GW has revealed new Beastmen Brayherds and Wood Elves releases, and fan-favorite kits are returning for Warhammer: The Old World in 2025!
Updated on March 27th, 2025, by Rob Baer with new information and links to relevant content.
Warhammer: The Old World just cranked the dial to 11. The Beastmen Brayherds are storming out of the woods with rage, hooves, and a massive new battalion box, while the Wood Elves fire back with arrows, wild riders, and some of the best kit options we’ve seen in years.
Both armies come packed with returning fan-favorite miniatures, fresh rules, and Arcane Journals full of lore, spells, and game-changing upgrades, all revealed at AdeptiCon 2025. If you’re looking to start a new force or breathe life into an old one, this release hits hard and paints beautifully. Let’s break down what’s new, what’s back, and why it’s time to clear some shelf space.
Warhammer: The Old World Just Got Wilder
Alright, let’s talk Warhammer: The Old World. Games Workshop just dropped a motherlode of Wood Elves and Beastmen Brayherds content, and it’s like Christmas came early for anyone who loves painting, rolling dice, and arguing over line of sight.
If you’re eyeing a new project or looking to bulk up your old army, this new batch is hitting hard — in both nostalgia and plastic.
The Beastmen Brayherds Are Back – And They’re Angry
Chaos doesn’t knock politely at the door. It kicks it in, hooves first.
The Beastmen Brayherds Battalion is stomping its way out of the dark forests with a Battalion box that’s all about brute force and overwhelming numbers. Sixty-one miniatures in total — 30 Ungors, 30 Gors, and a Cygor or Ghorgon big enough to ruin anyone’s day.
This box screams value and menace in equal measure.
If that wasn’t enough, there’s the Arcane Journal: Beastmen Brayherds, a 48-page guide loaded with lore, rules, two new Armies of Infamy (Wild Herds and Minotaur Blood Herds), spell lists, and special characters. It even breaks down their language because, apparently, grunting in Chaos dialects is a thing now.
And yep, returning plastic kits means your Gors, Ungors, Bestigors, and Minotaurs all get their time in the spotlight again. You also get those lovingly remastered resin monstrosities: Ghorgons, Cygors, Jabberslythes, and even the Preyton, which sounds like a fantasy Pokémon, but it’s actually horrifying.
Here’s a list of everything coming back in the first wave:
Beastmen Brayherds Returning in Plastic:
- Shamans
- Chieftains
- Ungors
- Gors
- Bestigors
- Minotaurs
- Ghorgon
- Cygor
Returning in Resin:
- Doombull
- Cockatrice
- Jabberslythe
- Preyton
Returning in Metal:
- Chieftains
- Shamans
- Wargor Battle Standard Bearer
- Centigor Lord
- Ghorros Warhoof
- Centigor Herd
- Centigor Herd Command
- Razorgor
- Tuskgor Chariots
There’s metal in the mix, too — Doombulls, Centigors, Razorgors, Tuskgor Chariots, and more. Basically, if it walks on hooves and hates civilization, it’s back just like the shaman above. All in that sweet, sweet “Forge World” resin.
New Wood Elves Return to Old World
On the flip side, the Wood Elf Realms (yeah, they got a slight rebrand) are done playing nice. You want aesthetic? You got it. You want pointy-eared death with embroidered cloaks? It’s all here.
The new Wood Elf Realms Battalion gives you 62 miniatures: 32 Glade Guard, 20 Wild Rangers, 10 Wild Riders — all with alternate builds (Deepwood Scouts, Eternal Guard, Sisters of the Thorn).
Translation: lots of options for army builds and hobby time.
The Arcane Journal: Wood Elf Realms is your rulebook bible here. Inside, you’ll find:
- Lore of the Wilds spells
- Armies of Infamy
- Kindred character upgrades
- Rules for Orion and Araloth
It’s basically the total package for anyone looking to get serious about building or refreshing a Warhammer Wood Elf army.
Returning Classics and New Old Friends
Plastic or metal, these returns are loud. Araloth is back in plastic, leading the charge. Orion returns in metal, which feels just right — a forest god deserves a little weight. Alongside them, the usual suspects: Nobles on mounts, Mages, Waystalkers, Treemen, Warhawk Riders, and the still-dancing Wardancer Troupe.
There’s even a Beast Pack from 1987 lurking somewhere in the underbrush — four elves and their animal companions that have gone full cryptid and somehow avoided the camera.
Here’s a list of everything coming back in the first wave:
Models Returning in Plastic:
- Araloth
- Glade Guard
- Deepwood Scouts
- Wild Rangers
- Eternal Guard
- Wild Riders
- Sisters of the Thorn
Returning in Metal:
- Orion
- Nobles (on Elven Steeds, Stags, Great Eagles, Forest Dragons)
- Mages
- Branchwraiths
- Waystalkers
- Treekin
- Treeman
- Warhawk Riders
- Wardancer Troupe
- Wardancer Command
- Beast Pack
So… Which Faction Should You Pick?
If you’re all about primal rage, blood-soaked raids, and chaos for chaos’ sake, Beastmen Brayherds are your crew. Big monsters, endless troops, and a playstyle that says “I’m not here to play fair.”
On the other hand, if you like ambush tactics, precision strikes, and looking fantastic while doing it, Wood Elf Realms might be the better fit. Their flexibility and tricksy rules can really throw an opponent off balance.
Final Thoughts on the New Releases
Either way, you’ve got options. Solid boxes, cool returning kits, and updated rulesets mean now’s a good time to jump into Warhammer The Old World armies — or get back into it if you’ve been lurking in the hobby shadows.
Wood Elves and Beastmen are back, and they’re not messing around. You’ve got battalion boxes stacked with options, updated rules that shake up your list-building, and returning kits that bring serious nostalgia to the table. Whether you’re building from scratch or adding to your hoard, now’s the time to jump in.
See the Latest Warhammer Release Roadmap Here!
Are you excited to see the Wood Elves and Beastmen return to Warhammer: The Old World?