 unit within 12″ of the herald may take a leadership test if they pass they can reroll failed charges and gain +3 attacks. If failed they must attempt to charge the nearest enemy.


1 Herald
6 units of either Fiends of Slaanesh or Daemonettes.

Any enemy units in combat suffer -1 WS and -1I

All units within 12″ of the herald benefit from its loci.

Another formation:
1 Herald
6 units from either Seekers, Hellflayer, Seeker Calvacade.

All units move 6″ when running or moving flat out.



Paradox: AP4, Combat, Once per turn you can, after rolling for a psychic power turn the dices around. So, for example a roll of 1, 3 and 5, becomes 2, 4 and 6. 25 points

Unending grimorie: Bearer knows all the powers of the change discipline. 35 points

Scourge of souls: Combat, Fleshbane, AP is equal to the I of the target. Against vehicles is AP1. 15 points

Oracle disc: Disc of Tzeenth. At the beginning of your turn choose a unit in Reserves. That unit enters the game automatically. 35 points.

“Unable to translate”: Bearer gets 3++ save, Every time bearer suffers a wound must take a Ld test. If failed is removed from game. 25 points.

Eternal staff. Combat, AP4, soulblaze or Template, S5, AP3 Soulblaze. 20 points

Psychic powers:

Primaris: Same a codex Daemons
1. Same as 1-2 from Daemon codex
2. Same as 3-4 from Daemon codex
3. Nova. S1D6, AP4, Assault 2D6 Ignore cover, warp flames
4. Invocation, 12″, with 2 WC creates a Exalted Flamer of Tzeentch, with 3WC invoke 3 flamers of tzeentch or 1 burning chariot.
5. Same as 5-6 from Daemon codex.
6. Witch fire. 18″. SD, AP1, Assault 1DP

Note: From now on, translations of names may not be very accurate:


A’rgath,king of swords: +1S, AP3, Specialist weapon, when fighting in a challenge always hits with 2+. 15 points

Lifetaker : AP2, Specialist weapong, 6 to wound are Instant Death, for every model killed, unit suffers 1D3 hits S3, AP4. 15 points

Crimson Crown; All Khorne Daemons at 8″ get +1A. 40 points

Skullcutter: AP2, Specialist weapon, 6 to hit are SD.30 points (THAT ONE IS DAMN GOOD).

Khartoth, the blood thirsty: +1S, AP3, If a model suffers an unsaved wound remove it from the game. At the beginning of the model controller’s turn roll a D6. With 4+ the model comes back to play via Deep strike, at 12″ or less from the point it was removed from game.

Armour of something: 3+ Armour save, Adamantium will, -1S to when attacking its bearer.


Psychic Powers
Primaris: Same as Daemon Codex
1. Malediction.24″. Target unit cannot run, Sweeping advances or Overwatch. WC 1
2. Same as 1-2 of Daemon Codex
3. Same as 3-4 of Daemon Codex
4. Same as 5-6 of Daemon Codex
5. Focussed witch fire. 12″ AP2, Assault 1, Ignore cover, Instand Death.Instead of Rolling to wound, target must pass a “remaining wound test”. If failed, suffers a wound. WC2
6. Blessing. 24″. WC1-3. Add +1T for every WC to target unit.


Grotti, the nurgling (40 points): -1T to all non-Daemon of Nurgle model at 6″

Corruption (25 points): Combat, wounds automatically, always get a glancing hit if roll to pen?trate

Putrefaction horn of Nurgle (35 points): At the end of the combat phase, cr?ate a Plaguebearer for every model killed by the Bearer of the horn.

Epidemy (20 points): +1S, Combat, Specialist, Every time a model is killed with this weapon, unit must take a T test. If failed, the unit suffters a wound (no armour or cover saves allowed)

Bell of the end of the world (30 points): Instrument of Chaos. All enemy units get -1L

Death head of Duque Olaks (15 points): One use only. 12″, S1, AP4, Assault 1, Poisoned 2+, 5″ blast



Soulstealer (20 points): AP3, Combat, When killing an enemy model, bearer recovers a wound.

Silver shard (30 points): AP3, Combat, +2 attacks

Lazy Claw (10 points): When attacking in CC, roll one attack separetly. It gets +2S, AP2, Rending, Specialist

Forbidden Gem (15 points): When fighting in a challenge, enemy rolls 3D6 – L. Enemy suffers a penalty to WS and I equal to the result. M?nimum 1.

Agony whip (15 points): AP5, Combat, Reroll to wound. If enemy suffers an unsaved wound, does not attack this turn.

Mark of excess (15 points): 1 A at the end of the game after killing a monster or Character for the rest of the game.

Psychic Powers:

Primaris: Same as daemon codex
1. Same as 1-2 of daemon codex
2. Same as 3-4 of daemon codex
3. Blessing, 24″, Unit suffers D6 S3 AP- hits but get: Furious charge, Rage and Zealot
4. WC1. Malediction. 18″, Unit must pass a L test if they want to do anything.
5. Witch fire. 24″, S4, AP4, Assault 1 5″ blast, Any unit cover by the template suffer must pass L test or suffer D6 S4, AP4 hits.
6. Same as 5-6 daemon codex.

Thanks Dakkites, these rules are starting to point to a pretty decent little Chaos Releases as well.  I can’t wait to put all the pieces together soon, as I’m eyeing that Tetra formation very closely.

Curse of the Wulfen New Rules Roundup

(Click for info throughout the day)

Time to dig out your Daemon Princes?
Wulfen Are People Too – Long War Episode 37

About the Author: Rob Baer

Virginia Restless, Miniature Painter & Cat Dad. I blame LEGOs. There was something about those little-colored blocks that started it all... Twitter @catdaddymbg
Go to Top