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How To Play Age of Sigmar Kruleboyz: 2,000 Points

how-to-play-aos-kruleboyz-1Today we touch on how to play Orruk Warclans Kruleboyz with some 2,000 point Army lists and break down the new battletome.

The book lumps the Orruk Warclans into 4 different armies. The Kruleboyz, Ironjawz, Bonesplitterz, and the Big Waaagh. We’re looking at just the Kruleboyz today, but will be breaking down the others soon.

How To Play Age of Sigmar Kruleboyz: 2,000 Point Armies

All the Orruck Warclans Models Avaialble

Starting with the Kruleboyz let’s look at their rules and how we might go about building a force for them. These rules affect models with the Kruleboyz keyword only.

  • Pick Grinning Blades (first-round not visible to enemy units more than 12” away), Big Yellers (add 3” to the range of shooting attacks and the first battleround can re-roll 1 for hit rolls for 1 attack), or Skulbugz (when enemy attacks and is within 3” of friendly unit roll a dice adding 2 if the friendly unit is monster, on a 6+ subtract 1 from hit rolls for that unit) sub-faction.
  • Unmodified hit rolls of 6 deal mortal wounds equal to the wounds characteristic of the weapon and the attack sequence ends
  • Once per battle in the combat phase when the general attacks, you can choose two friendly units wholly within 18” that have not attacked yet and attack with them one after the other in the order you choose.
  • Dirty Tricks: Choose one after players receive command points but before the first battle round begins:
    • Subtract 1 from wound rolls from enemy units for the first battle round
    • Roll 3 dice for each 4+ pick a terrain feature and secretly write it down, then the first time an enemy finishes a move within 1” of it roll a dice. On a 2+ that units suffers D6 mortal wounds
    • Roll 3 dice and for each 4+ pick 1 enemy unit on the battlefield. Then roll a dice for each unit, if it is greater than their wounds characteristic they are removed from play and must be set up in your opponent’s territory as a reinforcement.
    • Roll 3 dice and for each 4+ pick 1 friendly unit that is not a hero or monster. Those units cannot be seen while in cover.
  • Unique Command traits, spells, mount traits, and artifacts.

These guys are versatile, and they have some very strong spells (I love the anti-ward save one) and the dirty tricks let you adapt to the army your opponent is running and give you a boon turn one. Let’s build out three different armies based on the sub-faction you choose.

Grinning Blades:

Kruleboyz Gobsprakk r

These guys are great if your opponent is using a missile or magic-heavy army as it basically makes them lose their first turn unless they get in close to you, which they don’t want to do.

  • Gobsprakk, the Mouth of Mork: Leader 1 of 6, Behemoth 1 of 4: 300 Points
  • Swampcalla Shaman with Pot- grot: Leader 2 of 6: 105 Points
  • Breaka-Boss on Mirebrute Troggoth: Leader 3 of 6: 180 Points
  • Murknob with Belcha-banna: Leader 4 of 6: 95 Points
  • Killaboss with Stab-grot: Leader 5 of 6: 110 Points
  • 20 Hobgrot Slittaz: 160 Points
  • 20 Gutrippaz: Battleline 1 of 3: 360 Points
  • 20 Gutrippaz: Battleline 2 if 3: 360 Points
  • 10 Gutrippaz: Battleline 3 of 3: 180 Points
  • Marshcrawla Sloggoth: 150 Points *Writers note, I had not realized this did not have the keyword Kruleboyz (guessing errors by GW) I would swap this out for a beast-skewer Killbow or you could drop the Killaboss with Stab Grot for Killaboss on Corpse-Rippa Vulcha. Sorry for the confusion! Hopefully GW will fix this in the errata / faq*
  • Total 2000 Points

These guys are going to take advantage of the no-sight first turn to get their slower-moving troops into position to either claim the middle objectives or get that turn two charge (or both). There are some glass cannon troops in here as well, but with the first turn cover, you should be able to get them into range to do some damage before they are blasted apart. You will want to hope to go first in the second round to really maximize this ability.

Big Yellers:

GW-Previews-Kruleboyz-orruks

  • Gobsprakk, the Mouth of Mork: Leader 1 of 6, Behemoth 1 of 4: 300 Points
  • Swampcalla Shaman with Pot- grot: Leader 2 of 6: 105 Points
  • Breaka-Boss on Mirebrute Troggoth: Leader 3 of 6: 180 Points
  • Breaka-Boss on Mirebrute Troggoth: Leader 4 of 6: 180 Points
  • 6 Man-skewer Boltboyz: Battleline 1 of 3: 240 Points
  • 6 Man-skewer Boltboyz: Battleline 2 of 3: 240 Points
  • 20 Gutrippaz: Battleline 3 of 3: 360 Points
  • Beast-skewer Killbow: Artillery 1 of 4: 130 Points
  • Beast-skewer Killbow: Artillery 2 of 4: 130 Points
  • Beast-skewer Killbow: Artillery 3 of 4: 130 Points
  • Total 1995

There isn’t much hiding in this list, you are using your ranged units to decimate your opponent and force them to close with your army which has some beefy Mirebrute Troggoth’s. Then you use the unit of 20 Gutrippaz to either claim the center objectives or finish off any remaining forces that get too close to your ranged units.

Skullbugz:

kruleboyz

  • Gobsprakk, the Mouth of Mork: Leader 1 of 6, Behemoth 1 of 4: 300 Points
  • Killaboss on Corpse-Rippa Vulcha: Leader 2 of 6, Behemoth 2 of 4: 240 Points
  • Swampboss Skumdrekk: Leader 3 of 6, Behemoth 3 of 4: 320 Points
  • Snatchaboss on Sludgeraker Beast: Leader 4 of 6, Behemoth 4 of 4, 315 Points
  • Swampcalla Shaman with Pot-grot: Leader 5 of 6: 105 Points
  • 20 Gutrippaz: Battleline 1 of 3: 360 Points
  • 10 Gutrippaz: Battleline 2 of 3: 180 Points
  • 10 Gutrippaz: Battleline 3 of 3: 180 Points
  • Total 2000 Points

This army takes advantage of your monsters working with your sub-factions special rule, they are going to be your hammer and anvil for your army. Your Gutrippaz can clean up or work as a screen for your heavy hitters if needed.

There you have it three different takes building AoS Kruleboyz armies, I think the Big Yellers are probably your most competitive list with the ability to pick off your opponent’s troops from afar. The Grinning Blades and Skullbugz though could be interesting if played right but your will need to be cunning.

Don’t forget to check out the other sub-faction army lists and breakdowns below for the Orruk Warclans battletome as well!

More AoS How-To For Beginners & Veteran Players!

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About the Author: Travis Perkins

An avid homebrewer and Detroit sports fan (yes even the Lions). I am new to the world of wargamming and very much enjoying the journey. If you have any suggestions or comments feel free to comment on the article or email me at perki116@msu.edu