The new Grey Knights unit rules focus around specific stratagems that buff up your units and even an updated power- check it out!
Over the weekend we saw some IKEA-style datasheets for the new Strike Squad box, so we already know the Grey Knights are getting a serious buff. The real question is though, how will the abilities buff them up further?
Warhammer Community just unveiled a bunch of the new stratagems, a weapon profile, and more special rules. There are a bunch of new rules to cover, but before we get into it, check out any of the links below to see all the rules revealed so far.
- New Grey Knights 40k Datasheets
- Thousand Sons and Grey Knights Psychic Powers
- New Relics, Gifts, and Tides Previews
GW Reveals New Grey Knights Unit Rules

A 5+ against mortal wounds is really nice and makes sense as so many psychic powers deal mortals. On top of that, adding to Deny the Witch tests is always something sweet.
Purgation Squads

Counting as stationary is pretty nice, but for 2 CP we’ll have to see how it shapes up with the rest of the stratagems and how often you’ll want to use this.

This can be really powerful because with how many shots they get now, this will really help you get those wounds through.

Re-rolling hits are always super strong, considering it’s all the dice, not just ones. Getting rid of light cover will also help punch the wounds through.
Brotherhood Terminator Squads
Their base 3 Attacks in melee make them a versatile and reliable unit that always deserves a place in your battle plans. For just one Command point, you can ensure they land as many hits as possible.
Well, we thought they would be moving to 4 attacks, so that’s a little disappointing. Still, this will put them on 2’s to hit for only one CP, which will get almost all your attacks through. If they end up being core with Re rolls to 1’s that will be spicy indeed!
New MKII Design- Get it Now!
If you cast this, while using the Stratagem above, you should be getting almost every single attack through.
Nemesis Dreadknights

Going up in attacks, wounds, and invuln save will make them better than ever. The sweeping blow will just melt most infantry, while the mighty strike will let you take down any big guys with ease.

What do you think about the new Grey Knights rules previews so far?Â
Let us know in the comments of our Facebook Hobby Group, or our new Discord server, and make sure you enter the latest monthly giveaway for FREE today!Â
Get ad-free access to the site, a monthly crate of miniatures, and support some of the best creators out there for as little as $6 a month on Patreon!




