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Another Games Workshop Warhammer Takedown

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Warhammer 40k Kill Team players have lost a free rules hub that kept the game fast, smooth, and searchable because GW issued a takedown notice against Battlekit…

Kill Team players just got hit with some tough news. The fan-made Kill Team Battlekit website, which hosted the full rules, datacards, errata, and more, has been forced offline after Games Workshop issued a legal takedown. It’s a blow to thousands of players who relied on the tool to actually make their games run smoother.

So what’s going on, and why does this matter? Let’s break it down.

What 40k Kill Team Battlekit?

Battlekit AppThe Battlekit site was a fan project, but it ran great. It filled the gaps that Games Workshop left wide open. While GW offers “lite” Kill Team rules on their site, they’re missing huge chunks of content and don’t come close to being a usable system on their own.

Battlekit, on the other hand, had it all:

  • Full searchable Kill Team rules
  • Datacards for easy in-game reference
  • Tournament companion tools
  • Errata and balance dataslate updates

And it did all of this with no ads, no subscriptions, and no revenue. Just free support for more than 30,000 players (according to the person who runs it), trying to keep their games organized and playable.

The Problem With GW’s Official Tools

Kill Team AppGW technically has an official Kill Team app, but let’s be honest, it’s rough. It’s missing a lot of functionality and is more or less a PDF reader; it isn’t updated as quickly, and doesn’t provide the same clean, searchable functionality that Battlekit nailed.

Players don’t want to flip through clunky PDFs mid-match or scroll endlessly in a half-baked app. They want something that gets them to the action fast.

Why Did GW Shut It Down?

Battle Kit StatementStatement from Reddit.

This is the million-dollar question. From a business perspective, GW probably sees the free site as a competitor to their paid rules access. If players can get everything for free in a cleaner format, that cuts into GW’s app subscriptions and rulebook sales.

But here’s the kicker: Kill Team is one of the few GW games that even offers any free digital tools in the first place. For most of their other games, you’ve got to pay just to access the rules. Shutting down the one resource that actually made Kill Team easier to play feels like a misstep.

The Bigger Pattern: GW vs. Community Content

games workshop ip copyright trademark ebay takedown wal horThis isn’t happening in a vacuum. GW has been cracking down hard lately:

Some of these cases involve obvious IP violations, but others, like the Kill Team tool, were purely fan-driven projects that added value for players without profiting off GW’s work.

For many in the community, it feels like GW is more focused on protecting their turf than supporting the people who actually play and promote their games.

Why This Hurts Players and GW Alike

Kill Team Tomb World necronsHere’s the reality: if Kill Team is easier to play, more people will play it. When more people play, more minis get sold, and GW wins too. By shutting down something that made the game better, GW risks alienating the very players who keep their ecosystem alive.

Battlekit was a player-focused tool that smoothed out rough edges, kept rules accessible, and made tournaments run cleaner. That creates more buy-in, more games played, and yes, more product sales down the line.

What Happens Next?

The creator of Battlekit has mentioned potentially open-sourcing the code so others can host it outside GW’s reach. If that happens, Kill Team fans may not be left in the lurch for long. But for now, players are back to fumbling through incomplete “lite” rules or the GW app that doesn’t measure up.

Final Thoughts From Us: Another Games Workshop Takedown

kill team shadowhunt product shot and box art

Instead of taking the hammer to fan projects, GW could try something radical: collaboration. Partnering with fan developers who already have the trust of players would give GW better tools, better goodwill, and stronger engagement.

Fans aren’t asking for the moon here. They just want rules that are easy to use in the middle of a game. When community-driven tools prove that it can be done, GW should see that as an opportunity, not a threat.

The Kill Team Battlekit shutdown is a reminder of the often-violent tug of war between Games Workshop and its community. On one side, players want accessibility, clarity, and smooth gameplay. On the other hand, GW wants to protect its revenue streams and control the flow of content.

The best outcome would be finding common ground, supporting community innovations instead of snuffing them out. Making Warhammer easier and more fun helps everyone: the players, the company, and yes, the shareholders too.

GW Cracks Down On Warhammer Cosplay & LARPers Now

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