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Cyberpunk 2077: Gangs of Night City Board Game Coming Soon!

Cyberpunk board game 2CMON is adapting the video game to the tabletop with a Kickstarter, check out the Cyberpunk 2077: Gangs of Night City Board Game!

While the video game was plagued with some early issues, and a very long build-up to release, we’re excited to see it turn into a board game with minis! While we are still in the early stages, the KS page is already up with a signup sheet, so it can’t be that far off… Right?

They have also talked some about the making of the game, so we have an idea of how it will all play. Let’s check out the upcoming project!

Cyberpunk 2077: Gangs of Night City Board Game Coming Soon!

Cyberpunk board gameThe minis themselves look pretty cool and there are some favorites from the game thrown in there!

Cyberpunk board game 3Let’s hear what they have to say about the upcoming project:

Most importantly, they also have a clear, unified goal: rule the underground of Night City. They pursue this in their own ways, and this is where the video game offers context, gang wars, and territorial disputes. But District control was not nuanced enough for us, which was why we brought in Street Credas a way to show that reputation and influence are equally, if not more important, than money to gangs.

We immediately started working on this core concept. Each player controls a gang in Night City, moving their units around, fighting each other, and vying for District control. The next question that came to mind was, “Which units? How do they fight each other?” This was where the immense Cyberpunk lore offered us guidance, where we highlighted 3 specific unit types that each gang would control: Solos, Techies, and Netrunners.

Each unit type had its own unique aspects and capabilities. Solos are combat-ready and can initiate firefights. Netrunners diving into the Net was an obvious given. Techies were a little more nuanced, where their role was focused on Drones and engineering.

Cyberpunk board game 5

The next task was to figure out how the gangs and their units interacted with Night City. Some activities jumped out immediately: fighting opposing gangs, scouring the Net for corporate secrets, recruiting Edgerunners through Fixers, making shady deals, etc. While it was obvious which activities were perfectly suited for Solos and Netrunners, Techies received factotum responsibilities for deals and interacting with Fixers.

Cyberpunk board game 6

Night City from the video game heavily informed the board design, as the districts and their borders had been defined. Initially, we feared that 6 districts were too little and may cause problems with area control. After initial playtesting and more R&D (including dissecting other games with low territory counts like our very own The Godfather: Corleone’s Empire), we decided that we didn’t need to further subdivide each district.

That does it for this one, now go signup so you can be the first to support!

Support the Project Here!

About the Author: Travis Pasch