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What Went Wrong With 40k 10th Edition? Ep. 478

7_2 long war 478

Warhammer 40k 10th Edition has definitely polarized the player base; here’s what may have gone wrong, and what we would like to see from 11th.

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Show Summary:

This week, the crew walked about LGS secrets you may not know about. Here are the key takeaways, section by section:

  • (06:00) Mixed Feelings on 10th Edition Overall
    • Hosts agree 10th is “playable” but lacks spark. It’s “fine,” but “fine” isn’t good enough for many long-time players.
  • (37:00) Terrain Rules Labeled the Biggest Misstep
    • Opaque, overly simplified terrain rules feel meaningless unless playing on ruins. Major loss in tactical depth and realism.
  • (40:00) Over-Accelerated Balance Changes Hurt the Experience
    • Rapid detachment and data slate updates overwhelm casual players. Constant rules revisions, like four changes to Knights already, make the game feel unstable.
  • (41:00) Loss of Customization & Army Identity in Scheming Phase
    • Unit building is now quick but shallow. Gone are the days of tinkering for hours—now it’s “done in 2 minutes.” Many miss the narrative/thematic aspect of crafting unique armies.
  • (49:00) Streamlined Datasheets—Accessible but Hollow?
    • While datasheets are simpler and easier to grasp, much of the nuance is hidden in keywords and standardized strategems, reducing army flavor.
  • (50:00) Strategem Simplification—A Double-Edged Sword
    • Some like the reduced decision fatigue, but many criticize the homogenization. Unique, thematic strategems have been lost in favor of universal, copy-paste effects.
  • (55:00) Army Identity: Still There—Just Subtler
    • Despite complaints, factions like Grey Knights and Necrons do still play distinctly. There’s a wide variety of viable factions and builds on tables, which is a win.
  • (57:00) Community and Veteran Frustrations
    • Longtime players feel the game’s soul is fading—more corporate, more tournament-tuned, less hobby-focused. Many are playing 10th the least of any edition.
  • (1:00:00) Wishlist for 11th Edition
    • More player-driven unit customization, simplified but flavorful rules, reactive turn mechanics like Horus Heresy’s reactions, and downloadable/a la carte rules access.
  • (1:04:00) Optimism for the Future
    • Despite critiques, hosts believe 11th Edition will likely be a refinement (not a reset) and have hope it will bring back some of what’s missing from 10th.

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