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How to Play 40k Chaos Knights Codex: Review

chaos knights codex warhammer 40k product shot and artwork background shaded

Charge the field with the Chaos Knights and our guide to their 10th Edition Warhammer 40k codex, how-to-play strategies, index changes, and rules review!

The Chaos Knights are back in the 10th Edition Warhammer 40k with clawed fists, tighter rules, and more focused detachment options. If your idea of battlefield control includes giant chainswords, stomping feet, and just the right amount of humongous weaponry, this guide covers what’s changed and what still hits hard.

From points adjustments to cleaner datasheets, we’ve pulled together the key info, without the fluff, to help you charge into the new rules with purpose.

How to Play Chaos Knights in the 10th Edition Codex

Updated on December 3rd, 2025, by Rob Baer with the latest Chaos Knights codex rules.

Chaos Knights painted modelThe new Chaos Knights update is here, and it’s brutal, streamlined, and tuned for carnage. The latest tweaks have shifted the way these towering engines of war fit into the game, with stat changes and points adjustments that make for a very different battlefield presence.

Let’s talk toughness. War Dogs are now Toughness 9, which means mid-strength weapons like autocannons and meltas actually pack a punch against them, no more shrugging off small arms with impunity. On the other hand, the big boys, Questoris-class Knights, are now T11, but that doesn’t help them either.

The problem is, now the kind of weapons that were already killing knights are just doing it faster. And Dominus-class? Still sitting at T12, still a pain to bring down. Perhaps feeling a bit more exposed than before in a world full of high-strength tools.

Knight Ruinator

One of the more curious shifts is the Ruinator, GW’s new plastic centerpiece knight. It’s flashy, yes, but when you look at it next to Forge World’s Acheron, it’s kind of a downgrade. It tries to fill the same niche, but doesn’t quite get there in terms of raw impact.

The silver lining? Points drop across the board. The lowered Toughness comes with cheaper costs, and that means more machines of war on the table. You can realistically field 4–5 big Knights with a solid War Dog screen at 2,000 points, which opens up new list-building options and aggressive alpha-strike potential.

Chaos Knights (along with Imperial Knights) are probably still a force to be reckoned with. Just now, it’s about quality through quantity, fielding enough threats to overwhelm before your opponent picks them apart.

Want to stomp your enemies with infernal fury and a super heavy walker? This update gives Chaos Knights players the tools to do it.

Chaos Knights Strengths in the 10th Edition Codex

chaos knights art wal hor detachments iconThe Chaos Knights 10th Edition codex brings relentless pressure, towering presence, and overwhelming firepower to the battlefield. You’re not playing a finesse game here, you’re asserting dominance with a few brutal, high-impact units backed by a tide of War Dogs that can snap objectives and punish anything that gets too close.

The new army rules thrive on force projection and psychological pressure. With towering Knights now at Toughness 11 (and Dominus at T12), they still soak fire, but not like they used to. You’re trading durability for more bodies, as points drops let you run 4–5 big Knights with a solid War Dog escort at 2,000.

That’s where the power lies now: swarming your opponent with towering threats before they can respond.

Don’t expect surgical combos or fragile synergies. This is a sledgehammer army, one that rewards bold movement, ruthless target priority, and board control through fear and fire.

Strengths:

  • High-pressure alpha strike with fast, aggressive War Dogs
  • Multiple towering threats that demand immediate answers from the enemy unit
  • Flexible list-building with more Knights on the table
  • Board control through raw presence and brutal firepower
  • Simplified datasheets let you focus on positioning and output, not rule-layering

Chaos Knights Houndpack Lance product image for warhammer 40k

Chaos Knights Weaknesses and Counterplay

  • Toughness reduction makes the Chaos Knight army more vulnerable to efficient anti-tank
  • War Dogs are also now T9, which means autocannons and melta hurt more than before
  • The Ruinator lags behind Forge World options like the Acheron
  • Limited utility pieces, almost everything is a hammer
  • If you lose momentum early, recovery is difficult

If your idea of fun is filling the board with nightmare engines and daring your opponent to stop you, Chaos Knights in 10th deliver. They’re not subtle, but subtlety isn’t the point. This is about crushing everything in your path with daemonic fury and infernal steel.

