fbpx JOIN LOGIN JOIN

New Eldar Psychic Powers & Stratagems 40k Codex Rules

eldar-psychic-rules-codexDon’t miss all the new Eldar 40k Psychic Powers and Stratagems rules for their updated 9th Edition Warhammer 40k codex.

With the Eldar Codex in hobbyists’ hands and rules previews aplenty from Games Workshop, we can get a better picture of what all the new rules are looking like for the Aeldari.

New Eldar Psychic Powers & Stratagems Rules

These unique faction rules are collected from all the following reviews on YouTube, and Warhammer Community alike, so be sure to watch your favorite presenters talk about their take on the book at the links below!

Here’s the most up-to-date review of the new Eldar rules. Click on the gallery above to see all the new 9th Edition rules from the Eldar codex!

Codex: Aeldari Retail Price: $55

Click here to get yours for less from these retailers: | Amazon | Dicehead Games | Gold Goblin Games |

Codex Aeldari

Inside this 200-page hardback book, you’ll find:
– In-depth background on the Aeldari, from their rise and fall to the many factions that split off from their original civilization, as well as information on multiple craftworlds such as Biel-Tan, Saim-Hann, Iyanden, and Ulthwé
– Majestic artwork depicting many aspects this once-great and still awe-inspiring civilization, from fearsome Aspect Warriors to roguish Corsairs
– All the rules you need to play an Aeldari army, be they craftworlders, Ynarri, Harlequins, Corsairs, or a mix, including 57 datasheets, from the war-forged Avatar of Khaine to the rank and file Guardian Defenders
– All the rules you need to lead Asuryani, Harlequin, and Ynarri forces in Crusade and narrative games, including Agendas, Battle Traits, Requisitions, Crusade Relics, and unique campaign structures for each faction of Aeldari
– An ‘Eavy Metal miniatures showcase full of lovingly painted Aeldari miniatures

New Eldar Psychic Powers Rules

The first discipline is Phantasmancy for the Harlequins. Of these 6 options, Fog Of Dreams looks like a  strong protection option that’s easy to get off, while Veil of Tears is a potentially crippling debuff to long-range enemy threats.

 

The second discipline is Runes of Battle. These powers are essentially two for ones, giving you a choice of effects whenever you successfully manifest it. The best pair initially looks like Empower/Enervate as buffing/nerfing a unit’s ability to wound is huge!

Especially if it’s the difference between a 4 and 5 or 3 and 2 (or at least it feels like it).

 

Runes of Fate offers Guide, which will let you re-roll all missed hits and is always welcome in 9th Edition. Doom is good as well as you cast it on an enemy unit and bam, you’re re-rolling all wounds!

Next up, getting a 5+ FNP is obviously strong, especially with all the increased saves already for the army. Mind War is really cool, it can be insanely strong, or do nothing at all. But if you manage to roll much better and have better Leadership, you can one-shot a character.

For the Runes of Fortune, gaining CP on a 6 is nice, so if you have a bunch of psykers around, might not be a bad pick up on one as a CP generating machine. Ghostwalk is pretty strong because it can target characters and we’re not sure everything that will be core yet. And 2 extra inches on a charge is no joke. 

Crushing Orb should regularly get you 3 Mortals as long as you’re focusing on vehicles and big units. Impair Senses is just super annoying and can really help you either punch through an important unit or not get one shot by it.

The Revenant Discipline brings six new psychic powers for the Ynnari in the Eldar codex. Word of the Phoenix can be super strong if you have some really expensive units you want to be brought back, but unfortunately, you can’t use it on Wraiths. 

They have multiple buffs to wound the enemy, which again, for Aeldari is always something you want!

New Eldar Stratagems 40k Codex Rules

There are a ton of stratagems this time around as the codex is essentially 3 factions in one! That being said, for each of the 6 pages we’ll choose one of our favorites, but all of the options look decent enough to at least consider.

However, there are a ton of specialized Stratagems as well for each <keyword> that are definitely worth looking at too depending on how you are looking to build your new Aeldari force.

 

The first page of stratagems has Martial Citizenry. For 1CP a Guardian unit in your army can re-roll hits of 1, which if you run a max squad can be quite a few models, making this strat have a huge ceiling for value for only 1cp of investment.

The second page has The Avatar Resurgent, which unlike other defy death mechanics is guaranteed, but at the cost of 2CP. essentially, if you wait to attack with a weak avatar and it ends up getting destroyed in melee, you can use this strat to allow him to attack before being removed AND getting a +2 attack buff!

3dartguy ruler cropClick Here To Get The New Sci-Fi Ruler Miniature!

It’s a little expensive and a little cheesy, but it might just catch some people off guard.

The third page features strategic ploys and a great option is Linked Fire for 2 CP. With the new Fire Prism weapon, getting a +2 attack buff is huge and potentially devastating to whatever is being shot at.

Additionally, denying the target from using any Invuln saves is huge!

 

The fourth page is mainly Wargear stratagems and has Wireweave Grenades. For only a single CP being able to deal Mortal Wounds, NERF movement, and ner charges are a powerful combo for such a small investment!

 

The Fifth page switches it up and focuses on Harlequins, with a great option looking like Virtuosos of the Webway. Being able to redeploy a unit and completely reposition them can be very strong midway in a game, so for only a single CP this is sure to see a decent amount of usage.

Finally, on the sixth page, Harlequins get the rest of their options including The Curtain Falls. Part of the Harlequin’s power comes from their slippery nature and great use of transports.

Naturally being able to double down on this by jumping out, hitting a unit, and jumping back into a transport can be quite strong! Especially because this stratagem is only a single CP!

Here’s the most up-to-date review of the new Eldar rules. Click on the gallery above to see all the new 9th Edition rules from the Eldar codex!

Eldar players will be happy so far with this tidal wave of new 40k codex rules and models for the Aeldari. Use the links below to check out our other coverage of the Eldar Codex Book.

Click Here for all the Newest GW Model Previews

Do you like the new Eldar Psychic Powers and Stratagems 40k codex rules? 

Let us know in the comments of our Facebook Hobby Group, or our new Discord server, and make sure you enter the latest monthly giveaway for FREE today! 

Get ad-free access to our videos, a monthly drop of miniatures, and support some of the best creators out there for as little as $6 a month on Patreon!

patron_button

About the Author: Andrew Schrank

Andrew Schrank

andrew schrank headshotJob Title: Staff Writer

Joined: 2018

Socials: Facebook

Bio: Aspiring diplomat, Lord of Fluff, and Master of Ice Hammer. Andrew joined the Spikey Bits team in 2018. He mainly covers releases from Games Workshop, along with some previews and hobby posts. He loves Star Wars, Chaos Undivided, and Gundam.

During his free time, he hunts Platinum trophies on PS5 and reads international news. On weekends, he can be found playing commander and cEDH games, often with unique strategies that push the limits. He believes that each day presents a new opportunity to grow and be challenged.