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Tyranids Norn Emissary & Norn Assimilator 10th Edition 40k Rules!

Tyranids-norn-emissaryHere are the 10th Edition Warhammer 40k rules for the two larger Tyranids models, the Norn Emissary and Norn Assimilator.

Tyranids are getting the first codex of 10th Edition 40k, and it’s nice to see how the codexes will be structured and what to expect for the rest of the edition.

This kit and the codex will also be up for sale, so it’s good to know what they can do before you buy them. Let’s jump into the new rules!

GW Reveals Tyranids Norn Emissary & Norn Assimilator 10th Edition 40k Rules!

How To Play Warhammer 40k Tyranids 21

 

How To Play Warhammer 40k Tyranids 20

Each is a hulking mass of muscle and claws, deflecting shots meant for battle tanks off their thick chitinous plate while tearing across the battlefield with uncanny agility for a creature of their size. The Norn Emissary pairs this physical power with fearsome psychic might, gaining a 4+ Invulnerable save and access to a versatile ranged attack.

These new Norn Emissary and Norn Assimilator Tyranids rules come from Warhammer Community.

Tyranids Norn Emissary rules

Each is a hulking mass of muscle and claws, deflecting shots meant for battle tanks off their thick chitinous plate while tearing across the battlefield with uncanny agility for a creature of their size. The Norn Emissary pairs this physical power with fearsome psychic might, gaining a 4+ Invulnerable save and access to a versatile ranged attack.

The Emissary gets a 4+ invulnerable save, but other than that, the profiles are the same. Either way, though, they have a pretty crazy profile with 16 wounds, 11 toughness, and a 2+ save!

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So powerful is each Emissary that just one was able to smash through Imperial lines and get within a hair’s breadth of killing Lord Solar Leontus, only thwarted at the last moment by the timely intervention of Trajann Valoris and his Custodian Guard. Even still, the creature slaughtered many of the Emperor’s bodyguards before being brought down.

The Emissary has some potent psychic attacks, with the option to take out infantry, snipe characters, or even take out tanks! This gives it some outstanding versatility. 

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The Norn Assimilator, however, trades psychic prowess and protection for raw damage, spearing infantry and armoured targets alike with its razor-sharp toxinjector harpoons. As if being impaled by poisonous barbs the size of a telephone pole wasn’t bad enough, these wicked weapons help the Assimilator to reel in larger prey when the beast charges.

The Assimilator doesn’t have as much versatility, but it can harpoon toward the enemy, deal serious damage, and then add 2″ to the charge roll against a unit it shot!

Norn Emissary & Norn Assimilator Abilities

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Both variants share the same Singular Purpose ability, allowing you to decide whether your Norn Queen gene-wove this particular monstrosity to target a specific enemy unit or a specific objective. You’ll choose the creature’s focus at the start of the first battle round, allowing you to adapt your living superweapon to counter each opponent’s army and deployment, throwing an almighty wrench into where it’ll most hurt their war machine.

Both of these are insanely good, but if you can park this on an objective, it will be insanely hard to take it off (especially the Emissary), as you’ll get an OC of 15, a 5+ FNP, and a 2+/4+!

However, if you have a giant target you need to take down, re-rolling everything is also super strong.

As big, stompy beasts, the Norn Emissaries and Assimilators particularly benefit from being part of a Crusher Stampede Detachment, but they’re quite happy to join the hunt with any of their knee-high broodmates too. They’re both SYNAPSE beasts, allowing them to direct nearby critters in pursuit of their purpose-bred goal, but neither is a CHARACTER, and so they can’t be your Warlord – these monsters are more akin to a cruise missile on legs than their scheming, strategically-minded Hive Tyrant cousins.

Their having Synapse makes sense, but they would really shine in the Crusher Stampede detachment (you can see those rules here) as they get better to hit and wound rolls.

If you’re looking for reviews on YouTube, be sure to watch your favorite presenters talk about their take on the book at the links below:

 

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About the Author: Travis Pasch

Travis Pasch

travis pasch writer headshot profile bioJob Title: Head Writer & Editor

Socials: @paschbass 

About Travis Pasch: Travis has been a Warhammer 40k hobbyist since the 1990s, playing the game since Third Edition. Through extensive traveling, he’s seen a lot of the miniatures hobby from across the world, giving him a unique perspective on the latest gaming topics and trends.

Travis’s brother even owns a commission painting studio, where he’s picked up a lot of good advice and techniques for painting Warhammer and tabletop miniatures over the years, as well. Travis joined the Spikey Bits team in 2019 and has been the lead writer since 2020.

Currently, he’s working on converting all his 40k Adeptus Mechanicus models and becoming a true tech enjoyer, complete with both sad and happy robot noises!