
We recently did a post of the top 5 things we wanted in the codex, which you can check out here. It’s almost like GW listened to us, and most of the wish list came true. Obviously not everything, but the book addressed a lot of it. Let’s go over the list and how the book achieved it!
GW Made (Most of) Drukhari Dreams Come True

Overall the book looks to be shaping up well and we can’t wait to get some games in! Before we go any further though, we know Power from Pain doesn’t give FNP and people are upset, but really the book is good so far…
Transport Capacity

This was something we had hoped for since it only makes sense, GW actually did it!
Characters & Upgrades

t’s nothing too crazy, but it’s still leaps and bounds better than what we had before. When you’re running the army it gives you a little variety. Also, when you run Realspace Raiders, you can gain access to more obsessions and wargear, so that’s a nice little buff as well. Especially since your Archon can now buff units from Coven and Cults as well.
Stratagems/Obsessions

Pretty nice, especially against armies with ones they use all the time, like Transhuman, Tanglefoot Grenades, etc… There were some nifty new ones added, but maybe one of the biggest winners was Eviscerating Fly By. Now, all you have to do is clip a unit and they take a mortal for every model in your unit on a 5+. This then gets increased to a 4+ if that unit is infantry. That means a blob of 20 Hellions can clip a unit and do 10 mortals on average. Killing 5 Marines for a couple of CP seems pretty awesome!
The Obsessions are good overall, while not all are created equal, there is more than one viable option for most. Hard to argue with better rules!

Make Rules that Make Sense/Viable Choices

That brings us to another idea, Dark Lances became so much more viable for Black Heart. Instead of taking that risky chance, you can now get rerolls, making that single-shot weapon on Raiders so much more viable. Overall, it really feels like they decided to make the army more viable overall and actually be able to stand toe-to-toe with a lot of armies.
Wych Cult

Wyches have more attacks, Combat Drugs are insanely better, Jetbikes got another wound (and Bladevanes are Strength +1, not base 4), Hellions grew leaps and bounds, Succubi are better, and overall they feel super viable. Especially with being able to advance and charge on turn 2, you can really cover serious distance and do damage.
Not to mention Blade Artists gives additional AP, so with all those Wych attacks, you (should) roll plenty of 6’s to wound, meaning at least some AP.
What do you think about the codex? What’s the one thing you disliked about it?
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