Chaos Knights Army Rule Harbingers of Dread Explained

Chaos Knights Army RulesChaos Knights now also radiate pure nightmare fuel. Thanks to their army-wide Harbingers of Dread rule, everything in your army exudes an aura of “you’re gonna have a bad time.” Okay, it’s just a battle shock test, but still. From turn one, enemies within 9″ are already sweating with -1 Leadership, and that’s just the opening act.

As the game goes on (rounds 1, 3, and 5), you’ll stack on even more debilitating effects like extra Leadership penalties, mortal wounds for failing Battle-shock, or the spicy +1 to wound against already terrified targets. You can pick the effects you want or roll for a random double feature, because hey, Chaos.

And don’t sleep on Dominion, it boosts all your scary aura ranges by 3″, turning your Knights into walking horror vacuums.

All this dread plays beautifully into the Battle-shock mechanics of 10th. Your job? Make them fail. Then punish them for it. You’re not just winning the game, you’re ruining morale one aura at a time.

Chaos Knights Detachments in the Codex

Houndpack Lance Detachment Rules

Houndpack Lance Deatchment 2

 

Marked PreyChaos doesn’t always mean disorganized. Sometimes it means a pack of snarling War Dogs moving like a single, murderous organism. Houndpack Lance is all about coordination, speed, and overwhelming force projection.

Houndpack Lance Deatchment 3This detachment rewards you for hunting in sync. Through Marked Prey, your War Dogs become guided missiles, hitting and wounding chosen targets with brutal efficiency. You don’t spread damage; you focus it until there’s nothing left.

Houndpack LanceFast, focused, and vicious. This is Chaos with tactical teeth.

Traitoris Lance Detachment Rules

Traitoris LanceSubtlety? No. But psychological warfare? Absolutely. Traitoris Lance thrives on fear, and it wants your opponent to feel it from the very first turn.

Traitoris Lance 2You begin with extra Dread abilities, letting you pile on leadership penalties and Battle-shock triggers before your opponent gets their footing. Every aura you activate is another nail in the morale coffin.

Lords of Dread Detachment in the Chaos Knights Codex

Lords of Dread DetachmentCommanding the battlefield with raw presence and strategic malice, Lords of Dread is for those who see war as a chessboard, and every Knight a king. This detachment turns your leaders into linchpins, anchoring an army of fear and fury.

Lords of Dread RuleThe Tyrannical Court rule empowers your auras, expanding their range and impact. Your battlefield becomes a radius of doom, with debuffs that punish proximity and control objectives.

Lords of Dread StratagemLords of Dread Detachment 2If you like the idea of walking fortresses that dominate space just by existing, this is your court. Rule with dread, and let the enemy fall apart on your terms.

Infernal Lance Detachment Overview

Infernal LanceThis is Chaos turned up to 11. Infernal Lance is for the bold, the reckless, and the unhinged, Knights that burn twice as bright (and half as long). It’s not about surviving; it’s about annihilating everything before survival matters.

Infernal Lance 2With Malefic Surge, you can overclock your war engines to squeeze out devastating damage spikes, even if it costs you. Every surge is a gamble, but the payoff? Worth it.

Perfect for players who live for the big plays and don’t mind setting themselves on fire to do it.

Chaos Knights Datasheets in the Codex
a picture of the Chaos knight codex

Let’s break down the key datasheets that define the army’s identity, as outlined in the codex. 

Knight Despoiler Datasheet Rules

Knight Despoiler DatasheetCall it the “build-a-Knight” kit. The Despoiler is Chaos Knight’s versatility at its finest. You want thermal lances, battle cannons, reaper chainswords, and claws? You got it.

Its aura boosts War Dog OC near objectives, and it gains bonus melee AP against Battle-shocked units. You can lean ranged, go melee, or mix both. It’s whatever your list needs.

