Get the latest Aeldari 10th Edition FAQ updates, including new attachment rules, points changes, and Forge World shifts; see how these updates impact your army.
Updated February 6th, 2025, by Rob Baer- with updated links and information about the 10th Edition Aeldari FAQ, points changes, and Legends.
Games Workshop isn’t wasting any time tweaking the 10th Edition Aeldari Codex. Just days before its release, a new FAQ has landed, bringing key rule clarifications, point adjustments, and a few curveballs for players to navigate.
Some of these changes were expected, others not so much—but if you’re running an Eldar army, you’ll want to know how this affects your list. From Farseer and Warlock attachment updates to Forge World units shifting to Legends, there’s a lot to unpack. Let’s break down what’s different, what it means for your games, and whether your favorite units got hit with a price hike or a welcome discount.
The Aeldari 10th Edition FAQ: What’s Changing and What It Means for Your Army
Well, well, well—just when you thought your sleek, psychic space elves were locked and loaded, Games Workshop drops some fresh adjustments. The Aeldari 10th Edition FAQ is here, and while it’s not a total rewrite, there are enough tweaks to make you rethink a few army choices.
If you’ve been running Aeldari since launch, some of these clarifications won’t be a shock. But let’s get into the good, the bad, and the downright interesting.
Warlocks and Farseers: New Attachments, New Options
Right out of the gate, we’ve got changes to how Farseers and Warlocks interact with your squads. The Warlock Conclave and Warlock Skyrunners have lost their character status, which means they now function as attachable units rather than independent operators. They can slot into Guardian Defender or Storm Guardian squads, while their jetbike-riding counterparts can join Windriders.
What does this mean for list building? More flexibility. Previously, Warlocks felt a bit stranded—useful, sure, but tricky to position effectively. Now, you can have a Farseer and a Warlock Conclave bunking with Guardian Defenders or Storm Guardians, which is a nice boost to board control and psychic support.
Farseer Skyrunners and Warlock Skyrunners also get in on the action, attaching to Windriders. That’s a solid way to keep psychic abilities mobile while making sure Windriders don’t feel like a solo act. Expect to see this combo pop up more often in casual and competitive lists alike.
Adjustments to Stratagems and Deep Striking
A few other changes clean up some questionable interactions. The Aspect Host stratagem can no longer pull units out of combat into transports. Probably for the best—nobody likes watching their opponent, Houdini, their way out of an engagement and into a Wave Serpent.
Baharroth and his squad now need to deep strike within six inches instead of three. That’s in line with other recent rule changes and takes away some of the ultra-aggressive positioning he previously enjoyed. Still good but a bit more balanced.
And then there’s the Ynnari Venom change. The way the codex was written, you could theoretically split a unit down to a single model in each squad. Nobody was really thinking this—probably because it sounded too ridiculous to be true—but now the rules explicitly state that’s not an option.
Points Adjustments: Winners and Losers
New codex, new points values. Some units got cheaper, some more expensive, and a few had minor shifts that might not impact every list but are worth noting.
The Good:
- Avatar of Khaine (-20 points): Still a powerhouse, now slightly more affordable.
- Baharroth (-10 points): Despite his deep strike tweak, he’s still a strong choice, now at a discount.
- Maugan Ra (-20 points): A nice price drop for the murder-guitar-wielding legend.
- Farseers (-10 points): With the new attachment rules, this makes them even better value.
- Vypers (-10 points per model): Small but welcome, as they were sitting in an awkward spot before.
The Not-So-Great:
- D-cannon Platform (+15 points): It was strong, and now it’s a bit pricier.
- Shadow Weaver Platform (+25 points): That’s a hefty increase—expect fewer of these on the table.
- Warp Spiders (+10 points for 5 models): Probably to keep them in line with their incredible mobility.
Most other changes fall into the “reasonable adjustment” category. Guardians see a slight drop; Dire Avengers go up a little, and Fire Prisms inch up by five points. Nothing too shocking, but enough to shake up certain army lists.
The Legends Exodus
This is now everything in the Imperial Armour For Aeldari.
If you were holding out hope for your Forge World Aeldari models, it’s time to start thinking about their retirement plans. Everything except the Phantom Titan and the Revenant Titan has officially moved to Legends. That means they’re still usable in casual games but won’t be a part of the mainline competitive scene anymore.
For some, this is disappointing—Forge World units always brought unique options. But let’s be honest, they were often a balance headache. If you relied on them heavily, now’s the time to reconsider how your list functions without them.
Also heading out to the Exodite pastures are the following units that were omitted from the new codex, and presumably gone to Legends:
- Autarch Skyrunner
- Cobra (Forge World)
- Hornet (Forge World)
- Illic Nightspear
- Irillyth (Forge World)
- Karandras
- Lynx (Forge World)
- Nightwing (Forge World)
- Prince Yriel
- Scorpion (Forge World)
- Shadow Spectres (Forge World)
- Skathach Wraithknight (Forge World)
- Support Weapons
- Tantalus (Drukhari- Forge World)
- Warlock Skyrunner
- Warlock Skyrunner Conclave
- Warp Hunter (Forge World)
- Webway Gate
- Wraithseer (Forge World)
Final Thoughts on the Aeldari FAQS
This update refines rather than redefines Aeldari play. The new Warlock and Farseer attachment rules create fresh list-building opportunities, while the points changes tweak unit effectiveness without breaking anything. Most players will be happy to see clearer stratagem interactions, even if it means losing a few cheeky tricks.
The biggest takeaway? Aeldari armies are still strong. If anything, these changes make certain units even more viable while smoothing out unintended exploits. So grab your spirit stones, fine-tune those lists, and get ready to see how these adjustments play out on the tabletop.
See the 40k Balance Dataslate Changes Here!
What do you think about the changes so far? Do you like the clarifications and FAQs to the 10th Editino Aeldari Codex?