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New 40k Kill Team Rules REVEALED

Kill TeamThere were some hidden gems in the latest Kill Team video teaser and it looks like we’re already getting a look at some of the rules. You’re not going to want to miss this!

Games Workshop recently put out a teaser for the upcoming Kill Team game and they showed off a couple pages from the rule book. Let’s take a look at the video and what GW had to say about it one more time, then we’ll break down the rules that were previewed.

Welcome back, Kill Team!

This new edition gives you everything you love about Warhammer 40,000, in less time and in less space. Using deep rules for squad customisation and specialists, you’ll be able to assemble an elite team from any faction you choose and pit them against your foes in fast-paced tactical skirmishes.

What’s more, Kill Team will be released alongside a new war zone’s worth of modular battlefield terrain designed by the same team who brought you the Sector Mechanicus kits.

Kill Team Preview

First and foremost we’re getting a look at one of the new Narrative missions that will be included in the rulebook. Assassinate will be a two-player mission where each player brings a Battle-forged kill team and the attacker must take the defender’s Leader out of action in order to win, if not the defender wins.

Specialists will play a big role in Kill Team and below we’re getting a look at the Leader Specialists, Combat Specialists, and their point cost increases depending on their levels.

Kill Team Preview

Kill Team Preview

Kill Team Preview

Miniwars broke down the preview video pretty well and while we can’t confirm everything that was said, add just a little salt with these.

Translated via Google Translate:

  • Zone deployment maps will continue to be used in the same way as Warhammer 40,000
  • Dice of ten faces , possibly as they were already used in Burning of Prospero
  • Points of Command continue to be used , but this time they are used in Tactics that Specialists get . They can achieve up to 4 levels of experience.
  • There are Deadly Wounds .
  • The regulation will be broad, exceeding 200 pages .
  • There is a new Exploration Phase .
  • It is very likely that there are multiplayer missions .
  • Ways of competitive and narrative game .
  • The competitive game only admits Level 1 Specialists.
  • The narrative campaigns have a series of resources ( intelligence , moral , ..) that affect the effectiveness of the Kill Teams.
  • There are veteran Kill Teams ( battle-forged ) so it is possible that in the same way as in the 8th edition Tactics can only be used in this type of Kill Teams. Otherwise, Kill Teams of various factions could be mounted as long as they share at least one keyword, for example and especially in the case of <Chaos> and <Imperium>, which are the most benefited.
  • The minis can be stunned or demoralized in “Checks of Nerves” . 
  • It is possible to take several factions and choose which one to play with before each game.

Kill Team is making a return in a big way! This is going to be a great way to get those Warhammer games in when you don’t have time for a full match. Not to mention it’s being dropped alongside a slew of new terrain designed by the same team who made the Sector Mechanicus kits. We’re eagerly awaiting the release of the new Kill Team, and we can’t wait to find out more. There’s no mention of a release date yet, but make sure you’re checking back in with us for the latest updates leading up to the release.

What do you think about the latest Kill Team announcement? Do you like the looks of the rules that have already been previewed?

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About the Author: James Rodriguez

I’m a huge fan of anything tabletop. I play strictly Chaos in Warhammer, and Imperial in anything Star Wars. I spent 8 years in the military. Now I’m happy to be a civilian working with a great group of people.
“We are all tyrants. Do not fool yourself. We were bred for nothing else.”
-Mortarion