Don’t miss all the new 40k Stratagems and Kustom vehicle rules that are coming for Orks in Saga of the Beast!
Coming from Auspex Tactics we’ve got a full look at what’s inside Saga of the Beast. Space Wolves and Orks are both sitting in the same boat as far as a need for a rules update. With that said, here’s everything Orks will be getting shortly.
Saga of the Beast New Orks 40k Stratagems & Vehicle Rules
We previously saw two stratagems Klever Spanner, and Flyin ‘Eadbutt. From the rest of the list, Dreaded Death Machine looks sweet just in terms of potential, you could make it an absolute monster by the end of the game, unfortunately, it could also just die as well.
1/2 CP to potentially triple your shot output? Yes, please! This Strat is crazy and will pair fantastically with the already competitive Loota squads hiding behind some Grots.
Flyin ‘Eadbutt is an Orky way of going down swinging. You basically get to auto-explode your Flyers. This is PERFECT for a Burna Bommer you’re harassing the enemy with.
New Ork Kustom Jobs
Somewhat similarly to disciplines, Orks get Kustom Jobs! You pay 1cp per job and can have as many as you like as long as they are different. each of these provides some kind of boost to the vehicle you give it too.
The terrain piece is getting a little love too. If you can fit this in your list, it now has the added bonus of giving you one free kustom job from the list below.
The coolest, in my opinion, is definitely the Korkscrew, Scrapjets are decent in combat so fighting twice can be a sweet bonus to have on them.
The big clunky walkers out of the Ork armory will be able to add 3″ to their base movement (which is already huge) and can reroll their advances.
That’s it for these new Orks rules! Be sure to check out Auspex Tactics and subscribe for more 40k tactics related videos and content!
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