
With the unit hyped and ready for hobbyists, it’s time to check out all the rules! The points for the unit have already been revealed, and the full rules will be in the box. So you can get them on the table quickly if you manage to grab a box and not have to buy another book (hurrah).
If you want to see more about the release, you can see the full lineup and pricing here. For now, though, let’s jump into the rules!
All the Gaunt’s Ghosts Rules & Points
- Points: 135 for the entire squad
- Have to be taken as an Auxiliary Support Detachment.
- No commands can be issued to them which can keep things a lot neater interaction-wise.
Now, let’s take a closer look at all the rules, in some close-ups.

Being able to put them almost anywhere on the battlefield is pretty nice, especially if you get them into cover. They will be adding 2 to their saving throws. With how covert they are supposed to be, the rules make sense with the books.
Ibram Gaunt Rules

We were hoping you could get an additional strength on his chainsword, but still, he can get up to 6 attacks hitting on 2’s. With D2 and -1 AP, he could dish out some decent damage, but nothing too crazy.

Selecting the whole unit as your Warlord will make it a little easier to kill them. Mainly because they can be targeted with shooting. So if you take him as your Warlord, just be aware of that, but they all do have a decent amount of wounds and will be getting good saves in cover.
Colm Corbec Rules

His Lascarbine is pretty nice, but giving them Stratagems for possibly free is really cool! Especially if you can keep them alive for a while, and you can get 3 or 4 uses of his ability.
Elim Rawne Rules

If you get charged, you’ll at least have your chance to take out the enemy before they can hit you. At S3, only 1D, and -1 AP he’s not going to deal a ton of damage, but might be able to tear through weaker units.
Hlaine Larkin Rules

His sniper is actually pretty good at taking out enemy characters. If you happen to get lucky with that 6 to wound, he could theoretically dish out 6 wounds, killing most characters out there!
Try Again Bragg Rules

Even though he has BS 5+, if you miss both shots, you get to try again. It’s really a flavorful rule that makes him at least a little more reliable.
Oan Mkoll Rules

Giving the entire unit an invulnerable save is honestly pretty helpful. So if people try to bring the unit down with really heavy fire, at least you have a chance to keep them alive!
Running a Tanith Army Using Gaunt’s Ghosts Rules

The Tanith are a light infantry regiment renowned for their stealthiness and their marksmanship. As such, we recommend using the Wilderness Survivors and Disciplined Shooters regimental doctrines to best reflect their background on the tabletop.
It would just be really cool to see an entire Tanith army! We’re sure there are going to be some sweet conversions to make this happen.
What do you think about these new Gaunt’s Ghosts 40k rules? Will you be picking up a box?
Let us know in the comments of our Facebook Hobby Group, and make sure you enter the latest monthly giveaway for FREE today!
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