This is the backbone of many lists, flexible, deadly, and customizable to the chaos at hand.

Knight Desecrator Datasheet Rules

Knight desecratorThe Desecrator brings heavy vibes and heavier weapons. The Las-impaler cannon delivers a long-range D6+1 anti-tank punch, and it brings Devastating Wounds on 6s to wound.

But it’s not just about firepower. It buffs nearby War Dogs by improving their hit rolls, making it a command piece worth protecting. Plus, its melee suite means it’s not helpless up close.

If you want a knight that hits hard, helps friends, and doesn’t mind doing a little of everything, this one’s your guy.

Knight Ruinator in the Chaos Knights Codex

Knight RuinatorFlamers. Missiles. Aura buffs. The Ruinator is a walking terror zone. With a Darkflame lance (Torrent) and Terrorpulse Missiles (Blast), it melts units in the midboard with eerie precision.

Its Methodical Destruction ability lets it re-roll wounds against its chosen prey, and once it finishes them, it can mark another. Oh, and it buffs nearby War Dogs with +1 AP if they’re shooting the closest thing.

Set it up mid-board and let it anchor your onslaught while everything else goes nuts.

War Dog Executioner Rules

War Dog Executioner 2Got a problem unit limping along with a few wounds left? The Executioner specializes in finishing jobs and breaking morale while doing it. Each time it targets a Below Half-strength unit, it gets +1 to Hit. Clean, simple, and scary.

And if it kills a unit? Nearby enemies might panic and auto-test for Battle-shock. It’s a long-range gun dog with a taste for shattered nerves and broken lines.

War Dog Karnivore Datasheet

War Dog Karnivore rules 2This dog doesn’t bark, it bites. The Karnivore is all melee, all the time, and it re-rolls Advance and Charge rolls to make sure it gets there.

With Sustained Hits on both melee weapons, it’s tearing through infantry, slapping light vehicles, and loving every second of it. It’s also the fastest War Dog on the board with a 14″ move.

Unleash it on a flank and let it go to town. If it reaches combat, something’s not walking away.

War Dog Brigand Datasheet

War Dog Brigand 2Fast, flexible, and always gunning for control, the Brigand is your mid-field workhorse. With a solid statline and a mix of high-rate-of-fire and melta-style weaponry, it’s ready to scrap with just about anything.

It brings Ignores Cover when shooting at targets near objectives, making it great for stripping stubborn infantry off key points. Not too flashy, but brutally efficient, especially in packs.

Think of it as your utility knife with chaincannons. Reliable, dangerous, and always looking to trade up.

Chaos Knights Index vs Codex Changes

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The jump from Chaos Knights Index to Codex isn’t just a points update; it’s a full-blown identity lock-in. This isn’t a ragtag mob of daemon engines anymore. It’s a fully weaponized philosophy: crush morale, control space, and do it all with towering machines of dread.

You’re not just showing up to the table with big guns; you’re showing up with psychological warfare, lethal synergy, and detachment rules that actually play into your army’s theme.

Final Thoughts on the 40k Chaos Knights Codex 10th Edition

chaos knights product shot of painted runiator and codex book for warhammer 40k with shaded art in background

The new Chaos Knights Codex doesn’t reinvent the wheel, but it makes the wheel terrifying, faster, and fully wrapped in warp-metal spikes. This is a faction for players who want to apply pressure from turn one, make bold moves, and watch the battlefield bend under the weight of massive, daemonic war engines.

You don’t just win with damage; you win by breaking their spirit. And honestly? That’s peak Chaos. 

Where to Buy the Chaos Knights Codex and Chaos Knights PDF

Codex Chaos Knights

If you’re looking for the Chaos Knights codex PDF, Wahapedia is the go-to spot for free reference material, but if you want the full book with lore, art, and all the extras, Games Workshop’s official version is the way to go.

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What do you think about the Warhammer 40k Chaos Knights rules or the Chaos Knights 10th Edition PDF?

 

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