The Siege of Cthonia is a brand new Horus Heresy campaign and lore book, bringing new developments and even rules to the game.
This is what Warhammer TV and Warhammer Community had to say about them, along with our commentary on it as well!
Adepticon 2023 Preview Online
Fear not though, because the Warhammer Studio will also host the Warhammer Preview Online at 3:00am GMT. Trust us you will absolutely not want to miss this one – it’s going to be a real showstopper.
The reveal stream will be hosted live on Twitch and Warhammer Community, and you’ll be able to watch it later if you’re still sensibly tucked up in bed or busy working when the show goes live.
A 10 pm preview on a Wednesday night here in the states, what a time to be alive!
New Horus Heresy Campaign and Lore Book Revealed!
At the heart of this game is a powerful narrative, and the Horus Heresy team is expanding on the events of the setting with the first campaign book of the first edition, Campaigns of the Age of Darkness: The Siege of Cthonia. This hefty tome contains over 100 pages of narrative content digging into the fate of Horus’ home planet.
The planet of Cthonia is consumed by a rolling war and under siege by the Imperial Fists. Vheren Ashurhaddon, Master of the True Sons of Cthonia, vows to retake his home before Horus claims Terra, with the aid of the Word Bearers and the Alpha Legion.
As fans of Horus Heresy may know, the old black books used to be liked quite a bit, so this book is a return to that style, and hopefully, players will like this just the same!
Standing between the First Reaver and victory is a garrison of Imperial Fists led by Lord-castellan Evander Garrius. The Butcher of Larissan is reinforced by warbands of the Shattered Legions and even a cadre of Loyalist Thousand Sons.
In the book and lore progression, the main force standing against the Sons of Horus trying to reclaim their homeworld is the Imperial Fists! So expect them to play a significant role in the story and even get some love of their own.
The campaign system recreates this war, with rules for customising your forces beyond the usual detachment limits with campaign stratagems, character casualties, battle achievements and more.
There are two sets of missions – five new Core Missions which offer more objective-based games for use in Matched Play, and two narrative-style Apex Missions with special rules representing pivotal moments in the Siege.
As expected, it’s not only a lore book but also a campaign book bringing new and thematic ways to play these armies in exciting ways with unique objectives.
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