Orks just got another rule previewed for all the Gretchin fans out there. Look out because these little Greenskinz shouldn’t be underestimated anymore.
We’ve already seen a massive rules teaser from GW earlier in the week, and we’ll be covering it all again in case you missed it.
However, Warhammer Community also dropped a preview giving some love to Gretchin. If you like controlling the board and laying down the hate with Kans and Mek Gunz get ready for this new rule.
Saga of the Beast New Ork Rules Revealed!

New Psychic Power

This being the Psychic Awakening, each of the six Ork Clans (and the Freebooterz) all get a new psychic power, which can be selected instead of generating one from the Waaagh! discipline
As for Clever Talk, this is a brutal payoff for just a WC of 6. You can pick something visible to your Psyker and shut down their overwatch and they have to fight last. This means your Weirdboy can hang back and fling some Boyz up the board one turn. Then next turn, he can shut down something like a Knight Valiant’s flamers and let the Boyz walk right into melee.
GW Gives more Incentive To Take Their Faction Terrain


If you’ve not got a Mekboy Workshop, you can still choose a Kustom Job through the use of a Stratagem. So, everybody can have a Souped-up Speshul, some Nitro-powered Squigs or a Forktress.
Two More Stratagems Revealed


Ork Players Can Customize Their Clans

As one last little cherry on top, your Burna Bombs will be exploding way easier with +1 to the roll. As we said, you can really make an all-out damage list if you take the right things. But this is just the tip of the iceberg. It’ll be exciting to see what other custom rules lie ahead.
Latest Subkultur Preview- Gretchin Gettin’ Good!

This gives every Gretchin model a 6++ invuln which might not seem like much. However, it guarantees a save for every unit and when you bring 200+ Gretchin models, the dice really start adding up. Plus, when you attack with a vehicle with the Gretchin keyword from this subkultur, you get free rerolls of 1.

Now that we know Gretchin aren’t getting overlooked we could be seeing horde lists of these smaller Greenskinz make a resurgence. Their obvious strong suit is numbers and decent shooting by Ork standards so get ready for gunlines and screens out the wazoo.
With these rules revealed will you be testing out how competitive an all-Gretchin list is? Or will you just supplement them with other Ork units?Â
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