We saw the mini revealed over the weekend, but now we have some new Warmaster Titan Rules to go along with it!
This new Titan makes the Warlord looks small, well, not small, but you know what we mean. The Command Terminal is twice the size of any other Titan’s and comes in at 850 points so you know this thing is big (along with the size of your game).
Let’s take a close look at all the rules revealed!
Warmaster Titan Rules Revealed for Adeptus Titanicus!

Command Terminal

An extra point of both damage and critical damage on each system makes the Warmaster terrifyingly difficult to take down, especially in conjunction with its seven void shields. Six servitor clades also mean that repairing damage is easier for the Warmaster’s Princeps.
Having 4 points of critical damage instead of 3 is a pretty big deal just by itself, but then you take into account everything else and this looks like a real beast. It does come with quite the hefty price tag though, costing more than two of the Warlords. Also, they have a couple of restrictions on how many you can take.

It has all the Guns!

These are the main weapons of the Titan and they really pair well with all of its other abilities. Since it also comes with so many servitors, you don’t have to worry as much about using both traits and pushing your reactors to the limit. Basically, these are just normal plasma guns on steroids, and there’s nothing wrong with that!

Warmaster Titan Rules: Optional Weapons

Reactor Systems

You all but guarantee you’ll vent everything for a single turn in the game (or roll a bunch of ones… but that’s not our fault). Just note though, it’s only a one time use, so use it wisely!
Do you like the rules for the new Titan? Are you going to be adding it to your forces?
Let us know in the comments of our Facebook Hobby Group, and make sure you enter the latest monthly giveaway for FREE today! You can also support us on Patreon and get ad-free access to the site, plus a ton of minis that helps support some of the best creators out there!

