
Whether these fixes come from a Psychic Awakening book or maybe something like a new codex if the 9th edition rumors are confirmed, Necrons could use a bit of tweaking.
Here are some units in the army that we think have great potential, but fall off due to wonky rules.
Necron Warriors Need to be Fearless

Plus, the ones that run away from morale can’t be reanimated back. Big oof!
So it seems like Warriors are almost always put on the backburner and Immortals in squads of five are taken. They hardly fail morale and can have a similar level of damage if they take Tesla.
Necron Transports are Absolutely Horrid

The bonus to running these methods of transport, of course, is that you can come in 3″ away (which is a big deal). But with the fact that neither the Monolith nor Night Scythes have any invuln saves, you have to spam the models to ensure you can drop your reserves down. But at that point, you’re pretty much sinking points into units that have much better alternatives in your force.

If GW allowed any kind of Troops inside the Arks (like Immortals), two squads of five thrown inside might actually see play. Especially with the transport’s Quantum Shielding rule, allowing it to shrug off AT shots and deliver tesla close-range. Even if they bumped up the Transport capacity to eleven to allow for a Cryptek to babysit the Warriors, that would be good. Right now Necron Transports, in general, are so close to being useful rules-wise. That being said, players almost have to bend over backwards to use them currently.
Lychguard & Other Units Are Too Slow

But the fact that they only move 5″ and don’t have a built-in rule that lets them advance and charge in the same turn really hurts. On top of that, you can’t mix their weapons up like you can with 98% of the other faction units in 40k. They either get a 4++ invuln save with the shield and a laughable 1-damage pool noodle. Or, they get a -4 AP 2-damage weapon that makes them a target. Plus because of no invuln save, they’ll get melted.
Overall, if you aren’t spamming the four good units out of the Necron codex right now, you’re in for a rough time. The simple tweaking of some rules or even cheap Stratagems could really do a lot for the army.
We know it’s only a matter of time before more Necron support eventually trickles down from GW. But in the meantime…
What’s the first thing you’d fix in the Necron codex? What’s been your experience running Nightscythes and dropping units in?
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