So this new book and boxed kit were revealed in a recent GW live preview and now there are a few rules emerging on these guys.
New Orlock Champion
This guy looks like he does the DPS AND BOY DOES HE DO THE DPS. By looking at his model, he looks to be a chunky dude, but that hammer gives him S+3 and 3 flat damage. He can outright lay an underhive boi down in a single swing.
Orlock Arms Master
We’re not exactly sure what this guy is going to bring to the table in terms of rules but we know that he’ll have some kind of synergy with these Cyber Mastiffs.
Orlock Wrecker
These are the hot-headed youth of the clan – they’re desperate to make a name for themselves so they’ll be taking some risks.
So these dudes all have rigged up jump boosters for a bit more mobility. You have the chance of moving an extra 6″ with these guys but there’s a 33% chance your booster will malfunction. If you roll a 1, you don’t move and you become prone and pinned… There’s definitely some risk and reward there.
These dudes will become exceptionally better on the charge with a +1 Hit and +1 Strength modifier too. They’re literally flying at you with a jump pack they taped together in a garage so it makes sense.
Another note to make on Wreckers is that it looks like these guys will be cheap and spammable in your games.
Wreckers are young and their lives are cheap so expect them to be filling out a lot of Orlock gangs.
Exciting times are ahead for Orlock players as their support wave may be closer than we think! We’ve already seen the book, the new unit kit, and now rules!