Brothers the time has come! The new Grey Knights 40k rules for key units have been spotted and they have indeed been upgraded!
What appears to be an image of the rules pamphlet for all the units that can be made from the Strike Squad box has been spotted.
Grey Knights appear to be getting the huge buff we expected. Just as an example, all the regular power armor models are going to 2 wounds, 3 Attacks (4 for the Justicar). So if you’ve been hoping for something more in line (and better) than Primaris, start celebrating!
Before we go further though, remember, this is out of context in the sense we don’t know what the whole book does. So if you see something you don’t like, it might actually be better when we get all the abilities and such.
Let’s jump into the changes. Or, check out all the other confirmed rules so far at the links below.
- Thousand Sons and Grey Knights psychic powers
- Relics, Gifts, and tides
- New Unit rules and Stratagems
New Grey Knights 40k Rules CONFIRMED!
If you’ve bought a 40k kit in the last few years, you know how the datasheets inside look. So, no real abilities, but plenty to talk about still. This image of what appears to be the Strike squad stats from an instructions pamphlet was spotted on Imgur.
Here is a quick rundown of the rules that look extra spicy!
Stat Line Changes: CONFIRMED
- 2 wounds, 3 Attacks (4 for the Justicar). This goes for all the regular power armor guys, meaning they all grab an extra wound and 2 extra attacks. Which is just insane! This also means Termies will probably have 4 attacks base, but that’s just a guess for now.
New MKII Design- Get it Now!
Shooting Weapon Changes: CONFIRMED
- Storm Bolter – 24”, Rapid Fire 2, S4, AP0, D1
- Incinerator – 12”, Heavy D6, S6, AP-1, D1
- Psilencer – 24” Heavy 6, S4, AP-1, D1
- Psycannon – 24” heavy 3, S7, AP-1, D2
The Psilencer losing some power is a bit of a bummer but does have a lot of shots. But again, we haven’t seen the abilities or powers yet. So you might be able to buff all your weapons? So don’t get too worried yet. The Psycannon still looks pretty strong, so no worries there.
Melee Weapon Changes: CONFIRMED
- Force Sword – S+1, AP-3, D2
- Force Falchion – S User, AP-2, D1
- Daemonhammer – Sx2, AP-2, D3
- Force Halberd – S+2, AP-2, D2
- Warding Stave – S+3, AP-1, D2
Force Halberds are now essentially going to be S6, which can really come in handy whether you’re fighting T3 or T5. Against T4 it doesn’t change much. The Force Sword basically becomes a Master Crafted Power Sword, which is nice and could actually be a viable choice. So overall, this looks like big buffs all around if you ask us!
Final Thoughts
They seem to be taking out a lot of the D3 damage stuff, which just takes out a lot of the randomness. Plus, the buffs to regular guys are just insane!
What do you think about the new changes for the Grey Knights 40k rules?
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