Don’t miss all the new Chaos Knights Datasheets, Abilities, and Bonds rules for their updated 9th Edition Warhammer 40k codex.
The internet has struck once again with some big leaks from the upcoming Chaos Knights codex! If you play Chaos Knights these rules are a great way to decide what to build your new army around from the upcoming codex book!

Chaos Knights Army Set Box
Containing oodles of new pieces to make dozens of configurations, this lavish launch set is the first place you can get hold of the new Chaos Knights kits, their codex, and their datacards. With enough bits to build one psychically potent Knight Abominant and two War Dogs, this is the perfect basis for a rippin’, tearin’, stompin’ new army, or excellent reinforcements for an existing warband of walkers.
On top of the three models, you also get an exclusive version of the Codex and Datacards, making this the first way for players to be able to experience all the new Chaos Knight goodies, including the brand new Knight Abominant.
Check out the value and if this new box set is worth it or not in our value breakdown by clicking here.
Here’s the most up-to-date look at the new Chaos Knights rules- click on the gallery above to see all the new 9th Edition 40k rules from their codex!
New Chaos Knights Datasheets, Abilities, & Bonds 40k Codex Rules


Speaking of which…

Chaos Knights Datasheets:
As the big boy knight, the Tyrant is down 10 pts, now has a 2+ save, and got a -2″ movement as a counterbalance. Another big change was the NERF to Titanic feet, making this model really need to rely on the ranged power more than before. Melee can now punish knights harder in general.
Desecrator is the dedicated range knight. The Laser Destructor looks pretty good and is this knight’s main talking point. Just maybe don’t shoot it at something with an invulnerable save.
The Rampager is the melee equivalent to the Desecrator and as such is great in melee. It also didn’t get hit by the movement NERF that the previous two did. In short, pretty decent at charging something, but at risk of being kited since so much potential is wrapped in melee.

The final big knight is the Abominant, which is a huge new positive for Chaos Knights. Getting access to psychic powers in a knight seems like it might be a great thing to have. Only 3 attacks, but with better melee weapons, might not be too shabby in practice. The Ranged weapon options also look great. This model just looks fantastic on paper.
The War Dogs have now been split into 5 datasheets, but it does simplify them a little bit. In general, most lost 2″ of movement, and chainswords got much better with the two profiles now. Ranged options are still all decent making for a mostly good assortment of options for the cheaper and smaller “knights”.
Here’s all the latest on the all the new Chaos Knights rules updates and points changes for Warhammer 40k.
- Chaos Knights Wargear & Points 40k Codex Rules
- Chaos Knights Datasheets, Abilities, & Bonds Rules
- Chaos Knights Dread Households Rules
- Chaos Knights Harbingers of Dread, Marks, Psychic Powers, and Detachment Rules
- Chaos Knights Relics, Warlord Traits, Stratagems 40k Codex Rules
Click Here for all the Newest GW Model Previews
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